More matches, less SWF dodging
I am playing as a killer. What changes will I notice with the new matchmaking system?
> As a killer, the noticeable difference is that you will see all four survivors appear almost simultaneously in the online lobby.
https://forum.deadbydaylight.com/en/discussion/31987/new-matchmaking-system-information#latest
Comments
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Awesome. Faster games. All that I want.3
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Lol funny, the killer main community was asking since years to give them an indication that they face swf groups to equip themselves better for it (others just simply dodge).
However, the last indication they had is gone.
Whatever, I think as a solo I can benefit from that in the long run. I got dodged a lot of times just for the reason that I joined the looby simultaneously with other randoms.4 -
I really hope this works out in the best interest of the community. Changes like these help improve the longevity of the game and bring more players in, even from remotely populated geographical areas (in terms of number of people playing one particular game) to enjoy what the game has to offer. It will also help retain existing players, since some of my friends tell me how frustrating it gets to wait for minutes together to find one game, only to get dodged. It may not be a big deal for someone who mostly plays Dead By Daylight, but for the rest, it does get very frustrating.
So, thank you Developers for prioritizing the matchmaking system. All the best!4 -
@DwightsLifeMatters said:
Lol funny, the killer main community was asking since years to give them an indication that they face swf groups to equip themselves better for it (others just simply dodge).
However, the last indication they had is gone.
Whatever, I think as a solo I can benefit from that in the long run. I got dodged a lot of times just for the reason that I joined the looby simultaneously with other randoms.The question is whether it is desireable to give no indication for SWF at all.
As long as DCing isnt punished properly, killers last resort is a DC vs SWF8 -
You know what'll be funny?
The people who don't know about this coming soon.It said in the post this won't require you to update.
And there's probably many who don't even go to these forums regularly.When they'll, the ones who dodge SWF, keep encountering people who join simultaneously, they'll just keep on dodging and dodging and dodging.
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@Master said:
@DwightsLifeMatters said:
Lol funny, the killer main community was asking since years to give them an indication that they face swf groups to equip themselves better for it (others just simply dodge).
However, the last indication they had is gone.
Whatever, I think as a solo I can benefit from that in the long run. I got dodged a lot of times just for the reason that I joined the looby simultaneously with other randoms.The question is whether it is desireable to give no indication for SWF at all.
As long as DCing isnt punished properly, killers last resort is a DC vs SWFWell, you can answer it yourself. What does the matchmaking change aim to achieve: equalized queue times or killers' desire to exclusively play versus 4 solos?
Given that it removes the killer's ability to abuse lobby dodging to avoid SWF (but still not any other reason like dodging lobbies with survivors using too many items, having too many hours, having troll-y names, streamers, wearing paid cosmetics, using certain characters, etc.), I think it is fair to address last second switching next.
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@Boss said:
You know what'll be funny?
The people who don't know about this coming soon.It said in the post this won't require you to update.
And there's probably many who don't even go to these forums regularly.When they'll, the ones who dodge SWF, keep encountering people who join simultaneously, they'll just keep on dodging and dodging and dodging.
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Great. So now we'll never know if we're facing a SWF team.
There better be some SWF nerfs to compensate.
I honestly hate killing a solo survivor first. Since I've seen SWF teams try and lead me, (or to me when I'm a survivor) so killer changes targets from their friends.
They're just #########.
There's a reason why people hate playing against SWF, and most of the time, it is the extra communication they get out of game. To completely track and outwit the killer with the "bonus aura perk" that lets them replace all aura perks with annoying perks like DS and adrenaline.
It's why 2-3 gens can get done within the first chase, cause of looping. Since they instantly know when killer is busy chasing and not gen checking.
I actually like the thrill of the hunt. Why I liked Evolve Version 1. That after all the hide and seek, you became the hunter.
The difference is. Evolve made sure it was balanced for parties that had coms, while DBD just does nothing about it.
Evolve v2 stripping away all the hide and seek hunting, making combat happen much quicker, and look what happened. Game's dead.
I know it doesn't apply to Rank 1 high game, but it's incredibly frustrating for the mid rank.
I think it's relevant to compare the two games, because it's the same monetary system in place. New paid characters, free maps, and NO other gamemodes.
