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What do you believe "gen rush" means?
Just had this game as trapper, I had a meg on hook and the other three survivors chose to do gens over getting Meg (was not camping at all btw). She then went onto second state on hook and they saved her last second. They had no toolboxes or perks to speed up generators and the gens were done in less than 4 minutes. In my opinion that is what gen rush is.
Does this seem fair to you? What do you believe gen rush means?
Comments
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I don't consider survivors coordinating well on gens to be gen rush - that's just playing optimally. In my eyes, gen rush is when all the survivors bring loaded toolboxes/BNPs and pound out the gens faster than you can find them.
Even if they were ignoring their teammate, you had to have gotten unlucky in where you were patrolling if the rest of them were able to do those gens uninterrupted.
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A myth
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Pretty much a made up term to blame something else other than your skill.
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Gen Rushing is when survivors are repairing gens instead of standing still under hooks.
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It means "I need to project my own lack of skill onto other people and uses loaded words to make myself feel better about losing a video game."
The objective of survivors is literally to do generators. It's the point of the game. Imagine what would happen if "hook-rushing" was taboo. It's a wholly unreasonable demand to say, "don't do gens, just sit around and do nothing."
Sometimes, it can get frustrating when it feels like the generators are flying, but that's not the survivors' fault. That's their job. It's up to the killer to prevent that, with a fair bit of luck too.
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Much like tunneling, yes.
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Yes
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When you play discordance and won’t activate till last gen, cuz 3 survivors are doing solo gens and last one spin pallets.
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Before yes, now if you get stunned with DS, you were tunneling.
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It’s not really an actual thing, if survivors aren’t being pressured in a chase or to save their team, what else are they supposed to do? Cleanse dull totems?
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I think he means when you hook a survivor, then down and hook them again after hooking some other person. Then in post game chat they say you were tunneling
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i think its when you disregard you teammates and only do gens
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I think the only real true gen rushing is when there's more than one survivor with toolboxes with all bnps and group up on each gen with maybe Prove Thyself which is freaking annoying but whatever.
Other than that, it's simply your lack of map and gen pressure. I'm guilty of this myself when I play killer sometimes, I'll realize it too late into the game I'm losing, the gens are flying because I'm not giving them any reason to get off. If you hook one person at a time, one gets off the gen and go rescue. The other two have complete freedom. There is no reason for them to get off. Now when there's a teammate hooked, one down and one being chased, obviously the one that's completely safe needs to do some damage control.
Sometimes man, teams just play so optimally.
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Ignoring totems, healing, searching chests and unhooking.
Just do the gens and get up outta the trial. Rinse and Repeat for the next one. That's what I consider to be Gen Rushing.
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Its when you forsake all other objectives and altruistic actions to hammer out generators.
Mind you this is genuinly the only viable strategy against things like infinite T3 Michael where altruistic actions don't help you all that much if at all and the longer the games goes on for you the worse it gets.
Another example is completely ignoring totems/chest/waiting for the last moment to do a hook save to max out generator completion and thus risking a hook state for generator greed.
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Or they were 4 randoms - and the three safe ones just assumed one of the others would grab the hooked person and stayed on their respective gens. When I play survivor I rarely SWF - and if I am even 25% on a gen when someone gets hooked - I stay on my gen.
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Yesterday, I had a trickster game. It took me approx 15 seconds to find a survivor, and approx 30 seconds to down them. The moment they were hooked, 2 generators popped and I discovered my Hex:Ruin was already destroyed.
Second survivor I hung, another 2 generators went and I was already fighting to keep any generator against 4 players that I could. They had 1 toolbox and Prove thyself, as well as another generator speed increasing perk.
I simply played my best and never stood a chance, I used to be a killer main but am prefering survivor, because games like this are all to frequent and it's highly difficult for me to play against it.
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When you completely ignore EVERY other game mechanic such as healing, hook saving, AND totems to get gens done. Another form of gen rushing is bringing a Brand New Part with prove thyself because it does significantly reduce the time a gen gets done.
