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Buff to Small Game

RepliCant
RepliCant Member Posts: 1,436
edited November 2018 in General Discussions

Small Game offers an auditory notification when facing a trap or totem in a 12-meter cone infront of you.

We all know, how HORRIBLE it is to play as a Solo Survivor, and to be screwed over by NOED because you were the only one to decide to cleanse totems.

Although this information shouldn't just be handed to you. SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left.

I mean, it's also another way to bring up solo survivors a wee lil bit.

Infact, I'm perfectly willing to use a perk slot just to know how many totems are on the map.

edit: Show us how many totems are left on the map via small game perk :buff it:

Edit2: Everyone's having a hard time understanding this buff. Like Devour Hope, have a number that indicates how many totems are left (not where, just HOW MANY) by showing the number on the perks bottom corner.

Post edited by RepliCant on

Comments

  • Poweas
    Poweas Member Posts: 5,873
    edited November 2018

    Yh add that it's a decent buff and fix dead hard since it's buggy as sh!t

  • Entità
    Entità Member Posts: 1,583

    In practice, you suggest who runs Small Game should have the normal perk effect and see how many totems are still in the map. I agree: you pay a slot for this information, nobody can complain it's free.

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Entità said:

    In practice, you suggest who runs Small Game should have the normal perk effect and see how many totems are still in the map. I agree: you pay a slot for this information, nobody can complain it's free.

    Meeeh. I mean, would be better yes. But still a perk slot wasted while swfs don't have to use it.
  • Entità
    Entità Member Posts: 1,583

    @DwightsLifeMatters said:
    Entità said:

    In practice, you suggest who runs Small Game should have the normal perk effect and see how many totems are still in the map. I agree: you pay a slot for this information, nobody can complain it's free.

    Meeeh. I mean, would be better yes. But still a perk slot wasted while swfs don't have to use it.

    It's not a waste: Small Game, if buffed, should provide you that info and the alert when you are near to a trap or a totem. Do you suggest that info should be given everybody without any perk?

  • RepliCant
    RepliCant Member Posts: 1,436
    edited November 2018

    @DwightsLifeMatters said:
    Entità said:

    In practice, you suggest who runs Small Game should have the normal perk effect and see how many totems are still in the map. I agree: you pay a slot for this information, nobody can complain it's free.

    Meeeh. I mean, would be better yes. But still a perk slot wasted while swfs don't have to use it.

    Not a perk slot wasted when you AREN'T SWF, and we shouldn't disregard a QoL buff just due to a SWF having access to that info.

  • Milo
    Milo Member Posts: 7,383

    Okay so by logic of "but of SWF exists":

    Bond/Empathy, Wake Up!, Small Game and Premo should be in base kit

  • Carpemortum
    Carpemortum Member Posts: 4,506
    Milo said:

    Okay so by logic of "but of SWF exists":

    Bond/Empathy, Wake Up!, Small Game and Premo should be in base kit

    Dont forget kindred 3 and spine chill.
  • RepliCant
    RepliCant Member Posts: 1,436

    @Milo said:
    Okay so by logic of "but of SWF exists":

    Bond/Empathy, Wake Up!, Small Game and Premo should be in base kit

    Relevance?

  • Milo
    Milo Member Posts: 7,383

    @Brady
    "SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left."

  • Tsulan
    Tsulan Member Posts: 15,095
    What happened to the good old times, when survivors had to actually pay attention while playing?
  • RepliCant
    RepliCant Member Posts: 1,436

    @Milo said:
    @Brady
    "SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left."

    I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said:

    What happened to the good old times, when survivors had to actually pay attention while playing?

    Did you read? It's a perk. Something that's supposed to offer you an advantage.