That's why looping is such an epidemic. Quadruple for SWF teams. Because if they know a killer is being looped, they're free to gen rush.
I stopped buying new chapters for this game for a reason. Because countless balance changes without actually adding any new content, is absurd. The game needs variety, variables, beyond just perk load-outs.
There needs to be something to mix up games. like instead of Gens, water pumps that drain a new area or something.
Like if the game had no hex totems, and then added them. That's a worthwhile new content update, but the devs refuse to do anything unique anymore, and instead try to shovel ######### game balance due to the bonus ability of outside coms.
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Nice change!1
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I didn't realize that many people dodged SWF. How does anyone know... I mean, can't a regular group of randoms all appear at the same time as well?
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Effectively killed the only source of noticing SWF groups without having to waste the entire countdown trying to check friends lists... without implementing any indicators to show them definitively. Honestly, when I play solo survivor, I have more lobbies dropped due to the killer having an Easy Cheat violation than getting dodged outright. But now as Killer, well, that's pretty crappy taking away any semblance of recognizing sweat shops.
"Pretty good job so far."
Prepare for an intense upswing in DC's from Killers. Time to hold off on the offerings.
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@Keene_Kills said:
Effectively killed the only source of noticing SWF groups without having to waste the entire countdown trying to check friends lists... without implementing any indicators to show them definitively. Honestly, when I play solo survivor, I have more lobbies dropped due to the killer having an Easy Cheat violation than getting dodged outright. But now as Killer, well, that's pretty crappy taking away any semblance of recognizing sweat shops."Pretty good job so far."
Prepare for an intense upswing in DC's from Killers. Time to hold off on the offerings.
What's an easy cheat violation?
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Great change. Killers cry about getting teabagged or looped or flashlights. What's really toxic is waiting for a lobby for 20 minutes only to get instadodged.
I'm definitely a survivor main, but I have hit R1 as a killer this last chapter. I don't dodge. Sometimes I get smoked. Othertimes I don't. It's a game. I would rather play it than sit in a loading screen.10 -
@apropos said:
What's an easy cheat violation?
Easy Anti Cheat. It's an automated system side-loaded that catches folks who have hacked or modified the game. Load up into a lobby with a person who's made of mess of themselves and it disbands the lobby and notifies you why you're sitting back at the character selection screen.
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Darn, there goes our best way of avoiding the sweaty SWF groups. At least the long queue times are gone for when we don’t get matched with one.
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@apropos said:
I didn't realize that many people dodged SWF. How does anyone know... I mean, can't a regular group of randoms all appear at the same time as well?I've had so many times killers think that I was playing in SWF when there were actually 4 solos. I've also had plenty times where I thought it was a 4 stack, when in actuality, it's 2 team SWF at most with 2 consistently matched solos.
Honestly, it's often an excuse for killers to jump to when they do badly/have a bad game.
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@Boss said:
You know what'll be funny?
The people who don't know about this coming soon.It said in the post this won't require you to update.
And there's probably many who don't even go to these forums regularly.When they'll, the ones who dodge SWF, keep encountering people who join simultaneously, they'll just keep on dodging and dodging and dodging.
Thought exactly the same.
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Visionmaker said:
@apropos said:
I didn't realize that many people dodged SWF. How does anyone know... I mean, can't a regular group of randoms all appear at the same time as well?I've had so many times killers think that I was playing in SWF when there were actually 4 solos. I've also had plenty times where I thought it was a 4 stack, when in actuality, it's 2 team SWF at most with 2 consistently matched solos.
Honestly, it's often an excuse for killers to jump to when they do badly/have a bad game.
Happens so often, I've got many pms from killers telling me "noob swfs" and stuff. Funny thing is that i was running perks that would make no sense to run with swf.2 -
Are they frickin kidding me??
"I am playing as a killer. What changes will I notice with the new matchmaking system?
As a killer, the noticeable difference is that you will see all four survivors appear almost simultaneously in the online lobby."So the Devs now cover up all SWF groups to avoid dodging?
No way to prepre myself and equip some Moris?
Just another step to shove SWF down our throat?Where is the nerf to SWF to balance that out?
