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Why Trickster is worse than people think

gatsby
gatsby Member Posts: 2,533

Trickster has two core issues.

Issue 1- His time to down is atrocious and Survivors at high laceration can buy time by abusing his 110 speed to delay hits for ridiculous amounts of time since he doesn't gain bloodlust from the knives. This is compounded by the fact Survivors can lose laceration while in chase and while running.

Issue 2- His power ignores most loops in the game similar to Spirit and Nurse. So even a Survivor that plays well will eventually go down usually regardless of pallet drops or vault usage. Basically, a Trickster that is determined to use the knives will always get the down no matter how strong the loop is or how strong the Survivor might be.

The main reason Trickster is problematic is that both issues cannot be fixed. Fixing one issue will make the other significantly worse.

Here's a 52 second long chase with a Rank 1 Survivor. She played well but never had an opportunity to use a pallet or window because doing so would've locked her in an animation and required her to run in a straight line, which would have given me more knife hits and effectively shortened the chase. Even though she did amazing, it probably felt awful and like she was just delaying the inevitable there wasn't any real "counterplay" just stalling for time to make the chase as costly as possible.


Comments

  • HealsBadMan
    HealsBadMan Member Posts: 1,122

    The entire knife aspect needs to be reworked. What if the knives had an extra effect that justified the long time to down and incentivizes using pallets/vaults to block LOS? I'm thinking something like very small but gradual Hindered effects that increase with each knife, with 7 knives/Max Hindered would be equal to a direct hit with Clown's bottle.

  • FrostySeal
    FrostySeal Member Posts: 632

    Trickster has all the same god awful design choices as old legion. Power that takes really long to down someone but has no counterplay, and despite their power being oppressively, they're still really bad killers over all. It's incredibly frustrating to see BHVR put out a awfully designed killer, and the worst part about is that they have to be really careful with how they buff Trickster, because one wrong move is all it takes for him to become the most oppressive killer.

    I could go on and on about how his power has nothing that the other killers can't do better. You find someone out of position? Yeah sure but there are also countless other killers that can punish survivors for being out positioned, like Bubba. You trying to down someone at a loop? Deathslinger, Spirit, and other chase heavy killers can down survivors within seconds, even at strong loops. His power sucks, and his main event sucks even harder. Not only is it super situational but it can be countered by running around a tall loop, or hell, even a rock for crying out loud. Easily the worst designed killer, right next to old legion.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,209

    you realize that all the killers would catch up quicker with 115% looping debris with no pallet than trickster would and that 4 wall loop is already unsafe and all killers with no power will land downs.

    his counter-play is same as all other ranged killers, juke knives until he runs out. if your using this logic, than no killer has counter-play as every survivor will eventually go down if they get chased for 10 minutes straight. From few trickster that I've played against, they get very low hooks and usually 3 or 4 man escape. 52 second chase vs this guy is amazingly bad.

  • skylerbound
    skylerbound Member Posts: 754

    I feel like you issue with being locked in animation is strange given Huntress or even deathslinger only need one hit. A good huntress would have ended this chase

    in seconds.

  • swager21
    swager21 Member Posts: 1,019

    the only thing trickster is good at is stopping basic pallet loops.

  • EternalEngine
    EternalEngine Member Posts: 5

    I agree with most of the pieces in this thread. You know what's sad too? HE' S HELLA FUN. I feel like he's unique in appearance and gameplay, but the fact that I can't play at red ranks with him without practically hook camping due to his ability to get run like a dog around any jungle gym makes him far too difficult for the general masses. Sure, if you have 1k hours in him, you'll probably stomp, but you could make that argument about most of the killers in this game.

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,277

    I don't get the logic in "He has no counterplay". Because any killer can eventually down someone at some point, regardless of how the survivor plays. And yeah his power sucks, but old legion had to do was stab and follow you and you could literally do nothing no looping or nothing. It's he got survivors in mending state and would follow you and that was a 100% down. With the trickster a tall rock is all you have to loop to not get downed by his knifes, even holding shift+w is at times a counter play vs his knifes since he can only do damage mostly at close range accurately. Even the simple jungle gym is great counterplay vs the trickster. And by the way any regular 115 killer would have ended that chase in 10 seconds.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    I am sorry but you are missing his 3rd issue to get the trifecta of trickster pain. You are very much forced to psuedo tunnel you get knives in someone and you have to go for them or else say goodbye to your power.

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,277

    I think that is the reason why it feels like the trickster will eventually get you down as some people say. Is due to the fact that if he has some knifes in you, he kind of has to get you or he just wasted his time. So he has to commit to one person, because his power can't damage multiple people at the same time. So he is not like other killers who can do a hit and run type of game style. He has to commit fully to downing one person all the way.

  • shalo
    shalo Member Posts: 1,541

    Too slow to even get in chase.

  • Boss
    Boss Member Posts: 13,616

    I don't think there's much left for him except a full-on Nightmare-like rework.

    Already can't wait to hear afterwards how Trickster 1.0 was so good.