  • KingB
    KingB Member Posts: 747
    Buff killers to swf level before bringing solo survivors up there. Totems are already horrible I mean haven't you seen all the complaints of ruin being gone in 30 seconds? If you can't find all the totems leave one out in the open and be near it when the gens are done/almost done. Not guaranteed to work obviously but it has worked for me many times.
  • RepliCant
    RepliCant Member Posts: 1,436

    @KingB said:
    Buff killers to swf level before bringing solo survivors up there. Totems are already horrible I mean haven't you seen all the complaints of ruin being gone in 30 seconds? If you can't find all the totems leave one out in the open and be near it when the gens are done/almost done. Not guaranteed to work obviously but it has worked for me many times.

    Let me explain the buff a little more..

    it places a number in the bottom corner like Devour Hope when you get tokens, only starting a 5, and decreasing to 0 by 1 when a totem is destroyed

  • Dragon_of_Fantasy
    Dragon_of_Fantasy Member Posts: 50

    I think this buff is a good idea because I would be able to keep track how many totems my teammates have destroyed in solo especially when survivors want to stop NOED.

  • Tsulan
    Tsulan Member Posts: 15,095
    Brady said:

    @Milo said:
    @Brady
    "SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left."

    I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said:

    What happened to the good old times, when survivors had to actually pay attention while playing?

    Did you read? It's a perk. Something that's supposed to offer you an advantage.

    Oh so perks are more important than skill. 
    I mean,  have you tried counting the totems? You can also count destroyed totems. Why do you need a perk for that?!
  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    On the one hand, as a solo survivor, I'd like to know how many totems are left on the map. SWF groups get this info for free; if I want to use a perk slot to get the info as a solo, that seems reasonable. I've been using Small Game to help with totems, but not knowing how many totems are left leaves me wondering if my efforts to thwart NOED are wasted.

    On the other hand, as a killer, I don't want to make it easier for survivors to stop NOED if I'm running it. But again, SWF already have this info, and are that many survivors even running Small Game? One of the reasons NOED exists is to punish survivors for gen rushing and not cleansing totems, and running this perk would mean there's at least one survivor cleansing totems instead of working on a gen, possibly prolonging the game and giving the killer more time. Having more time to hunt before the gates are powered is arguably better than having a perk that insta-downs after the gates are powered.

    So the question is: how would this buff to Small Game affect things? Would it encourage solo survivors to spend more time cleansing totems, or would it shorten the time spent cleansing totems because solo survivors would know exactly when they can stop searching?

    If the buff prolongs the game by encouraging totem cleansing, then it's a plus. If it doesn't prolong the game and only screws the killer out of NOED, then it's a detriment.

    As much as I'd like to see the number of totems left as a solo survivor, I get the feeling this buff would do more to hurt killers in the end. Especially since there are only five totems and totem locations are pretty easy for survivors to locate.

  • Oblitiry
    Oblitiry Member Posts: 487
    I've been running detectives hunch with small game so I can keep totem count. 64 meters is a pretty massive range usually showing 3 totems at once. 

    This helps me avoid NOED and get a general idea of the totems exact locations.
  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Tsulan said:
    Brady said:

    @Milo said:
    @Brady
    "SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left."

    I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said:

    What happened to the good old times, when survivors had to actually pay attention while playing?

    Did you read? It's a perk. Something that's supposed to offer you an advantage.

    Oh so perks are more important than skill. 
    I mean,  have you tried counting the totems? You can also count destroyed totems. Why do you need a perk for that?!
    Tsulan your probably the most delusional person here on this forum. Nearly everywhere I see a comment of you I'm smh. 
    So you are gonna tell us that solos should waste all the time looking for all totems and destroyed ones (which are mich harder to spot)? Your probably playing at rank 20 then, cuz at rank 1 there is absolutely no time that every single solo survivors goes hunting totems. Especially not against high tier killers like billy and nurse 
  • RepliCant
    RepliCant Member Posts: 1,436

    @Tsulan said:
    Brady said:

    @Milo said:

    @Brady

    "SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left."