Every time killer get something, the survivor get something to balance that out, but not the other way round.
Crap doublestandards.My guess… they intentionally screwed up the killer queues for the last couple of weeks, so that we are now glad to get faster lobbies.
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AHAHAHA That's hilarious, killers will be crying about this for a while.
Good Job BHVR ^-^9 -
Wolf74 said:
Are they frickin kidding me??
"I am playing as a killer. What changes will I notice with the new matchmaking system?
As a killer, the noticeable difference is that you will see all four survivors appear almost simultaneously in the online lobby."So the Devs now cover up all SWF groups to avoid dodging?
No way to prepre myself and equip some Moris?
Just another step to shove SWF down our throat?Where is the nerf to SWF to balance that out?
Every time killer get something, the survivor get something to balance that out, but not the other way round.
Crap doublestandards.My guess… they intentionally screwed up the killer queues for the last couple of weeks, so that we are now glad to get faster lobbies.
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eighttailedfox said:
Great. So now we'll never know if we're facing a SWF team.
There better be some SWF nerfs to compensate.
I honestly hate killing a solo survivor first. Since I've seen SWF teams try and lead me, (or to me when I'm a survivor) so killer changes targets from their friends.
They're just #########.
There's a reason why people hate playing against SWF, and most of the time, it is the extra communication they get out of game. To completely track and outwit the killer with the "bonus aura perk" that lets them replace all aura perks with annoying perks like DS and adrenaline.
It's why 2-3 gens can get done within the first chase, cause of looping. Since they instantly know when killer is busy chasing and not gen checking.
I actually like the thrill of the hunt. Why I liked Evolve Version 1. That after all the hide and seek, you became the hunter.
The difference is. Evolve made sure it was balanced for parties that had coms, while DBD just does nothing about it.
Evolve v2 stripping away all the hide and seek hunting, making combat happen much quicker, and look what happened. Game's dead.
I know it doesn't apply to Rank 1 high game, but it's incredibly frustrating for the mid rank.
I think it's relevant to compare the two games, because it's the same monetary system in place. New paid characters, free maps, and NO other gamemodes.
That's why looping is such an epidemic. Quadruple for SWF teams. Because if they know a killer is being looped, they're free to gen rush.
I stopped buying new chapters for this game for a reason. Because countless balance changes without actually adding any new content, is absurd. The game needs variety, variables, beyond just perk load-outs.
There needs to be something to mix up games. like instead of Gens, water pumps that drain a new area or something.
Like if the game had no hex totems, and then added them. That's a worthwhile new content update, but the devs refuse to do anything unique anymore, and instead try to shovel ######### game balance due to the bonus ability of outside coms.
Also, looping is a tactic, not an epidemic, and if you are subject to looping for 3 gens, a single random survivor can do that without swf. Learn to peel off someone who's looping the [BAD WORD] out of you.3 -
if swf don't see the killer perks at the end that's fine by me
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@Visionmaker said:
@Master said:
@DwightsLifeMatters said:
Lol funny, the killer main community was asking since years to give them an indication that they face swf groups to equip themselves better for it (others just simply dodge).
However, the last indication they had is gone.
Whatever, I think as a solo I can benefit from that in the long run. I got dodged a lot of times just for the reason that I joined the looby simultaneously with other randoms.The question is whether it is desireable to give no indication for SWF at all.
As long as DCing isnt punished properly, killers last resort is a DC vs SWFWell, you can answer it yourself. What does the matchmaking change aim to achieve: equalized queue times or killers' desire to exclusively play versus 4 solos?
Given that it removes the killer's ability to abuse lobby dodging to avoid SWF (but still not any other reason like dodging lobbies with survivors using too many items, having too many hours, having troll-y names, streamers, wearing paid cosmetics, using certain characters, etc.), I think it is fair to address last second switching next.
So when survivors lobby dodged to ENSURE they got with their friends SWF was created. When killers dodge to avoid them they stop it.
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purebalance said:
@Visionmaker said:
@Master said:
@DwightsLifeMatters said:
Lol funny, the killer main community was asking since years to give them an indication that they face swf groups to equip themselves better for it (others just simply dodge).
