Page dedicated to helping Hag mains and discussing the state of Hag in the game.
I feel like Hag is underspoken in the game you only see them every 100 matches. And usually they run around all game and then finally get the down with all traps around the hook. I wanted to make this page to help out potential Hag mains discuss the best techniques and builds to win with her. And to discuss Hag's state in current DBD. So all potential Hag mains and current Hag mains. Discuss and help each other out. So to start off any new Hags need some advice?
Comments
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Hag needs a nerf to her trapd. Igs ######### that you need a flashlight to destroy her traps,and placing 11 traps around the hook is unfair
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Why would Hag waste all of her resources on one hook when said traps can be avoided by crouching
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Hag is very strong but I feel like a lot of people find her play style boring. It's basically long distance camping.
As for advice? Run corrupt intervention and use that time to build a solid web of traps. Use a hit and "run" platy style. Don't chase, you should rely mostly on your traps to get hits. Bind trap trigger to mouse wheel to be extra zoomie with traps.
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Still doesnt defeat the fact that her traps can only be destroyed with flashlights
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Just need a trap and then walk around no more than 40 meters away to immediately go back once someone unhooks
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Hag mains need help? There's no need for help when you main as a Hag. Just choose her and you win.
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Hag’s playstyle is very defensive and territorial hence why nobody plays her
Her ability to trap hooks should be reduced a bit imo. This would encourage newer hags to use their power more actively
Her add ons are okay besides both Rusty shackles and mint rag. These both need a nerf imo
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Hag is a killer that does not play like any other killer,you cant loop a hag because good hags know that it is dumb to chase as hag
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Hag is not the best killer in the game, but she is a top tier killer able to destroy normal matches and also defeat TOXIC CWFs if played well...
Her best build without addons at Rank 1 is:
- Corrupted Intervention
- Franklins Demise (or Dark Devotion if nobody is carrying itens)
- Save The Best For Last
- Make Your Choice
You should start the match by placing at least 4-5 traps on half the map before engaging any chases, use the time provided by Corrupted Intervetion to do that, not to focus on chasing survivors (as most other killers would).
Trap placement should be on path intersections, windows, pallets, hooks and dropped itens (also gens if there is nowhere else to trap).
Remember to stay close to your traps, if you trapped half the map and decides to walk around on the other side, you will probably miss their activation and free hits they provide you.
Just because you have MYC it doesnt mean you always have to stay away from the hook, if the survivors are swarming it, just trap all the nearby routes and protect the hook with Best for Last.
With this build and the advises i just gave, any Hag should be able to perform well from now on, good luck and have fun wipping the floor.
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My last comment explaining the entire build and strategy dissapeared when i tried to edit a typo, so i wont explain as much, but when playing Hag just use these and you are good to go:
- Corrupted Intervention
- Franklins Demise
- Save The Best For Last
- Make Your Choice
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Explain please?
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The other purples need a buff.
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True I actually forgot what they did
The scarred hand needs a slightly bigger hitbox but otherwise I like the new playstyle it gives hag
The ear is kinda useless
The heart is a cool concept and should make hag undetectable for the time
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Don't forget the meta water logged shoe.
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Surge I've discovered works pretty well with Hag. And as a console gamer I'm proud to not need the scroll wheel.
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Remove the ability for flashlights to remove her traps. The devs already stated they are moving away from items/perks directly countering a killers power.
I'd also increase the distance she has to be from the hook to place a trap. Her skill should be more about trap placement and mind games around the map and loops rather than camping every hook and forcing hook trades all game. It's quite boring.
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Fair some Hags already do this.
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I personally run Surge on Hag a lot.
With Hag you're essentially always playing around the closest 3 gen you can. This essentially guarantees you are always getting very high value with Surge since you know it will hit multiple gens.
I also think Sloppy is basically essential on her as you're never chasing and always playing a hit and drop chase game.
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Make it buff her setting speed and it could be interesting
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Not really,it just makes her a Wish version of Clown and Freddy 🤢
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It was a knock on how powerful she is in the hands of a skilled player. It's subjective but I put Hag right up there next to Spirit in terms of "oh well, I might as well just let her kill me I guess" cheapness.
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So you don't believe Hag takes that much to master?
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Hag is definetely not a cheap killer.
It takes quite a bit of time to master her.