    I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said:

    What happened to the good old times, when survivors had to actually pay attention while playing?

    Did you read? It's a perk. Something that's supposed to offer you an advantage.

    Oh so perks are more important than skill. 
    I mean,  have you tried counting the totems? You can also count destroyed totems. Why do you need a perk for that?!

    I mean, all it offers, is a number on the perk.Like Devour Hope, but decreases from 5 to 0 by 1 everytime a totem is destroyed. If you think that's taking away ANY skill, I can't trust your opinion.

  • Tsulan
    Tsulan Member Posts: 15,095
    Tsulan said:
    Brady said:

    @Milo said:
    @Brady
    "SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left."

    I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said:

    What happened to the good old times, when survivors had to actually pay attention while playing?

    Did you read? It's a perk. Something that's supposed to offer you an advantage.

    Oh so perks are more important than skill. 
    I mean,  have you tried counting the totems? You can also count destroyed totems. Why do you need a perk for that?!
    Tsulan your probably the most delusional person here on this forum. Nearly everywhere I see a comment of you I'm smh. 
    So you are gonna tell us that solos should waste all the time looking for all totems and destroyed ones (which are mich harder to spot)? Your probably playing at rank 20 then, cuz at rank 1 there is absolutely no time that every single solo survivors goes hunting totems. Especially not against high tier killers like billy and nurse 
    Call it delusional, but I used to run small game and count totems. I also used to pay attention on who gets downed when. Nowadays you get instant notifications when the killer is using any perks that affect survivors. Which is kinda ridiculous. Since i can play with my phone while playing survivor. Shouldn't be like that. 

    Oh and I reached rank 1 survivor on my first try as a perkless Nea while playing solo.
    Rank 1 isn't really that hard. It only is hard for boosted people which don't belong there.
  • Tsulan
    Tsulan Member Posts: 15,095
    Brady said:

    @Tsulan said:
    Brady said:

    @Milo said:

    @Brady

    "SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left."

    I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said:

    What happened to the good old times, when survivors had to actually pay attention while playing?

    Did you read? It's a perk. Something that's supposed to offer you an advantage.

    Oh so perks are more important than skill. 
    I mean,  have you tried counting the totems? You can also count destroyed totems. Why do you need a perk for that?!

    I mean, all it offers, is a number on the perk.Like Devour Hope, but decreases from 5 to 0 by 1 everytime a totem is destroyed. If you think that's taking away ANY skill, I can't trust your opinion.

    It would save time. That's the whole point. It would save the time of solo survivors and swf players. Since they would always know how many totems are left.
    This game is incredibly time critical for killers. Not for survivors. Giving a counter would remove even more pressure from survivors and give it to killers. 
  • RepliCant
    RepliCant Member Posts: 1,436

    @Tsulan said:
    Brady said:

    @Tsulan said:

    Brady said:

    @Milo said:
    
    @Brady
    
    "SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left."
    
    
    
    I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said:
    
    What happened to the good old times, when survivors had to actually pay attention while playing?
    
    
    
    Did you read? It's a perk. Something that's supposed to offer you an advantage.
    
    
    
    Oh so perks are more important than skill. 
    

    I mean,  have you tried counting the totems? You can also count destroyed totems. Why do you need a perk for that?!

    I mean, all it offers, is a number on the perk.Like Devour Hope, but decreases from 5 to 0 by 1 everytime a totem is destroyed. If you think that's taking away ANY skill, I can't trust your opinion.

    It would save time. That's the whole point. It would save the time of solo survivors and swf players. Since they would always know how many totems are left.
    This game is incredibly time critical for killers. Not for survivors. Giving a counter would remove even more pressure from survivors and give it to killers. 

    How would it save time? Some games people don't even touch totems...

  • Tsulan
    Tsulan Member Posts: 15,095
    Brady said:

    @Tsulan said:
    Brady said:

    @Tsulan said:

    Brady said:

    @Milo said:
    
    @Brady
    
    "SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left."
    
