Can we ban players that give up?
Seriously what is with every game someone giving up... I'd actually like to play a match without someone quitting or full on giving up. it's bad enough you get players that wont touch gens, able to lead on a chase, hook farming and just lack of knowledge all round but even putting those issues aside I have players not even attempting to play. I fully get not everyone is going to be amazing but it's meant to be red rank and players are actually meant to play the game... its ruining any kinda of fun having multiple people give up because it's a certain killer or they get out played... seriously you balance for these players??? No wonder I dont see half the killers and the games such a mess starting to think normal/average games dont exist anymore
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They can get a matchmaking ban penalty for 3 or more depending on how they quit every time in game, and it will cost to you getting depipped three pips depending on rank you are.
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Half the time people give up because their teammates are bots and make baffling, game-ending decisions. Fix matchmaking/ranking/MMR/whatever so that people actually go in the ranks they belong in, and this phenomenon would reduce.
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Quitting does yes, but it's not that harsh but as for just giving up nothing and happens... like yeah a pip loss but pips mean nothing at all and neither does rank so the only people actually getting punished are those wanting to play an actual game
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If I get a player that clearly gives up as killer I go out of my way to slug them. If you want to screw your teammates over you're either waiting those 4 minutes or enjoying a nice matchmaking cooldown. :)
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I give up, sometimes. But its never about the killer, its usually about teammates. When people go out of their way to make life hard for their team, screw them.
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Honestly I doubt mmr will work, I'm sure you'll still get high rank players that only go for unhooks due to easy points and the other categories will reward them for not doing much at all like the current one. While different I expect the same flaws unless mmr is based on chases and objectives
Yeah reports do nothing, just stupid how common this is, haven't played in weeks, jump on for the tome and so far 3 hours of 1-2 teammates giving up early, quitting or not doing anything each game...
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It's always about the teammates.
If I am the first to get hooked and my teammates are all off doing random stuff and the killer isn't camping me, and I go to 2nd hook, then yeah, I've been frustrated enough to just let myelf die. Not grabbing a teammate because you really had to finish that gen is just not cool. Accidents happen but sometimes I think the team just doesn't care. .
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If we remove bubba, spirit and freddy, sure.
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This. When I'm playing with other rank 1-3 survivors and they make the dumbest choices imaginable throughout the entire match, I willingly give myself to the killer so I can move on.
Trust that we're having as little fun as you are.
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The day we can ban stupid, then everyone can have fun games :)
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Just because you're teammates are bad doesn't give you the right to abandon them. Every other only multiplayer game that is team based will actually ban you for days, weeks or even permanently if you continuously do that. And i'm talking about games that are JUST as harsh, where one bad teammate will lose you the entire game:
CS:GO
DotA 2
LoL
Rainbow 6
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Giving up can mean a lot of things. Are you talking giving up because you saw a Spirit and went "aw hell naw"? Giving up because your galaxy brained juke at the start failed and the killer got a stretchy hit in that downed you right before a pallet? What about giving up and running to the killer because a teammate DCed at the start and you want to try again in a game you have a chance to win? Giving up a few minutes in because you have two teammates that won't do anything but tbag and urban evade in tall grass? Giving up because the oven went off and your pizza's going to burn? Giving up because all of your team is dead and you don't feel like dragging things out? Giving up so the last player has a chance to find the hatch?
I think players with a longstanding pattern of quitting matches early/suiciding on hook should be looked into and potentially penalized, but it's difficult to draw the line between an acceptable quit and an unacceptable quit. A human can pretty accurately analyze a situation and make a common sense judgement call, but a bot can't, and the game doesn't save match data besides. Also doesn't differentiate between any real life thing that forced a player away from the computer unexpectedly.
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Exactly.
So you decide to waste their time just to be petty. How brave of you.
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And what exactly gives you the info to make this judgment call? Maybe their teammates screwed THEM over, and they just want to leave.
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I'm gonna be honest, while I'm against griefing/acting in ways specifically to annoy other players in nearly every other circumstance, suiciding on hook is a cheap attempt to bypass the DC penalty for quitting a game. I see no problem in punishing players for doing it, because they're already screwing over everyone else on their team; it's not an unprovoked action. If the community wants to discourage selfish plays, great. It's not that different in my eyes than when a killer is chasing two people, the person in front drops a pallet that traps the person behind, and the killer chooses to ignore the closer player to get the sandbagger. It's vigilante justice aiming to discourage the behavior.
If the player wants to die because they have to get off the computer and do something, it doesn't matter whether they're slugged or killed ASAP. If the player wants to die so they can fish out a match against a killer they like better, they get a pseudo MM penalty to replace the one they're trying to evade.