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I'm not saying that, no. I've never tried using her. Based on how tricky she is I would actually assume that she's fairly difficult to master.
My complaint isn't about the people who use her, I respect anyone who can decimate a whole team in minutes the way people who use her can. My complaint is how OP the character's powers seem to me. I mean she can surround a hooked survivor with portals, thus popping up instantly out of nowhere to attack anyone who comes close, while also have 6 or 7 portals all over the rest of the area - in front of generators, in front of windows, anything, and there's no limit to how often she can do this. In addition to trying to keep track of where the Hag is you also have to figure that at any time there are also TEN other spots where she can suddenly be, without warning. It's incredibly difficult to counter that.
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If you guys are interpreting "cheap" to mean "easy to learn" that's not what I meant. "Cheap", in my opinion, means "unfairly tricky, unreasonably difficult to predict or counter using conventional gameplay methods without having to rely on specific perks".
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There is counter played a 1k match where two just wouldn't let me set up. There is counterplay just requires good attention. And when you put Spirit and Hag so close together it's likely to misinterpreted.
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Again, I feel it's subjective. Everyone seems to think that the Nurse is equal to the Spirit, I have a much easier time with Nurse. I've probably won more matches against her than lost. I kind of don't see the fuss. I think a lot of it depends on the individual playstyle.
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Hag is consistently S tier. She has her weaknesess, but it requires an impressively coordinated team to beat an equally good hag.
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I'm a pretty sweaty Hag main that's played hundreds of games at rank 1 and 4-slugs a lot (on NA if you see a blue ponytail hag skin 4-slugging everyone near the start of the game, that's prolly me). But I know what you mean about some coordinated teams that can catch you by surprise. Here is what I run as a result almost all the time:
This build is all about dealing with emergency contingency situations. A lot of people like to run starstruck, make your choice, etc, but I think that Hag's lethality is very strong on its own and are not necessary to 4k very, very consistently against randoms. The perks shown above are mostly for those surprise situations that catch you off guard.
If you have a bunch of SWF guys cramping your style, the way to punish them for it is to run play with your food. Find the obsession, and start setting up your web and let them interrupt it. As they are using up a lot time and manpower to keep you from setting up a web, you'll get your stacks and you'll be able to run someone down to good effect. When you don't have those PWF stacks yet, the strategy to get a web up is to go ahead and teleport and start placing 2 traps near each other (around a corner is best, slightly out of LOS is even better). When they interrupt one and run away to get out of lunge range, teleport back, and place 2 more out of LOS if possible. They will miss a few overtime.
Once you have some traps that they missed, go to a different area (preferably a gen with some progress as a delaying tactic) and start doing the same thing again. Eventually as you chase off some of those survivors, they will run in the direction of your missed traps and you can go to town. If you get someone injured, use nurses calling to keep chasing them off occasionally with the intent of setting up traps for future chases. Any item you knock off their hands, trap it.
If they have people dedicated to scouting and harassing you, you have some time as those are people not doing gens; however, sometimes you run into groups that play very purposely spread out. Sometimes you get into huge maps where its not worth going across to defend certain generators. If that ever happens, you can fall back on oppression to run a 4 or 5 gen strategy in one corner of the map.
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A good rule of thumb for keeping survivors very pressured is that if you have someone on hook and you down a second person, just trap and leave them on the ground. If you pick them up, you are just asking for everyone else to take that time as an opportunity to destroy your web and get an unhook very fast without having to slowly crouch and waste time. Keep hard patrolling expanding your web simultaneously and you will often intercept a 3rd survivor. At this point the 4th has to make his move quickly to save people and is often careless, tripping traps in the process. If you interrupt the 4th, you got 2 wounded survivors (aka super nervous about traps) who are easy to hunt down and to keep away from the other 2 out of action.
^^The number of times this has snowballed into a 4 man slug within the first 5 minutes of the game is just too many to count. I've just had tons and tons and TONS of games in a row that end in 4 man slugs in just a few minutes doing this. It depips the entire enemy team.
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Just my personal experience with a lot of hag games.
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When playing as Hag recently I thought that would be a good idea to remove ability to remove traps with flashlights BUT give survivors "basekit" counter (i used word basekit because i lack better word). It could be a small 2-4 seconds animation of survivor trampling the trap (the triangle symbol). It would be move away from items/perks countering killers, it would just a base feature of The Hag.