However, the last indication they had is gone.
Whatever, I think as a solo I can benefit from that in the long run. I got dodged a lot of times just for the reason that I joined the looby simultaneously with other randoms.The question is whether it is desireable to give no indication for SWF at all.
As long as DCing isnt punished properly, killers last resort is a DC vs SWFWell, you can answer it yourself. What does the matchmaking change aim to achieve: equalized queue times or killers' desire to exclusively play versus 4 solos?
Given that it removes the killer's ability to abuse lobby dodging to avoid SWF (but still not any other reason like dodging lobbies with survivors using too many items, having too many hours, having troll-y names, streamers, wearing paid cosmetics, using certain characters, etc.), I think it is fair to address last second switching next.
So when survivors lobby dodged to ENSURE they got with their friends SWF was created. When killers dodge to avoid them they stop it.
Wrong. Devs said already that SWF was always an intended feature.6 -
@Vietfox said:
purebalance said:@Visionmaker said:
@Master said: @DwightsLifeMatters said: Lol funny, the killer main community was asking since years to give them an indication that they face swf groups to equip themselves better for it (others just simply dodge). However, the last indication they had is gone. Whatever, I think as a solo I can benefit from that in the long run. I got dodged a lot of times just for the reason that I joined the looby simultaneously with other randoms. The question is whether it is desireable to give no indication for SWF at all.
As long as DCing isnt punished properly, killers last resort is a DC vs SWF
Well, you can answer it yourself. What does the matchmaking change aim to achieve: equalized queue times or killers' desire to exclusively play versus 4 solos?
Given that it removes the killer's ability to abuse lobby dodging to avoid SWF (but still not any other reason like dodging lobbies with survivors using too many items, having too many hours, having troll-y names, streamers, wearing paid cosmetics, using certain characters, etc.), I think it is fair to address last second switching next.
So when survivors lobby dodged to ENSURE they got with their friends SWF was created. When killers dodge to avoid them they stop it.
@purebalance
Wrong. Devs said already that SWF was always an intended feature.Doesn't matter if it was or wasn't. When they were dodging to ensure it, they should have canceled the idea. So sorry, but you're the wrong one. Their reasoning of not removing now even though they admit it breaks the game is people will dodge until they get their friends.
My point is 100% accurate and stands.
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I guess we should also hide the killer's ping in the lobby to prevent dodging since I dodge when I see red ping.
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purebalance said:
@Vietfox said:
purebalance said:@Visionmaker said:
@Master said: @DwightsLifeMatters said: Lol funny, the killer main community was asking since years to give them an indication that they face swf groups to equip themselves better for it (others just simply dodge). However, the last indication they had is gone. Whatever, I think as a solo I can benefit from that in the long run. I got dodged a lot of times just for the reason that I joined the looby simultaneously with other randoms. The question is whether it is desireable to give no indication for SWF at all.
As long as DCing isnt punished properly, killers last resort is a DC vs SWF
Well, you can answer it yourself. What does the matchmaking change aim to achieve: equalized queue times or killers' desire to exclusively play versus 4 solos?
Given that it removes the killer's ability to abuse lobby dodging to avoid SWF (but still not any other reason like dodging lobbies with survivors using too many items, having too many hours, having troll-y names, streamers, wearing paid cosmetics, using certain characters, etc.), I think it is fair to address last second switching next.
So when survivors lobby dodged to ENSURE they got with their friends SWF was created. When killers dodge to avoid them they stop it.
@purebalance
Wrong. Devs said already that SWF was always an intended feature.Doesn't matter if it was or wasn't. When they were dodging to ensure it, they should have canceled the idea. So sorry, but you're the wrong one. Their reasoning of not removing now even though they admit it breaks the game is people will dodge until they get their friends.
My point is 100% accurate and stands.
You suggested that swf was created because of survivors lobbydodging, and that's wrong no matter how you see it. How can i be wrong about something that devs have confirmed already??
You might like or not, but you can't say i'm wrong lol.
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@purebalance said:
I guess we should also hide the killer's ping in the lobby to prevent dodging since I dodge when I see red ping.Lmfao, you think dodging bad ping is equivalent to cherrypicking opponents.
