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An option to let-go during Struggle should be added

Ravio_Li
Ravio_Li Member Posts: 126
edited May 2021 in Feedback and Suggestions

There are many games I just don't want to play in, or I have a vendetta against a teammate, and I want to not let them save me, or I want to give my teammate the hatch before the killer can get to them. With how the skillchecks are, the potential to be farmed is extremely high, as it can take a long time for 2 skill checks to occur, and then pass (as spamming to fail the skillcheck actually makes it require 4, at least sometimes, maybe is a bug). Just a simple "Let go" button off probably bound to the action button (default E on PC, the dead hard button) or the drop item button (R by default on PC, not sure on controller), something not easy to accidentally press.

Comments

  • Crowman
    Crowman Member Posts: 9,692

    You already have the option to "let go", just don't hit anything during struggle and you'll die sooner.

    There shouldn't be an option to instantly die so that the killer has time to locate hatch in the situation of 2 survivors left and your teammates have an opportunity to get altruism by saving you.

  • Crowman
    Crowman Member Posts: 9,692

    Also sometimes you just need to try a hook trade if it can prevent the hooked survivor from going to the next hook state. Even if it fails, it's still extra time before that survivor would have died as they now have to be rehooked.

  • Ravio_Li
    Ravio_Li Member Posts: 126

    I know I'm being farmed because they saved me off hook before half the time, or they saved someone else and didn't have BT.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    No.

    I hate how dying early denies me stacks on some perks, but it also screws over your teammates.


    If this forum had it's way, the game would die:

    No slugging. No camping. No tunneling. No NoED. SWF with 4 meta perks on voice comms is fine. And now people want the right to throw matches. Or want the DC penalty removed. Or want to pick who the Killer player can play.


    No match would ever be played to completion unless every player was sure they'd win, and since it's a PvP game, there will always be players that lose.

  • Ravio_Li
    Ravio_Li Member Posts: 126

    Suiciding on hook you still get some BP from before you got to that point, and honestly, not a lot of them have targeted the farmers, and they won't care, they got their 1000 bp for just the unhook. And what about the other points when you want to give someone hatch, or just give up and move onto the next game.

  • Ravio_Li
    Ravio_Li Member Posts: 126

    I never said anything about slugging, camping, tunneling, NOED, as I have no problem with them as I also play Killer, I know these things have their place. I have more problems with my Solo Queue teammates than I do killers. I play this game very much solo queue. I just want to take my loss, and move on, rather than being forced to stay in a match, because Meg was trying to set a world record speedrun in Unhooks any%.

    SWF is less likely to be a sweat squad, and be a group of memers. There are very few sweat squads, and if there are, you'll learn how to deal with them over time.

  • Ravio_Li
    Ravio_Li Member Posts: 126

    While I don't entirely disagree with you, I think there is a time and place to let you let go quicker, such as so the teammate can find hatch. The killer has plenty of time to get there during the death animation if the teammate hasn't found it yet either, and with the hatch closing prioritizing/favoring killers, I occasionally want my teammate to have an advantage when they can during a late game match. It's not all me wanting to die early.