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Stealthing around and doing the gens before you can find anyone.
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Ignoring everything in favour of being as optimal with gens as possible - exclusively splitting up one to a gen, waiting until the last second to unhook, etc. I don't even mind them doing this so much, I'm more annoyed by the fact there's literally no counterplay to survivors splitting up on gens unless you're getting downs in five seconds or you're playing someone like Blight.
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In my opinion, a genrush is 3 survivors spreading out over 3 gens on purpose and avoiding doing gens together. Even if you are quick enough to find a survivor, down them and hook them, by the time you downed the second survivor, 2 gens are gone and 1 is nearly finished.
To me that's like killers deciding to tunnel a survivor out of the game with 5 gens left.
As for the survivors working on gens while Meg was on the hook, I mean, that's mainly information to me that you were not patrolling gens to find a new survivor. As long as a survivor has no clue what their teammates are doing(aka, no kindred and no survivors getting injured) and they are themselves relatively far away from the hook, they have to assume someone else is going for the save and just keep working on the gen while assuming you're camping.
A game finishing in 4 minutes is not always a genrush. A genrush to me is 3 gens disappearing in 90-ish seconds before I had time to down a second survivor, forcing me to start slugging, camping and tunneling.
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We were talking about the definition of gen rushing in another thread. Seems like the most consistent definition would be survivors who work on gens to thr exclusion of their teammates ie not healing or saving. With the exception that it is not gen rushing to ignore a hooked survivor if another survivor is going to save them. So if all three were ignoring their teammate then they were gen rushing until they went for thr save
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A man and/or a legend
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Gen rushing is when survivors go into a trial intending to do nothing but gens, well aware that there is no counter to it. The kind of teams that spread out in gens, get the guaranteed 3 in 90, then converge on the last two with Prove Thyself often while leaving a teammate to hang. It's actually really scummy because there is a difference between simply being efficient and straight up doing nothing except generators.
The fact that survivors can be extremely efficient is a game design flaw. The fact that some people abuse this to get the gens done and escape in under 3 minutes with absolutely no input from the killer is honestly the worst thing in this game by far.
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The rushing of gens.
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Actual gen rush would be Survivors bringing everything that focuses on gens and nothing else. BNP, commodious toolboxes, Prove Thyself, the works, and going out of their way to do nothing but gens.
What most people call gen rush is Survivors being efficient on disgustingly large maps.
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A term scrubs use when they are incapable of pressuring survivors off their objective.
Much like scrubs call killers campers or tunnelers instead of doing what's needed to block the killer from their objective
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Gen first
Friend & heal later
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They must of hidden parity well from you and got back on Gene's not giving two Fs about there teammate hate survivers that do that.
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See the issue with that definition is that it requires the toolboxes and Perks. If they did the exact same thing without toolboxes I'd say it was still genrushing but by your definition it wouldbt be.
Similarly if they brought all the perks then spent their entire match chasing hookednsurvivors and not doing a single gem would you call it gen rushing?
That's why I think the action of not helping teammates and doing nothing but gens is gen rushing. With the exception that not all 3 other survivors have to go save the hooked survivor just one
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I'm on the fence about whether gen rushing still exists with all the nerfs to toolboxes. If it does, I think it would be the matches where the survivors come in with the intent to speed run the gens and get out, even if they lose points for not doing anything else. It's boring to play and boring to play against, IMO, but some people seem to consider it a victory to slam all the gens and run out the door.
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Gen rushing is not a dirty word, but it specifically means a team that has at least 2 toolboxes with brand new parts that can knock out the first gen in a matter of 20 seconds or less right off the bat.
I would also define it as popping 2+ gens in rapid succession intentionally while the killer is distracted so he can't pressure
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For me "gen rush" is basically a made up strategy phrase that a killer uses whenever a match doesn't quite go to his side? ... if the survivors you've gone against didn't have any tool boxes then I wouldn't say per say they rushed anything.