I can't with you.
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@Visionmaker said:
@purebalance said:
I guess we should also hide the killer's ping in the lobby to prevent dodging since I dodge when I see red ping.Lmfao, you think dodging bad ping is equivalent to cherrypicking opponents.
I can't with you.
You do realize, that by dodging a killer's ping, you don't think you can have a good time or good match against the host. You are cherry picking your opponent in both cases.
You want a better ping so that the killer can't hit you from ping strikes.
So while yes, it's a technical issue, you are dodging your opponent over that aspect.
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@eighttailedfox said:
@Visionmaker said:
@purebalance said:
I guess we should also hide the killer's ping in the lobby to prevent dodging since I dodge when I see red ping.Lmfao, you think dodging bad ping is equivalent to cherrypicking opponents.
I can't with you.
You do realize, that by dodging a killer's ping, you don't think you can have a good time or good match against the host. You are cherry picking your opponent in both cases.
You want a better ping so that the killer can't hit you from ping strikes.
So while yes, it's a technical issue, you are dodging your opponent over that aspect.
That logic is counterintuitive since killers lobby dodge voer ping all the time.
Some simple facts about ping and why dodging for it isn't cherry picking.
If the killer has high ping then the killer has an easy game because he can swing at a survivor or be able to grab them out of a vault due to him not being affected by the ping. To the survivor the killer will have gotten a hit they shouldn't have beyond the normal ones that happen.
Skill checks will be off since there's a discrepancy between when you click it and when it actually registers with the host.
For survivors with high ping one can screw both sides over due to the host having to receive and send the delayed data.For survivors they'll see one person literally phasing across the screen like Spirit and causing intermittent lag spikes.
For the killer they'll see the survivor do the same thing and have a hard time downing them owing to the high data discrepancy. They'll time their swing but it will often miss because the survivor isn't there due to the datas being behind.
Think of a Huntress hatchet, you see it coming and go to move and yet get hit 5 feet around a corner due to the killer having high ping.You get downed by Billy charging across the map because you didn't even hear him until after you got downed due to the high killer ping.
So no, dodging bad ping isn't in fact cherry picking your opponents, that's just you using that as an excuse for your lobby dodging to cherry pick said opponents.
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purebalance said:
@Visionmaker said:
@Master said:
@DwightsLifeMatters said:
Lol funny, the killer main community was asking since years to give them an indication that they face swf groups to equip themselves better for it (others just simply dodge).
However, the last indication they had is gone.
Whatever, I think as a solo I can benefit from that in the long run. I got dodged a lot of times just for the reason that I joined the looby simultaneously with other randoms.The question is whether it is desireable to give no indication for SWF at all.
As long as DCing isnt punished properly, killers last resort is a DC vs SWFWell, you can answer it yourself. What does the matchmaking change aim to achieve: equalized queue times or killers' desire to exclusively play versus 4 solos?
Given that it removes the killer's ability to abuse lobby dodging to avoid SWF (but still not any other reason like dodging lobbies with survivors using too many items, having too many hours, having troll-y names, streamers, wearing paid cosmetics, using certain characters, etc.), I think it is fair to address last second switching next.
So when survivors lobby dodged to ENSURE they got with their friends SWF was created. When killers dodge to avoid them they stop it.
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@Carpemortum said:
purebalance said:@Visionmaker said:
@Master said: @DwightsLifeMatters said: Lol funny, the killer main community was asking since years to give them an indication that they face swf groups to equip themselves better for it (others just simply dodge). However, the last indication they had is gone. Whatever, I think as a solo I can benefit from that in the long run. I got dodged a lot of times just for the reason that I joined the looby simultaneously with other randoms. The question is whether it is desireable to give no indication for SWF at all.
As long as DCing isnt punished properly, killers last resort is a DC vs SWF
Well, you can answer it yourself. What does the matchmaking change aim to achieve: equalized queue times or killers' desire to exclusively play versus 4 solos?
Given that it removes the killer's ability to abuse lobby dodging to avoid SWF (but still not any other reason like dodging lobbies with survivors using too many items, having too many hours, having troll-y names, streamers, wearing paid cosmetics, using certain characters, etc.), I think it is fair to address last second switching next.
