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Hitboxes are out of control

Tactrix
Tactrix Member Posts: 420

It's so bad that when the killer swings left and you turn right he does a full rotation and it still hits. You guys have got to tighten up these hitboxes, because this is insane.

Comments

  • Blueberry
    Blueberry Member Posts: 14,472

    Has nothing to do with hit boxes. The issue is ping and desync. Yes they have been bad for quite a long time.

  • Sheldor
    Sheldor Member Posts: 215

    No. They are perfectly fine. Whenever a killer lounge hits his weapon anywhere in the map you should receive a hit.


    Like in all those maps where you can jump out of the first floor and your hitbox extends 100 km into space and you still receive a hit even when you are already one full floor below.

  • Tactrix
    Tactrix Member Posts: 420

    If it's a latency or desync issue then they should fix that, and yes I've seen that be an issue as well, but in my personal experience when it's latency and desync I usually end up doing this sort of bounce thing where it snaps me back into frame repeatedly, but when it's a hitbox issue we're running perfectly fine I see the lunge, I turn to dodge and as I move out of the way the lunge goes all the way through and then when their weapon comes back up it registers that it hit me when I was nowhere near it.

  • Vicc
    Vicc Member Posts: 52

    For people who say hitboxes are normal do you think they are realistic ? In an FPS game the hitboxes are realistic, while in DBD your hitbox is the size of Russia.

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