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Spirit WITHOUT Stridor?
Comments
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I think you were missing my point. what i meant was that spirit without stridor can consistently be juked wiith Iron will by skilled survivors making it a hard counter to her. The truly strong killers can can overcome their pitfalls(drawbacks), in her case the lack of vision to reap the rewards of 180 m/s-220 m/s phase walk. Stridor removes hard counter towards her and makes it a soft counter making her a powerful killer. survivors don't like this full access of control and power and therefore complain she is "too strong".
I don't think agree with your last statement. The odds are stacked against the survivor against a strong spirit player with strong add-ons which is how killers should be. Its why scottjund at one point requests anyone to 1vs1 the his spirit to see how long they could last in a chase. the result would be obvious that the chase wouldn't last very long. With most of the other killers, their chases can last very long depending the pallets/resources used because the fundamentals of looping and loop design hard counter them in a chase. With spirit, they do not. This is why its impressive to escape a strong spirit player with good add-ons as opposed to other killers that consistently get destroyed with minimal effort with their best add-ons(if they have any).
Moral of the story. use Stridor on Spirit, it makes her good.
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You cannot hear survivors breathing who have iron will and are injured. It has been bugged for like years now, but they make literally 0 noise if they have iron will.
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I don't have stridor for spirit but all 4 SWF had iron will so I ended up ragequitting because I couldn't get anyone.
SWF wins again
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"I think you were missing my point. what i meant was that spirit without stridor can consistently be juked wiith Iron will by skilled survivors making it a hard counter to her. The truly strong killers can can overcome their pitfalls(drawbacks), in her case the lack of vision to reap the rewards of 180 m/s-220 m/s phase walk. Stridor removes hard counter towards her and makes it a soft counter making her a powerful killer. survivors don't like this full access of control and power and therefore complain she is "too strong"."
I see what you're saying, I agree.
"I don't think agree with your last statement. The odds are stacked against the survivor against a strong spirit player with strong add-ons which is how killers should be. Its why scottjund at one point requests anyone to 1vs1 the his spirit to see how long they could last in a chase. the result would be obvious that the chase wouldn't last very long. With most of the other killers, their chases can last very long depending the pallets/resources used because the fundamentals of looping and loop design hard counter them in a chase. With spirit, they do not. This is why its impressive to escape a strong spirit player with good add-ons as opposed to other killers that consistently get destroyed with minimal effort with their best add-ons(if they have any)."
I disagree here about Spirit specifically. Spirit against a good group of survivors is nearly a fair a match, I'd even call it slightly in the survivors favor. That's even assuming no items so it could tilt in their favor even further. Scotts example isn't exactly a fair one. You can 1v1 decently fast with Spirit but good survivors will still generally come out on top simply through objective time disparities. We don't judge this game through a 1v1, we judge it through a 1v4. It's impressive to escape a strong Spirit because most survivor matches are against potatoes but that's not how we judge strength.
I agree about the issues with the other weaker killers though.
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"I disagree here about Spirit specifically. Spirit against a good group of survivors is nearly a fair a match"
I find it slightly killer favored at least my play style with her. Most of the time, Spirit can completely kill a survivor within the duration of corrupt intervention. her unrivaled 1vs1 potential allowed her to effectively tunnel anyone out of the game very quickly. Due to her speed, she doesn't care about decisive strike as the distance that survivor would get from a stun is easily made up by her phase walk(with best add-ons). Now a days, survivors run Decisive Strike a lot less, so often you do not even get hit by it. I think the reason why scott said that was purely because he doesn't consider the game as 1vs4, rather he considers it more of 1vs1vs1vs1vs1. For the most part, if a killer is good at 1vs1, they end up having good 4vs1 as they can easily turn the match into 1vs3 very quickly. As fast objective time is, its pretty hard for spirit to lose if her phase walks are on point.
With weaker killers, they need to play around the perks, play around with many of the free time waste loops, do a lot of split pressure and micro management vs strong teams and still barely get a 6 hooks vs strong team even when playing near perfectly as humanly possible assuming a possible to win map while also fighting against their own power with these new drawbacks they keep inventing every patch. Spirit is like a breath of fresh air at this point.
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