So when survivors lobby dodged to ENSURE they got with their friends SWF was created. When killers dodge to avoid them they stop it.
SWF was intended from the start....so....arguement invalid.
It 100% is not invalid. They hadn't implemented it and SAW that they were dodging to get grouped. The response to that which would be similar to this is that they cannot see who is in their lobby rather than implement it to reward them.
That's like a parent who planned to give their kids ice cream and instead the kids raid the freezer. You don't as a parent reward that.
So argument is 100% valid.
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Dunno why people always cry about banalities. You can still detect SWF via checking friendlists. Although it didn't happen that often, solo survs were always able to join simultaneously. So it never was a 100% thing to forecast you had SWF in your lobby.
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@purebalance said:
It 100% is not invalid. They hadn't implemented it and SAW that they were dodging to get grouped. The response to that which would be similar to this is that they cannot see who is in their lobby rather than implement it to reward them.
That's like a parent who planned to give their kids ice cream and instead the kids raid the freezer. You don't as a parent reward that.
So argument is 100% valid.
So something that was planned but didn't make it in time for release but was implemented shortly afterwards is invalid because you say it is? That logic I mean I can say all your posts are invalid because I say they are, which btw is the flat earthers logic.
Also the parents wouldn't have given them ice cream the same night but would've done so further down the road.so both your arguments are invalid and now you're arguing just to argue knowing you have no argument anymore.
Ad Arguendo.
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@powerbats said:
@purebalance said:
It 100% is not invalid. They hadn't implemented it and SAW that they were dodging to get grouped. The response to that which would be similar to this is that they cannot see who is in their lobby rather than implement it to reward them.
That's like a parent who planned to give their kids ice cream and instead the kids raid the freezer. You don't as a parent reward that.
So argument is 100% valid.
So something that was planned but didn't make it in time for release but was implemented shortly afterwards is invalid because you say it is? That logic I mean I can say all your posts are invalid because I say they are, which btw is the flat earthers logic.
Also the parents wouldn't have given them ice cream the same night but would've done so further down the road.so both your arguments are invalid and now you're arguing just to argue knowing you have no argument anymore.
Ad Arguendo.
So you really can't read can you? I said it's silly to reward SWF for the same behavior of dodging. People countered with "oh it was planned all along" as if that matters. They still rewarded them for doing the same thing.
Since you want to try to act like the scenario didn't fit I'll rephrase it since ice cream is 100% easy to keep getting etc.
Parents plan on getting kids a dog. Kids instead steal all the dogs from all of the neighbors. Parents would no longer get the kids the dog after pulling that nonsense and wouldn't down the line. They don't deserve it.
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@powerbats said:
@purebalance said:
It 100% is not invalid. They hadn't implemented it and SAW that they were dodging to get grouped. The response to that which would be similar to this is that they cannot see who is in their lobby rather than implement it to reward them.
That's like a parent who planned to give their kids ice cream and instead the kids raid the freezer. You don't as a parent reward that.
So argument is 100% valid.
So something that was planned but didn't make it in time for release but was implemented shortly afterwards is invalid because you say it is? That logic I mean I can say all your posts are invalid because I say they are, which btw is the flat earthers logic.
Also the parents wouldn't have given them ice cream the same night but would've done so further down the road.so both your arguments are invalid and now you're arguing just to argue knowing you have no argument anymore.
Ad Arguendo.
Made my day, especially that flat earther part xD
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@megdonalds said:
@powerbats said:
@purebalance said:
It 100% is not invalid. They hadn't implemented it and SAW that they were dodging to get grouped. The response to that which would be similar to this is that they cannot see who is in their lobby rather than implement it to reward them.
That's like a parent who planned to give their kids ice cream and instead the kids raid the freezer. You don't as a parent reward that.
So argument is 100% valid.
So something that was planned but didn't make it in time for release but was implemented shortly afterwards is invalid because you say it is? That logic I mean I can say all your posts are invalid because I say they are, which btw is the flat earthers logic.
Also the parents wouldn't have given them ice cream the same night but would've done so further down the road.so both your arguments are invalid and now you're arguing just to argue knowing you have no argument anymore.
