Infinite Loopwind
New map is almost the exact same except for new corn, combine model and the addition of even more infinite loops. Congrats.
Comments
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REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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Its the worst map now with haddonfield. This needs to be nerfed
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Killers like to pretend that Infinites are back, when they can just break the Breakable Wall and make the Loop weak.
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Coldwind maps were, before the last-last change, notoriously known for spawning tiles togeter, making essentialy one big infinite loop. Lately this was more prevalent in cowshed (hence the 1v1 in cowshed meme).
Now it seems that the devs, with their "breakable walls" (wich just waste more time in the little that the killer has) just brought back interconected loops.
Edit: To explain better: Coldwind maps (cowshed mostly) can spawn one T-L wall, next to a jungle gym, next to a lane pallet, next to shack, that can connect to another lane pallet that goes into another jungle gym.
If a survivor know just a little bit of looping you'll get rekt in this map.
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Any loop with breakable walls pretty much. Specifically the Thompson House.
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One especially is in a bunch of haybales that is impossible to see over, and the killer's hitbox is so much bigger you bump into the hay which slows you down. It even has a pallet. The RNG I got had on one side a L T wall and another a long wall. Huntress being 110% means this infinite is impossible to counter since your hatchets are useless because you can't hit over it or catch up.
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There are few requirements :
- You are aterrbile at the game
- You find out there are official forums where u can say anythhing
- An infinite was born already
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