Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Can we stop 99 the exit gates
Seriously guys, why do this? Just open the gates. It has killed me a handful of times when I would have escaped if they had been open… so can we just stop with this insanity? Pretty please
Comments
-
"Why do this?"
You need more experience.
50 -
It stops blood warden and if someone gets hooked they have the time to get them off and they aren't stressed for time. There may be more but I'm a filthy Killer main so I would't know :P
2 -
Its actually busted and allows some strong plays in the endgame.
But from killer's perspective I agree, some default regression should be put in place after leaving them 99 for some time
5 -
No, because I enjoy being able to make some plays without being stuck on a 2 minute timer
19 -
Even if it kills your team? Other survivors who may have helped you during the match with heals, or taking aggro or gens or whatever? Interesting.
4 -
It's stops bloodwarden, it gives you time to make a strategy how to save teamate most safely which when u open doors u have limited time
2 -
Considering I just had a match where a survivor opened the gates immediately and the killer got blood warden. No thanks
9 -
if i open the gate early then one of them is practically guaranteed to die. if it's 99'd then theres a much higher chance at having the time to make a play to get a 4man escape and it'll prevent blood warden.
opening it early is what almost guarantees someone to die. with an opened gate the killer just has to facecamp and its over
6 -
You know what else kills a team? Blood Warden.
Wanna know what else kills a team? Having to rush trying to get a newly hooked teammate and get to the gates as quickly as possible because the end game timer is running out. Or do you just leave people on hooks because...the timer is running low?
12 -
This has been brought up MANY times.
They have tested many different "Open Escape" options when they created the End Game Collapse.
Everything was too oppressive or really unfair (such as regressing the progress over time, making it take longer, etc)
The current version is the most fair.
3 -
The chances of you being killed bc the gates are opened are much higher than leaving them 99.
2 -
I feel you, OP. 99 gates killed me more often than they helped me. If you are in an SWF and you can coordinate opening the gate, then you can do it. But if you play solo, 99ing a gate and then running away to somewhere can be the death sentence for another survivor being chased and running to the still closed door. Sometimes the door handles are also hidden by obstacles, so you may not even know if a gate you are running to is even 99'ed, even if you had time to quickly open it. Open gates are much easier to see than just the handle.
1.) Bc 2 mins is enough time to run out of a gate, and when someone is downed / hooked, you get 4 minutes. Plenty of time to get someone. And when the killer camps, like they should at this point, and you do not have something helping you there, just leave. I had so many games as a killer then went awful, only like two hooks before all gens were done, only to have the remaining survivor swarm a hook and allowing me to repeadetly do exchanges, so I go out with lik 7-8 hooks and one kill. All enabled bc. the survs refused to open a gate and just leave. Thats another reason why 99'ed gates do more harm than good, besides the obvious "survivor being chased dies bc he has to open a gate for good".
2.) Funny how Bloodwarden is always used as a justification for 99'ing a gate, when the perk is used so rarely (if I had to estimate, I would say at most in 10% of the matches it's part of the killers loadout, and taht might even be way to high). And even when it procs, it's just one minute out of four. If you do not linger in the gate you can outwait it easily. And if the killer goes for the 4-kill by entity, thats usually very obvious. If the killer currently carries someone to a hook, sure wait until the hook happened. But after that, you can open the gate, really.
2 -
As a person who often runs bloodwarden i support your demand
7 -
The EGC is far more dangerous than taking half a second to open the gate.
9 -
I say it depends on map and killer.
Killer has noed.
The map is, the game.
A 99'd gate isn't what is going to kill you, the open gate is.
1 -
Yes, open the gates!
It happens all the time when the gate is on 99%, the person being chased goes to run out and what to do know? Greedy team mates 99ed it and then the killer gets them because it cant be opened in time.
Blood warden is not a problem - if you see it on, stay away from the gates and wait it out. Its so simple.
I have a feeling its the self care users/previous self care users who do this 99shiz, am I right?
2 -
Such a shame that 99'ing the doors, just to counter 1 perk, has become so common. Survivors on a time limit to get things done? The killer is fighting for time throughout the entire game but survivors can't be bothered to do the same...All for one perk the killer could not even have, and most wont run simply because it can be circumvented almost all the time.
3 -
what? you completely missed my point.
if a gate is open the egc has begun. this means the entire team now has a 2 minute timer where they did not before. in this time, you could find a noed if it existed, figure out a good strategy to hook trade, heal each other up, rescue the person on the hook maybe with or without bt, take hits, all run to the gate, and if need be ds the killer.
when this timer starts, good luck doing all of that.
don't pre-open exit gates if you want to make an actual play.
nowhere in my point was a second gate relevant.
please, read my post more carefully next time.
7 -
Second!
OP: Both opening and 99ing has risks and rewards as a survivor. The reason why people 99 gates is because the risks generally are outweighed by the reward (plenty of ppl before me talked about it so no reason to rehash it again).
As a killer who uses BW, I would LOVE for survivors to stop 99ing gates :D
1 -
If it kills your team, your team did it wrong. Someone gotta be ready to pop the gate open.
5 -
Survivors are also on a time limit for the entire trial, it's not like the average killer is going to see gens going slowly and slow down themselves.
Add into that the ever-present endgame hook camp and it's pretty easy to see why people don't immediately open the gates. It's a nice breather and you have time to prepare to try and save the person that's inevitably being camped.
2 -
Once a gate is open and EGC starts... the Killer no longer has to hook you. Actually he doesn't even necessarily need to down you anymore to kill you.
