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Midwich Elementary School

Distracted_Recon
Distracted_Recon Member Posts: 1
edited July 13 in General Discussions


Post edited by Distracted_Recon on

Comments

  • Gcarrara
    Gcarrara Member Posts: 2,263

    I know others share the same sentiment. I for one am a sucker for indoor maps, i like them a lot. 🙂

    It is true though that they can get confusing compared to outdoor maps where you have a broader view and can spot better generators and other points of interests that help you orientate and navigate them.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    Run Small Game, Window of Opportunity, Déjà Vu, Detective's Hunch & Visionary.


    These perk will help you with the spawn of windows, pallets, totem & generator on all map.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Visually the map is amazing. The gameplay is awful, especially for an m1 killer. For survivors it's just boring, but it's still a very strong map.

  • Sup3rCatTree
    Sup3rCatTree Member Posts: 588

    I love Midwitch, I have mastered looping and I have memorized all pallet areas. I think its a great map as a good survivor

  • Man_of_triangles
    Man_of_triangles Member Posts: 302

    The real issue with indoor maps isn't generators but the fact that the indoor maps have unique loops and tiles while outdoor maps are largely standardized outside of the main building. This means you can play and you'll get better on outdoor maps, but with indoor maps you'll rarely get sent to each one and will die too quickly to learn anything. I'm pretty sure the only people who know how to loop on indoor maps are people who screwed around in the map with a friend. Solo players aren't even allowed to try that.

  • Eninya
    Eninya Member Posts: 1,256
    edited May 2021

    Cool map for design. Bad map for gameplay. Large corridors and difficulty in finding generators help the killer immensely. Both gates have a huge visible sightline between. A lot of the classroom loops have full visibility, which favors one side over the other depending on the killer.

    I'm kind of leaning towards maps having almost no line of sight breaks by the end of the year because they've been reducing visual obstruction in almost every rework. The only one this really didn't happen in was Crotus Prenn Asylum, but that's probably because no map was worse than the old one.

  • gilgamer
    gilgamer Member Posts: 2,209

    The majority of the playerbase doesnt like in door maps, at least from what i've seen. Personally midwich is one of my least favorite maps. It's insanely boring its the W key map with almost no ways to cut survivors off so you just have to run in a straight line which really emphasizes how actually small the difference between 4.0 and 4.6 is.

    The other main issue and its an issue that pretty much all indoor maps have and its just the lack of an ability to capitalize on a lot of the information that you get from perks or other things. BBQ mostly useless, Whispers almost completely useless, Infectious rarely will you get value out of it, most perks that has to do with distance isnt gonna be very useless.

  • latigresa
    latigresa Member Posts: 88

    Its a good map. You have to learn it.

  • Vyne456
    Vyne456 Member Posts: 848

    it's too dark and I can literally hide in the dark with a p3 claudette. (I'm not being racist though).

  • JHondo
    JHondo Member Posts: 1,174

    One thing that helps a lot with map knowledge is playing killer. As survivor if you don't know the map you'll have less time to learn it before you're dead but playing killer gives you the opportunity to learn the strong loops and all of the generators are highlighted bright red so you can learn more of an idea where they are when you play survivor. Honestly I started as a "survivor main" switched to killer and was doing well and after the first ~200 hours I was playing both roles equally because you can learn how to be a better survivor from playing killer and how to be a better killer from playing survivor.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,306

    It's better now OoO has changed. Beforehand, it felt like participating in a frustrating track cycling competition. Now it's less likely and once you learn the map you'll find it's more enjoyable. However, it can be a slight pain to navigate at first.

  • FrndlyChnswSalzmn
    FrndlyChnswSalzmn Member Posts: 705

    It's just as miserable for Killers. Some Killers just straight up can't do anything on Midwich and may as well sit in a corner til the survivors finish gens.

  • FrndlyChnswSalzmn
    FrndlyChnswSalzmn Member Posts: 705

    You don't need to defend yourself, man. My black ass can legit vanish in the dark if i don't smile. It's okay to acknowledge truths; that doesn't make you racist.

