http://dbd.game/killswitch
Lucky break nerf
Everyone thought they would not nerf lucky break but they did and to be honest I think they nerfed it to hard I honestly wanted to play against it to change up the Meta now it won’t
I would recommend to increasing the timer from
35/40/45 seconds to 50/60/70
or increase it to 45/60/75 seconds
Comments
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To get the most use out of lucky break your probably going to have to pair it with a healing perk or good medkit.
So it's basically like old lucky break.
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I think reducing it to 45 seconds will result in the Perk not being used. So, the Survivor Meta will 100% not change (even before I was not sure if it will really change, but with 45 seconds, it will definitely not change).
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Good thing it got nerfed.
Perk is still probably overpowered since you all but guarantee that you escape your first chase, but at least it's now just that first chase and then a little more, and not 2-3 chases.
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Not planning on it since you only get 29-37 seconds of it when taking healing into account. Just a terrible perk now
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45 seconds is still pretty good tbh.
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It's one time use with very strong effect now. Before you could get like 2 or 3.
I personally don't like the concept and would prefer if it removed blood forever and did nothing to scratch marks.
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I’ll have to test in a game to see how it is cause I never used it yet
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Good.
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could still be decent with syringe/ good med kit i guess?
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It's a joke, honestly. If they're too scared to make a useless perk viable, they shouldn't bother changing it at all.
Legit all they had to do was make it permanently remove all blood at tier 3 and it would be sorted, but instead they went with this questionable rework idea that led to it being overall even worse than before.
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Seems like it will still be good for losing your first chase, or avoiding getting tunnelled off first hook. I’ll definitely give it a test, it’s a fun perk concept and I won’t feel gross running it now.
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You'd have to go down incredibly quickly and also be unhooked instantly in order to get use out of it to avoid getting tunneled.
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Iron will for blood, that’s all this perk needed I agree. They overcomplicated it.
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Honestly I think it's worse than before. They should have gotten rid of blood entirely at tier 3 and if they really liked their scratch mark idea they could have made it into its own perk.
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It will certainly change the meta. Especially with swf. unless you are braindead or get caught in the absolute worst possible location it all but guarantees you to lose the killer first chase. 4 people running this and it's gg.
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For that part I was thinking of instadown killers. So length of chase is irrelevant since you won’t be injured until you go down.
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Cool, now it's useless again lol
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Have to agree on that one. They had the chance to buff a really weak Perk and maybe create a new Metaperk, but they got scared and nerfed it before it went live.
With that, they should have not bothered at all and they would have had no stress or discussions with the changes.
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i immediately came to comment after i saw the new numbers.
it takes 18 seconds to be healed (and a questionable amount of time to find a teammate), or 32 seconds with self care.
so... this perk literally will only activate one time.
if it's going to last only 45 seconds i would appreciate it if the timer stops as soon as you start getting healed, rather than when the healing is finished. give it some synergy with self care (and take up another perk slot at that) while making it usable more than literally just one time. the time it takes to drop a chase plus the time it takes to heal up is going to consume the whole perk at this rate.
the other perks that work once are things like DS and Adrenaline, so... y'know, big boots to fill.
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Don't think so, following scratch marks is super easy. they needed both effects for it for to impact gameplay. they just chicken out because for some reason, they think meta perk =bad when meta perk just means it will get used unlike majority of the perks in the game that go unused due to little no to effect on gameplay.
as I said in previous discussions with you. the perks either have impact on gameplay or not have no impact on gameplay and it effects whether you see the perk or not. nerfed lucky break can probably get used one time on first chase but I do not think its worth the perk slot. I think I'd rather use Spine+Resilience over it. Chances are, if you lose the killer even a little bit, iron will already did its job in giving you distance.
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The whole point of the no blood isn't for sprinting, IE there won't be scratch marks with it. I do think they got overly scared as you mentioned but I do think you're undervaluing no blood permanently.
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Not really, following scratch marks is an essential skill to playing killer. No blood marks is only hard counter to Wraith's perk "BloodHound", Hemorrhage status effect most often applied from the perk sloppy butcher or Spirit's father glasses add-on. Hemorrhage is most useless status effect in the game that nobody cares about and BloodHound is another one of those garbage killer perks that only get used by new players for tracking injured survivors that have trouble following scratch marks.