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The vast majority of people who suicide on hook do so because their teammates are useless. When they refuse to touch gens and just cower around the map why do I care about screwing them over?
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It depends on the timing. If somebody runs up to me at the start of the game and points at a hook, they're just trying to get out of the game. I'll oblige them in case something RL came up, but take it easy on everyone else for the rest of the game. If it happens in the middle of the game, then there's a greater chance for them to have a gameplay reason to exit the game beyond "I don't like this killer" - and that's if I haven't observed strange/facepalm-worthy behavior from their teammates, since I've already scoped out the match a bit by this point. And if it's at the end, it's usually a surrender or a pity/thank-you kill. No, I don't know, but I can make decent inferences.
That said, there are a lot of people who will rage-suicide if one bad thing happens at the start of the match (like a teammate cleanses HG and they get instadowned for it, or Myers traps someone in a corner and 99s EW3), and I don't support that either. Suiciding because your teammates are all urban evading potatoes is just saving yourself an agonizing few minutes, but you've gotta confirm that they are in fact useless and didn't just get caught off guard/out of position, or you're just as bad of a teammate as they are.
In both survivor and killer games, most hook suicides I see are either "don't bother rescuing me"/"go get the hatch" type suicides, or so early on that it's difficult to imagine them as anything other than rage against a bad chase or a desire to play against a different killer.
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Do those games actually have functional ranking systems? Because if so it’s not comparable.
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You can blame the devs for some of this with the challenges that are in the tome. I'm not sure what all the challenges are right now, but I know in the past, I have loaded into many games where all three of my teammates never even start to play because they're trying to do a challenge. It's actually why I quit playing the game. I just came back two days ago after about nine months away to see if the game was any better. Spoiler alert, it's not. Oh and rank doesn't mean anything. Usually the worst teammates I have are in red and purple ranks. People think getting an escape is a win, even when they have 10k bp total and I die on my first hook with more than twice that ¯\_(ツ)_/¯
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I'm not referring to if they go down fast or mess up. Well all do that plenty. I'm talking about when I'm running Bond and Kindred and can watch them doing nothing.
I have plenty of tolerance for teammates being bad. We all have bad games. I might be frustrated, but I'm not going to hang them out to dry for that. What I won't tolerate anymore is when they won't do anything useful.
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Then I don't think we're disagreeing on anything. Teammates that aren't even trying to do anything and are just waiting in the corner of the map for everyone to die are a totally valid reason to bail a game. Odds are you're going to die on hook anyway. I just didn't quite know what you meant by useless - in the past, I've seen people use the excuse that their teammates went down too quickly in a chase for the game to be winnable, or suicide because somebody (likely accidentally) brought the killer to their gen and they went down for that.
I certainly would not slug a player asking me to kill them in a game where I can't find anyone doing gens.
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As long as they're trying I will hang in there, even if I know we've lost. If not then there's no point in staying.
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Thing is, sometimes you just have those kind of games where you have endured potato teammates for hours and then encounter the biggest potato of the night.
People giving up often have a lot of recent matches that were awful experiences. You need a pre-existing low morale for people to be that eager to give up.
So how about instead of complaining here about them ruining your specific game, how about trying something that could actually boost morale? I've had teammates in the corner about to give up with Sloppy, old Thana and 8 stacks of Dying Light, untill they found out I had 5 stacks of autodidact that fully changed the game. If you only run selfish perks and do selfish plays, the only morale you can improve is yourself. Go for selfless plays, selfless perks that can really help your teammates out. The higher team morale is, the stronger survivors as a whole can be because they can rely on each other.
Same with endgame chat. Acknowledge your opponent making good plays, even if matchmaking scewed the numbers. I faced rank 15 killers as a rank 1 survivor, and some make incredibly good decisions by leaving the chase as soon as they recognise they cannot catch me right now. Those killers still get a 4k simply because I end up having a lack of usable resources that weaker survivors already used up, let alone a lack of teammates being able to patch me up and unhook me. While I give constructive feedback to killers who dedicate 5 full gens of chasing me and end up with a 1k at best, to learn to let go of a chase if its going to take too long.
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Those games do it even in unranked games.
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They're wasting 4 other players time. ######### them. 3 survivors get an instant loss and a killer gets a very boring game.
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Considering the last time this happened (yesterday) the claudette was jumping in and out of lockers the second she saw I was playing Doc, it was pretty clear what her intentions were. I even let all the other survivors go and made sure to give them a ton of BP.
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How do you measure what a hook suicide is? Is it because they were left until second stage and then didn’t want to hit the skill checks? Is it because they were frustrated? There’s not an easy way to tell what constitutes a hook suicide.
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And most of the time it's because of the other 3 survivors, so I personally don't care about their game at that point.
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Then don't play. Make the player pool better by taking one more quitter out of it.
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