  • Ryan489x
    Ryan489x Member Posts: 1,497

    Speaking of the Siren, Remember the alarm sound effect in the Hawkins lab from Stranger things? I always thought it would be cool if after the doors were open on that map the alarm would go off.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    midwich, like a lot of maps, is very much designed around the killer it came with. best approach is usually to stealth through the classrooms and know where the pathways aside from the stairs are. The only random things on the map are the totem spawnpoints and generators

  • meatisadelicacy
    meatisadelicacy Member Posts: 1,920

    I'm not new to DBD and indoor maps are still difficult. I absolutely despise Midwich. Killers have a huge advantage on indoor maps because survivors can't even find gens and totems are nearly impossible to come across, even with (the nerfed) Small Game. Unfortunately the devs seem to be hell bent on making things worse for survivors, especially solo survivors. So if you're going to stick with DBD, be prepared to be constantly screwed over for no reason as a survivor. And once you learn a map? They'll rework it, don't worry.

  • Akito
    Akito Member Posts: 673

    On indoor maps it's always pretty difficuilt to find sth.

    Midwich makes it even harder because there are no flashling lights as an indicator for a gen like on any other map.

    You always have to run through the whole map, you can't just run up/downstairs which also results in a bad time efficiency.

    Pallets are way more difficuilt to play. It's also not easy to know if there is a pallet left in the room, which may result in a faster death.

    Also many killer got sth like a mobility tool so it's way easier for them to just go where they want. Killer also know were things are, like gens. They don't have to search for the most things in a match.



    Information perks performing at their best on those kinds of maps.

    Pallets on this map are very good designed tho. You have to outplay the killer (predict what he's going to do) in order to survive the loops. Whatever, some loops aren't longer than 2 tables with a pallet. Hint: You have to throw the pallet immediately. That way you can actually loop around it and you have to predict the right moment to vault over the pallet in order to survive the chase.

    It's also very important to get a killer stun with those kinds of pallets if you plan to move on to another loop. Otherwise BL or the correct killer prediction will kill you.

    Yea. So the fact that the most Killer have mobility and the fact that they know where things at makes them pretty efficient on this map. And if you struggle taking the right paths you will feel helpless and slow.

  • FancyMrB
    FancyMrB Member Posts: 1,250

    Thats a great idea. I think its the little details that make a map special. That is why I love Midwich... its just not my strongest map personally because I'm a dummy and bad at indoor maps ^^"""

  • ThePolice
    ThePolice Member Posts: 801

    Get good lol

  • SammiieK1991
    SammiieK1991 Member Posts: 686

    Pretty cool, but don't the gens randomise? I kinda feel like everytime I play on maps to go for a gen that's usually there it's not 😂

  • Phasmamain
    Phasmamain Member Posts: 11,531

    I can hold W and shift so I think I’ve learned everything

  • SammiieK1991
    SammiieK1991 Member Posts: 686

    Yeah indoor maps really suck for new survivors. I've played for a while now and it's still confuses my head. I find the laboratory map a bit harder than midwich.


    If you got the deja vu perk I find running that is helpful, it detects the closest gen auras for you.

  • Chicagopimp2019
    Chicagopimp2019 Member Posts: 458

    I love the look of the map, but its not very much fun with a nurse running distressing and starstruck....sigh.

  • NekoTorvic
    NekoTorvic Member Posts: 778

    The more you play on this map the more you get used to it's layout. It's got some decent opportunities to string tiles, holding W is strong against a lot of killers without much mobility.

    Most loops are fair. They are not too strong for survivors but they aren't as unsafe as Hawkins loops which need to be played in a completely different way. Loops in Midwich can mostly be mindgamed, so you need to be on point with your reads to get away from the killer.

    I've grown to like Midwitch for the most part, but I still think It could use some more access to certain areas.

  • CountVampyr
    CountVampyr Member Posts: 1,050

    I think its the only map where you are virtually guaranteed to lose at least one survivor after all gens are completed. I don’t know if I have ever played a round on that map where everybody escaped through the gates on account of their locations. Way too easy to patrol.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    I think midwich is just an overall poorly designed map. The fact that it's indoors, the hard to find generators, the impossible totems, the massive amount of unsafe loops, the square shape that turns the game into hold forward simulator, the breakable walls, the obnoxious sirens, the fact that it's extremely small, there's multiple floors and the list doesn't seem to end.