The only way i can see the effect being good is if you have iron will in an indoor map like lery where blood is really easy to see and you walk around corners which makes very little sense in the middle of a chase most of the time.
In the end, Iron will is mostly used on loops that have wall blockers and what it does is it makes killer have huge risks for attempting to do red glow mindgames on outer parts of the loop as they may leave the loop, gain a lot of distance and hold W against you without having to use precious pallet resources from their juke, so even if you can track scratch-marks/blood, it is often too late. Worth the perk slot? Maybe, but I'd say slightly overrated. Its definately good in its magical moments. It often conditions killers to "brute force" loops with bloodlust because they're afraid that they could lose you.
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"Not really, following scratch marks is an essential skill to playing killer."
This has nothing to do with what I said.
"No blood marks is only hard counter to Wraith's perk "BloodHound", Hemorrhage status effect most often applied from the perk sloppy butcher or Spirit's father glasses add-on. Hemorrhage is most useless status effect in the game that nobody cares about and BloodHound is another one of those garbage killer perks that only get used by new players for tracking injured survivors that have trouble following scratch marks."
It has more use past all this. I'm not calling the perk meta, I'm simply saying it would be good enough to be considered for people that like stealth builds.
"The only way i can see the effect being good is if you have iron will in an indoor map like lery where blood is really easy to see and you walk around corners which makes very little sense in the middle of a chase most of the time."
Exactly and there are many indoor maps these days.
"In the end, Iron will is mostly used on loops that have wall blockers and what it does is it makes killer have huge risks for attempting to do red glow mindgames on outer parts of the loop as they may leave the loop, gain a lot of distance and hold W against you without having to use precious pallet resources from their juke, so even if you can track scratch-marks/blood, it is often too late. Worth the perk slot? Maybe, but I'd say slightly overrated. Its definately good in its magical moments. It often conditions killers to "brute force" loops with bloodlust because they're afraid that they could lose you."
I never said it was amazing/meta/better than Iron Will. I feel like you're comparing it to meta perks. I'm simply saying it would have some niche uses, not that it's gonna break into the meta.
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it already had niche uses with med-kit. 180 seconds is a lot of time. You could even make an arguement that the perk is in fact worse than it was before its changed if you were only using it to hide blood marks. I don't think people equip boil over to have 1/20 game chance to escape the killer shoulders just like you won't equip lucky break to have a.... 4/30(?) in seeing it do something. some indoor maps it does not even work on. like elementary school, killers generally always have vision on you.
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"it already had niche uses with med-kit. 180 seconds is a lot of time."
Way too niche. Requires medkit of perk use to play around it.
"You could even make an arguement that the perk is in fact worse than it was before its changed if you were only using it to hide blood marks."
My argument wasn't about how good or bad the new Lucky Break is, simply that I would have preferred the other change which would've made it better for people interested in hiding blood.
"I don't think people equip boil over to have 1/20 game chance to escape the killer shoulders just like you won't equip lucky break to have a.... 4/30(?) in seeing it do something."
That's not an accurate comparison. Apples and oranges.
Not saying hiding blood is crazy strong or anything, you're just undervaluing it.
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are you saying that 90 second lucky break wouldn't need med-kit to get multiple uses out of it?
Its not that it is niche, it is that old lucky break was ineffective perk with irrelevant effect. The no scratch marks is relevant effect in new one, though sadly it might not get used much now. It's ok, most chapter add very little perk wise anyhow, so we're used to it by now. Sort of miss old days where we were excited for new perks/changes. Now a days, its more like "cool zanshin tactic is better" or cool "Any mean Nessacary is better" neither of which I really see get used unless its tome challenge.
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"are you saying that 90 second lucky break wouldn't need med-kit to get multiple uses out of it?"
No I am not.
"Its not that it is niche, it is that old lucky break was ineffective perk with irrelevant effect. The no scratch marks is relevant effect in new one, though sadly it might not get used much now. It's ok, most chapter add very little perk wise anyhow, so we're used to it by now. Sort of miss old days where we were excited for new perks/changes. Now a days, its more like "cool zanshin tactic is better" or cool "Any mean Nessacary is better" neither of which I really see get used unless its tome challenge."
I don't think the effect is that irrelevant. Great? No. Niche? Yeah
I agree with your other points.
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