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A feature like that in her base kit would make her extremely weak.
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Make Your Choice on Hag?? Uhhhhhh ok.
Make Your Choice will not proc if you are within 32 meters of an unhook. Not sure how you play Hag, but I teleport the second a trap is set off near a hook which usually results at a minimum a hit to the rescuer or a grab. If it's a grab I take them to the next hook - and go back and re-trap the hook. Seems like a wasted perk choice to me - especially on Hag.
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Because then you also need to crouchwalk out of the hook, giving hag approximately two and a half minutes to come back to it and get you back on the hook.
Unless you run Urban Evasion.
If PH's trail isn't allowed to be put near hooks, Hag traps definitely shouldn't be.
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I've discovered this also a lot of times they walk by a trap not near the hook that's within 32 meters. I just run Agitation over MYC
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My 2-cents what hag needs versus tournament-tier survivors (not just your run of the mill SWF, but super-super best of the best survivors) is simply a button that deactivates all her traps temporarily.
It might look something this:
Each trap that's interrupted and not teleported to builds up a stack. At maybe ~15 stacks, you get the option to use a button that hides and deactivates all traps for 30 seconds. Stepping on them doesn't do anything; they remain. This is 30 seconds of not being able to teleport, but it gives you time to setup a web if you've been cornered (i.e. i.e. 0/10 traps placed, and survivors are pointing fingers at you next to T and L wall loops ready to pounce on the next trap you place).
Most newer hags are just going to screw themselves over not having their power for 30 seconds, but at high level play, it gives you an option to recover if you truly do get shut out completely.
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You find a 3 gen and trap them while camping the ever loving snot out of whoever you down first
she is a boring killer and needs a massive rework to allow survivors to deal with traps beyond a swf or having an item.
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What can I do to get this closed?
Asking for a friend lol
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I'd argue that Hag takes WAY more skill than Spirit.
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I imagine hag like a spider if they aren't in your web theres no point of chasing a hook is like when they are webbed up you either save them and you both can get stuck or they die and down a player
so I use like 6 of my traps to set around my 3 or 4 gen and the rest for traps
Hag is a very interesting killer sadly she can't chase at all
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That's interesting but I hope she has some sort of mobility to set traps further away
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Smart survivors will give a Hag a challenge.
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Crouch to avoid them
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It's been ages since I've seen a Hag and even longer since I've see a good one. What builds were the Hags you played against using?
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As someone who plays a lot of Hag I actually kind of like the idea of letting survivors disarm her traps without a flashlight. It could be interesting.
My thing though is that when I play Hag I almost never trap hooks because it's kind of oppressive and not very fun for survivors (and if you're a skilled Hag you really don't need to do it). Whenever I play against Hag though I get unskilled players who chase to get their first down, put every trap around the hook, and then just hover nearby.
I think one really positive change they could make is change it so that Hag can't place traps within 8 meters of a downed or hooked survivor. This would keep newer Hags from learning to rely on hook traps but give Big Brain Hags a chance to pre-trap hooks.
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It wouldnt really make her extremely weak. Only good survivor can spot hag traps consistently and with this change you could make the traps less visible. She would still be stronger then against 4 flashlights right now.
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The problem is that many loops like jungle gyms have hooks. So you couldnt trap this loops. I think a better change would be that every trap around a hook gets destroyed if someone gets unhooked.
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My general experience is that survivors can already "wipe away" traps, sprinting to the edge so long as their reflexes are good enough to back away out of lunge range in the briefest instant.
But only 1% or 2% or so survivors that I come across actually do this consistently without getting hit. Overtime, if hag gets played more often, I expect that ratio to rise considerably.
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I know, but this method still teleport The Hag to you, with this "trampling the trap" thing you could do this and then let's say unhook a teammate without Hag teleporting (yes I am aware that you can crouch)
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Stronger against bad survivors, worse against good survivors. That's the complete opposite of what we want.
You mention a game of 4 flashlights but that's kind of irrelevant as you'd be dodging that lobby as Hag anyway.
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I think Hag is in a pretty good spot. Top tier but certainly not the strongest, with more counter-play than Nurse and Spirit. Seems reasonable to me.
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