Ad Arguendo.
Made my day, especially that flat earther part xD
I mean he's the flat earther here since he can't read a simple thread. Nope he's just going to think he understands something and make claims about this and other people. That is totally him being a flat earther. Much less he's talking like your typical SJW where instead of using any logic just throws out insults that make more sense about himself.
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purebalance said:
@Carpemortum said:
purebalance said:@Visionmaker said:
@Master said: @DwightsLifeMatters said: Lol funny, the killer main community was asking since years to give them an indication that they face swf groups to equip themselves better for it (others just simply dodge). However, the last indication they had is gone. Whatever, I think as a solo I can benefit from that in the long run. I got dodged a lot of times just for the reason that I joined the looby simultaneously with other randoms. The question is whether it is desireable to give no indication for SWF at all.
As long as DCing isnt punished properly, killers last resort is a DC vs SWF
Well, you can answer it yourself. What does the matchmaking change aim to achieve: equalized queue times or killers' desire to exclusively play versus 4 solos?
Given that it removes the killer's ability to abuse lobby dodging to avoid SWF (but still not any other reason like dodging lobbies with survivors using too many items, having too many hours, having troll-y names, streamers, wearing paid cosmetics, using certain characters, etc.), I think it is fair to address last second switching next.
So when survivors lobby dodged to ENSURE they got with their friends SWF was created. When killers dodge to avoid them they stop it.
SWF was intended from the start....so....arguement invalid.
It 100% is not invalid. They hadn't implemented it and SAW that they were dodging to get grouped. The response to that which would be similar to this is that they cannot see who is in their lobby rather than implement it to reward them.
That's like a parent who planned to give their kids ice cream and instead the kids raid the freezer. You don't as a parent reward that.
So argument is 100% valid.
The arguement was that they invented SWF to fix the lobby dodging friends. Which is a 100%invalid arguement.7 -
..0
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powerbats said:
@purebalance said:
It 100% is not invalid. They hadn't implemented it and SAW that they were dodging to get grouped. The response to that which would be similar to this is that they cannot see who is in their lobby rather than implement it to reward them.
That's like a parent who planned to give their kids ice cream and instead the kids raid the freezer. You don't as a parent reward that.
So argument is 100% valid.
So something that was planned but didn't make it in time for release but was implemented shortly afterwards is invalid because you say it is? That logic I mean I can say all your posts are invalid because I say they are, which btw is the flat earthers logic.
Also the parents wouldn't have given them ice cream the same night but would've done so further down the road.so both your arguments are invalid and now you're arguing just to argue knowing you have no argument anymore.
Ad Arguendo.
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@purebalance said:
@powerbats said:
@purebalance said:
It 100% is not invalid. They hadn't implemented it and SAW that they were dodging to get grouped. The response to that which would be similar to this is that they cannot see who is in their lobby rather than implement it to reward them.
That's like a parent who planned to give their kids ice cream and instead the kids raid the freezer. You don't as a parent reward that.
So argument is 100% valid.
So something that was planned but didn't make it in time for release but was implemented shortly afterwards is invalid because you say it is? That logic I mean I can say all your posts are invalid because I say they are, which btw is the flat earthers logic.
Also the parents wouldn't have given them ice cream the same night but would've done so further down the road.so both your arguments are invalid and now you're arguing just to argue knowing you have no argument anymore.
Ad Arguendo.
So you really can't read can you? I said it's silly to reward SWF for the same behavior of dodging. People countered with "oh it was planned all along" as if that matters. They still rewarded them for doing the same thing.
Since you want to try to act like the scenario didn't fit I'll rephrase it since ice cream is 100% easy to keep getting etc.
Parents plan on getting kids a dog. Kids instead steal all the dogs from all of the neighbors. Parents would no longer get the kids the dog after pulling that nonsense and wouldn't down the line. They don't deserve it.
Oh I can read just fine, you just don't want to get your head out of of your false narrative even when it's been proven to be false.
They didn't reward swf for dodging when they'd already planned to add that feature beforehand. The fact you don't like that fact is telling because you know it blows a very large hole in your narrative.