Picture this: You are at end game. You're against a Deathslinger. You've gotten yourself into a jungle gym, but your injured and can't heal and you're pinned down, can't leave without going down. If EGC is not active, your teammates have all the time in the world to heal up, rally with you, and body block you out of the gate. Time is on the Survivor's side so Slinger has to go in and try to tackle the jungle gym and down you quickly in spite of it which means you have a shot to outplay him. If EGC is active, your team doesn't have that time and Deathslinger can just wait another minute, keep you holed up and you're just dead. Time is very much on Deathslinger's side in this situation. The only difference is 99 vs opening the gate.
In general that's why people 99 the gate. Leaving the gate closed at 99% keeps time as your ally. Opening it causes it to switch sides in a huge way.
Oh and if you think that's a weird situation... well you're not wrong, but it is exactly what happened in my one and only 2 kill 1 hook game.
3 -
Sorry but survivors aren't nearly as pressed for time as killers are. I've seen survivors have time to do all kinds of things(from doing totems, to searching chests, to nothing at all in some cases) while the killer literally can't stop moving if they want to keep up. In the endgame there's nothing else the killer can do but camp, since its not like they can defend gens at that point. While i agree its nice to take time to heal up and prepare for the save, more often than not you'll still have plenty of time with perks like BT, DS, Sprint Burst, Dead Hard, and good ol body blocking.
0 -
Survibors are still on a clock. It's a basic fact of DbD. The reason so many teams rush gens is because if they dont, they die.
4 -
Sometimes it’s the better option, but you have to look at each situation individually.
Like if 1 is on hook and the other went down, with a 3rd already dead...I’d personally open it. I’d use it so the killer thinks I’m going to leave them because I have no help then sneak in a try to get them out. This has worked many times for me as it made the killer question is I was just standing at the exit etc.
0 -
I'll just take a game I had yesterday for an example.
Last gen had been popped, two people were found at one gate and got hit down with NOED one got put on hook and the other slugged nearby. I 99% a gate, but my other teammate for some reason decided to open it. Now we were on a time limit of 3 minutes to find NOED and save two people. We spend about a minute and a half before finding NOED, now we have a minute and a half left to save 2 teammates far away from the open door, we heal up the slug, go for the save, run for the gate, but halfway through the map downs the earlier slug, we didn't have time to fully heal, with about 30 seconds left. Now they refuse to pick up the person cause they know EGC will kill them and if they tried to hook them, then we wouldn't have had time to save them and run out anyway. We had to leave that survivor behind, meanwhile if we had 99% the gate, we could've tried to save them.
You lose more teammates to opening gates than when you occasionally die cause of 99'd gate. Also it's dumb to willingly start a timer and put pressure on yourself and the team.
0 -
EGC was designed for survivors and put in as a bandaid to fix hostage situations. If we actually wanted it to be a threat egc would start the moment the last gen is completed and that is how it should work, but the money comes first.
1 -
I've gotten quite a few end game kills by getting a survivor stuck on wrong side of loop and EGC takes them out for me. Many last minute saves where EGC was too far along and hooked survivor along with rescuer die in or just before exit gate. I feel bad when rescuer was someone I wasn't able to catch all match and EGC kills them because they hung back to save someone, that's gotta be rough.
0 -
See the problem your facing isn't the 99% exit gate.
It's that nobody stayed with it to open it if the killer comes.
2 -
It sounds like you have bad teammates and the problem isn't really 99ing the gates. Welcome to DBD, where your fellow survivors do more harm than the killer. I'd rather have teammates who at least know what 99ing is instead of the three fully healed teammates who leave me to die on the first hook when I had literally unhooked all of them at least once throughout the trial.
2 -
no facecamp a teammates
if a killer facecamps a gate theyre just being a bit... special, i'll say
1 -
Or playing Costco Wraith. 😂
1 -
yeah actually that's valid
1 -
Ok I will 99,9% them now
2 -
your 3rd point makes sense because again it's just one minute or less, all you gotta do is get away from the area and then wait a minute and go back. Some people act as if bloodwarden erases your odds of surviving.
0 -
unless if the EGC timer is really low.
0 -
and when I play killer I hate it when all survivors do is sit at the exit gate until the very last second just to wait out that 2 minute timer. so what's the damn point.
1 -
Sure, a late bloodwarden during EGC will kill you, but for one, thats very rare, and for two, the killer will most likely play very suspiciously during egc, not downing / hanging someone on purpose
1 -
couldn't agree more. the EGC was added to stop survivors from holding the game hostage, now we've just found a new way to do it. not to mention 99 a gate gives the person who 99s it all the points not the person who opens it. Finish the job ya quitters.
1 -
In what way can 99ing the gates possibly hold the game hostage?
0 -
same argument. They created the EGC and survivors don't like it because it puts pressure on them so they delay it as long as possible. screwing over fellow survivors in points and a killer doing a job of stopping the gates from being opened. they open fast enough as it is. it just gives you the ability to open it in front of the killer, again with no threat to you or consequence.
I'm really starting to see a very large pattern that I've been trying to ignore for a long time but screw it.
Survivors want every single advantage they can get against killers. and if people don't like then oh no it's too oppressive any other way. but If they can get free moves right in front of the killer oh that's fine to hell with killers right????
I play both sides so I see the advantages that survivors can have, and some of the disadvantage to killers a lot of the situations that survivors love. There's a reason they took out the ability to 99 hooks with sabotage. because it gave survivors a very easy way to screw over killers. it's the same with 99 a door to avoid any pressure being put on you. not only that but it can screw over you're own team too.
1