Having said this, I have ALWAYS agreed with any killers that there should be more gens to fix maybe an extra 2 because 5 with 4 survivors do go extremely quick, also by making them 1 survivor per gen and having no cooperation on them could slow the process down. Especially if you're having 2 on 1 gen it goes far too quickly.. I play both sides so being a survivor I literally like I'm at one for 5 minutes.. but playing my main babe Michael I feel like 3 gens are done within 2 minutes of the match starting. However, as a killer I base it more on how many people are at one gen? And how many there are on the map? So if anything I blame the game itself for making it too easy for survivors as apposed to saying they're gen rushing.
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Great job completely Missing the point. Noone, really noone, neither op nor comment mentioned swf in any form before your comment.
The issue is the speed of gens and the definition of tactics o the survivors doing them.
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😂😂 literally just saw his comment and went have I missed the comment of swf in this or.... 😳 thought I was going more crazy than usual.
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Devs are killing survivors perks (MoM, BL, DS, LB,..) and you can see now prove thyself or resilience in 9/10 games, and soon it would be meta.
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For me its when you use toolboxes, brand new parts and prove thyself.
Or simply doing gens even if you should be unhooking teammates or looking for active Devour totem.
Most of the gen rush is actually just a big gen spread on large maps that it seems impossible to defend, or just simply bad plays from killer who is spending time somewhere else than defending gens
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Half of killer meta perks are related to generators and some people still say gen rush is a myth and doesn't exist LMFAO.
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All of survs meta perks are related to escape from chases and some people still say killers are not overpowered LMFAO.
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What? everyone say that some killers are overpowered and we all agree with that.
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There's a scale for things where people will use the term
On one end survivors with toolboxes, BNP, separating on gens, doing pretty much nothing except for gens including potentially letting teammates go to struggle or die on hook just to do gens, and bringing perks centred on gens and item conservation, on the other it's gens being done in a short space of time by three survivors while the killer just goes on a long and fruitless chase with the 4th.
I'd lean more towards the first definition, although you don't need all the elements for it to be a True Genrush (i.e. made in the Génrush region of France)
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4 very strong toolboxes with stacked gen perks and maybe brand new parts.
otherwise nothing really
killers throw the word "gen rush" a lot when it's just survivors being efficient on their objective.
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Great job on missing the point COMPLETELY. If it was 4 randoms... I can see why the person went into second phase. Instead of everyone running off gens - people tend to finish their gens and see if someone else goes for the unhook. THAT was my point - and what I said. The only mention of SWF in my post was to state that I rarely SWF and that as a MAINLY SOLO survivor - I was explaining my thought process.
Sorry even the MENTION of the word SWF triggers you so much. NOTHING in my post was about what SWFs do - it was about SOLO survivors. I'm sorry you failed to comprehend what I thought was a very simple use of the English language.
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By some killer mains standards: Gen rushing is when the killer is camping 1 survivor and the others still do gens and escape.
What actual genrushing is to others: All survivors bringing good toolboxes, everyone with prove thyself and a brand new part.
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Gens before friends, but when it gets your teammate killed for no reason cause they weren't even being camped.
So one survivor is being chased and the other two just start fresh new gens and never go for the unhook.
Also known as solo queue.
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You're getting teammates who do gens in solo Q?
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Doing gens are about the only thing Meg’s are good for honestly
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When it gets me killed, absolutely.
When they don't they just unhook me without BT so they can get those sweet WGLF stacks.
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Gen rushing is survivors playing optimally to repair gens as quick as possible. Usually involves no more than 2 on a gen, working two gens at a time, and using perks and/or toolboxes, ideally with BNPs.
It is most definitely "a thing" just as much as camping and tunnelling are "things". The issue is that none of those things are necessarily "bad", they are simply strategies/tactics that have their own pros and cons.
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Well that's simple.
The killers objective is to catch and sacrifice survivors. The best perks for a survivor will therefore be to prevent the killer completing their objective. = prevent capture and sacrifice
The survivors objective is to repair generators and escape. The best perks for a killer will therefore be to prevent the survivors completing their objective. = prevent generator repair
Neither means either one is 'overpowered'.
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