They didn't reward them for doing anything by adding a long planned feature and how you thing that faulty logic is any good makes it hard to take you seriously on anything you write.
If you think about this logicall and factually, yes I know that's hard at times but if it was done as a reward for bad behaviour then explain this.
How did they manage to have the coding all done and ready so soon after release and ready for launch if they didn't already have it planned all along? I mean they didn't just magically have all that code written in a few weeks, tested and launched bug free in response to that dodging issue.
See that last paragraph just sank your battleship of twisted facts and bad logic to the bottom of the bad arguments ocean where it belongs.
I await your net attempt at twisting the facts to fit your argument.
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If I can't detect and/or dodge SWFs, I'm going full survivor main, aside from rituals, until the majority of SWFs I run into get the hooks out of their asses, and stop trying for ultra efficient gen rushes, being toxic, and BM, and generally intent on making sure I don't have fun, and/or I get compensated for the difficulty spike.
I suspect I'm going full survivor main for a while since I have low expectations on them upsetting the survivors by doing anything concerning SWFs except make it easier for them to get matches. Killers can probably go screw themselves.
I'll figure out how to detect SWFs again if needed. If survivors that aren't SWF get dodged, I'm not bothered.
No, I don't have fun with the difficulty spike, them getting an easier game while they make mine harder, them getting free perks if not breaking the game, and so forth.
I didn't sign on to fight coordinated teams. The game isn't balanced for it. It's not worth the effort.2 -
The only thing I got outta of this thread was @purebalance thinking that business should treat their customers as children with all these family comparisons.
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Rebel_Raven said:If I can't detect and/or dodge SWFs, I'm going full survivor main, aside from rituals, until the majority of SWFs I run into get the hooks out of their asses, and stop trying for ultra efficient gen rushes, being toxic, and BM, and generally intent on making sure I don't have fun, and/or I get compensated for the difficulty spike.
I suspect I'm going full survivor main for a while since I have low expectations on them upsetting the survivors by doing anything concerning SWFs except make it easier for them to get matches. Killers can probably go screw themselves.
I'll figure out how to detect SWFs again if needed. If survivors that aren't SWF get dodged, I'm not bothered.
No, I don't have fun with the difficulty spike, them getting an easier game while they make mine harder, them getting free perks if not breaking the game, and so forth.
I didn't sign on to fight coordinated teams. The game isn't balanced for it. It's not worth the effort.
Secondly, you didnt sign on for anything other than an asymmetrical horror pvp game. 1v4 whether doorknob survivors you can straight line chase or well coordinated swf, is asymmetrical.
Also, saying that if non swf get dodged, you're not bothered, literally says you dont care if someones alone or swf, it sucks to be them, because you only want solo games?4 -
I'm sure I'm part of that small group of people that are using this new algorithm before it gets pushed to the next playerbase tier. I'm saying this because where I used to wait 5-10 minute for queues, I'm now getting them in under 2. The problem I'm getting is that a good portion of those games have higher than normal pings to survivors as well as the miscellaneous green rankers in my red lobby. I do appreciate the faster lobby times tho.
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@powerbats said:
2. Skill checks will be off since there's a discrepancy between when you click it and when it actually registers with the host.Not sure, but didnt they once say skillchecks were client sided?
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steezo_de said:
I'm sure I'm part of that small group of people that are using this new algorithm before it gets pushed to the next playerbase tier. I'm saying this because where I used to wait 5-10 minute for queues, I'm now getting them in under 2. The problem I'm getting is that a good portion of those games have higher than normal pings to survivors as well as the miscellaneous green rankers in my red lobby. I do appreciate the faster lobby times tho.
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@Mc_Harty said:
The only thing I got outta of this thread was @purebalance thinking that business should treat their customers as children with all these family comparisons.Weird then I guess you don't support the change right? That's what I'm getting out of this. Either you support the change and SWF should have never been made since they're treating killers like children with the change or you don't support the change and they shouldn't be treating either like children.
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@purebalance said:
Weird then I guess you don't support the change right? That's what I'm getting out of this. Either you support the change and SWF should have never been made since they're treating killers like children with the change or you don't support the change and they shouldn't be treating either like children.I think you have an unhealthy obsession about removing features that help with match making.
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