    
    
    I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said:
    
    What happened to the good old times, when survivors had to actually pay attention while playing?
    
    
    
    Did you read? It's a perk. Something that's supposed to offer you an advantage.
    
    
    
    Oh so perks are more important than skill. 
    

    I mean,  have you tried counting the totems? You can also count destroyed totems. Why do you need a perk for that?!

    I mean, all it offers, is a number on the perk.Like Devour Hope, but decreases from 5 to 0 by 1 everytime a totem is destroyed. If you think that's taking away ANY skill, I can't trust your opinion.

    It would save time. That's the whole point. It would save the time of solo survivors and swf players. Since they would always know how many totems are left.
    This game is incredibly time critical for killers. Not for survivors. Giving a counter would remove even more pressure from survivors and give it to killers. 

    How would it save time? Some games people don't even touch totems...

    You run small game and check all the usual spots for totems. Wasting some time on it. Or you look at the counter and forget about them, since there are none left.

    Don't you see the issue?
  • KingB
    KingB Member Posts: 747
    @Brady I understand how the buff works but it's un-necessary. Small Game already completely counters hex perks. This buff pretty much makes noed something that's never going to be used. I rarely get noed to work at higher ranks and when it does I get 1 maybe 2 hits average. It's a high risk high reward perk. 
  • Animalheadskull
    Animalheadskull Member Posts: 478
    Milo said:

    Okay so by logic of "but of SWF exists":

    Bond/Empathy, Wake Up!, Small Game and Premo should be in base kit

    This would be the day I stop playing killer
  • douggie123
    douggie123 Member Posts: 1,316
    Brady said:

    Small Game offers an auditory notification when facing a trap or totem in a 12-meter cone infront of you.

    We all know, how HORRIBLE it is to play as a Solo Survivor, and to be screwed over by NOED because you were the only one to decide to cleanse totems.

    Although this information shouldn't just be handed to you. SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left.

    I mean, it's also another way to bring up solo survivors a wee lil bit.

    Infact, I'm perfectly willing to use a perk slot just to know how many totems are on the map.

    edit: Show us how many totems are left on the map via small game perk :buff it:

    So killers can be screwed over more by people finding there hexes faster I dont think so
  • purebalance
    purebalance Member Posts: 661

    @Brady said:

    @DwightsLifeMatters said:
    Entità said:

    In practice, you suggest who runs Small Game should have the normal perk effect and see how many totems are still in the map. I agree: you pay a slot for this information, nobody can complain it's free.

    Meeeh. I mean, would be better yes. But still a perk slot wasted while swfs don't have to use it.

    Not a perk slot wasted when you AREN'T SWF, and we shouldn't disregard a QoL buff just due to a SWF having access to that info.

    I mean let's be honest SWF gets 7 free perks and can negate several killer perks and add ons.

  • Volfawott
    Volfawott Member Posts: 3,893
    Seems like a reasonable buff
  • RepliCant
    RepliCant Member Posts: 1,436
    edited November 2018

    @douggie123 said:
    Brady said:

    Small Game offers an auditory notification when facing a trap or totem in a 12-meter cone infront of you.

    We all know, how HORRIBLE it is to play as a Solo Survivor, and to be screwed over by NOED because you were the only one to decide to cleanse totems.

    Although this information shouldn't just be handed to you. SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left.

    I mean, it's also another way to bring up solo survivors a wee lil bit.

    Infact, I'm perfectly willing to use a perk slot just to know how many totems are on the map.

    edit: Show us how many totems are left on the map via small game perk :buff it:

    So killers can be screwed over more by people finding there hexes faster I dont think so

    How does a number that indicates how many totems are left allow survivors to find hex totems faster?

    Does anybody understand this buff because it all seems like you think this would have an impact on finding totems. Not. The. Case. SMALL GAME ALREADY DOES THAT