The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
BEHAVIOUR, you need to BUFF SOLO QUEUE mode
I just said on anonther post. BUFF SOLO QUEUE survivors. I´m tired of the survivors team gets demolished 85% of the times. And if killer plays a strong killer or strong addons = FATALITY for survivors. Not just victory. 4K ez pz.
U NEED TO BALANCE YOUR GAME. Is not a matter of ability. Any player (killer or survivor) should have aprox. a 50% win rate. Thats why you have a MATCHMAKING. To make close games with 50% chance of victory. And that´s definetely not happening.
MATHS DON´T LIE. It´s simple. 85%- 15%: not balance. 50%-50% = balance.
!!!BALANCE YOUR GAME!!!! So it´d be exciting for everyone to play.
Comments
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Another CLASSICAL SOLO QUEUE match!!!
And still 2 gens to repair. 85-90 % of the games like this. This game IS FAR TO BE BALANCED.
BUFF SOLO QUEUE survivor mode!
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You cant just say "buff solo q" or "fix your game" and expect the devs to do anything
Im not saying your wrong, but instead propose ideas to actually have a discussion.
For example, people whove seen me in these kinds of discussions know what my idea is already, add a communication wheel/ping system (similar to Apex), and maybe more HUD elements. This would buff Solo Q while not affecting SWF at all
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Hi, Shroompy.I wrote it on another post.
As you, I think Solo Survivor must have extra information for playing more efficiently and having a real chance. I
I had suggested every solo would have a extra perk similar to Kindred. It´s frustrating when 0 people comes to rescue or all the team comes and it´s a party for the killer. I don´t know what´d be the most fair or balanced change, but definetely they must implement something.
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I think the win rate they are aiming for is a 30-40% survival rate, given it was a survival horror game. Not that I agree with that, it's just that that's what it seems like.
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I mean, you could just run Kindred. It would let your teammates see each other when you're hooked, and it would let you know what they're doing when someone else is hooked.
Don't overcomplicate it, kindred used to be a more common perk, but for some reason people shied away from it.
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At least give us actual examples on WHY they should buff solo survivor queues, and not just say "fix it", "balance your game", "EZ 4K with strong killer", cause that has no purpose to any solution on what you're calling out.
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Of course i can take kindred, and sometimes i do. But that consums 1 perk for survivors, who could just get another perk like dead hard, self-care or something.
Solo queue play with no vission or communication. They should receive some extra information, because we play blind get demolished majority of the games.
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Maybe try changing your build? I always play solo and i'm quite succesful.
I'm personally happy with the current state of the solo Q. We got the tools to deal with everything, people just need to play smarter.
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Solo survivors lose 85% of the games. No more reasons are needed. Balance is when both sides are around of 50% win-lose rate.
i think stats of win rate talk by themselves.
I insist, I don´t have the solution. I don´t think is nerfing to killers but buffing solo survivors. I agree with Shroompy on what he said above. Solo survivors should have some more information about the teammates at least. Every solo starting with kindred, a HUD with more information, or something like the perk obssesion that allows you to see the assasin every 30 seconds (but watching your teammates for a short moment in this case), That´d be really useful to play as a team.
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This is the way the game was originally designed, you can't really be upset over your lack of information if you don't run information perks.
Use items to make up for gaps in your build, such as a map for totem hunting or a med-kit for heals. Or play chest roulette to see if you get what you need.
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Anyone knows if there are official statistics of Solo survivors and SWF win rate? I´d love to see that information.
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I´m not upsed about lack of information. I´m upset of losing 85% of the games ez vs killers on very unbalanced games.
No matter if you are good, regular or bad on a game, win rate must be around 50% to be balanced at any level.
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How do you know that was a solo trial? Unless they're all-or-mostly on PC then there's no way to tell
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I was solo, the other guy on pc I suppose was solo.....and the guys on console as u say certainly I don´t know.
What i mean on my comment is that 85% of MY solo games are like that one: survivors demolished. Not lying.
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i believe you, most of my games are the same way. but im aware not everyone has that experience. it seems you simply have bad luck - in regards to getting bad teammates
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Nah, they'd rather destroy the game entirely for us solo survivors so the only thing left really is the sweaty SWFs that make things difficult for killers.
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I see. I could consider it luck or bad luck if that wouldn´t happen 85% of the times.
I dont think is about the perks or the ability of your teammates. Because there are also better and worse killers with better and worse perks.
Best skilled survivors must be tied with top assasins, so they have a close and balanced game experience. The same with all around or low skill survivors. Everybody must have a "close" and balanced game according to his skill, so game would be an appropiate challenge. And therefore, a exciting and funny experience. And that´s how every single player should be around 50% win-loss. I play solo survivor on level 4 red rank, and survivors are destroyed 85% of the times.
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How would you buff solo queue, when a lot of the time that survivors lose it is because of bad decision making from the survivors?
You can't exactly force killers to lose games because some survivors refuse to develop proper game sense. I see plenty of potatoes in red ranks both when I play killer and survivor and I always play solo survivor. Hell sometimes I am the potato even.
Also, for there to be a 50% win rate there needs to be a proper system in place measuring players skills, which there currently isn't. They supposedly have been working on it for months now, no idea if it works since I didn't have time to play during the last test of it.
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My stats after analising my last 46 games as nowadaya level 5 survivor.
Lose rate: 78'2 %
W rate: 10'3 %
Ties: 11'5 %
Idk if game is unbalanced, mmr totally unreal or what it is. Personally, I feel like is the first option. I have heard some top streamer survivors like "The Cat Avila" pointing in that way. But that's my personal impression.
What I really know is that my team win rate is 10% and my team lose rate is 78'2 % 😯
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Yeah Matchmaking is utter ######### a good portion of games.
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That's the result of mistakes by the Survivors. Solo que is in a good place, its the teamwork that falls short of victory. No killer is op, their player was just better.
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All the games?? All the games survivors made mistakes and killers did the best performance?? That´s a big assumption and a veery quick and subjective analysis. You haven´t even considered any data.
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Solo queue is fine. But it needs more BP, grinding them as survivor is a pain in the ass.
Also why do you call escaping a win?
I have plenty on fun, BP gain and pips even while dying. Just because you getting killed doesnt mean you cant have fun and rank up like the rest of us.
Playing survivor is so much chill and relaxing compared to killer, just try not to take escaping too seriously.
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*survivors mains when they see a killer do 4k*
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The big issues with this is that Killers will always go against teams who know what they're doing if we implement this... and Survivors would always go against good Killers who are most likely playing Spirit or a top tier killer. This was a complaint with MMR.
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Solo queue is fine. Matchmaking is what needs a fix.
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Please, I beg you to check the thread i posted today with my experience on a week and 46 solo games and watch the results I had.
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Again, the issue is the ranking system and matchmaking. Solo queue isn't inherently weak.
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Suuuure. Official survival rate solo+SWF is under 50%, so solo is even much lower. Solo isn't just weak, it's unplayable.
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Stop claiming that stats are a representative of the state of something. They aren't.
For example, nurse killrates are under 50%. Would you say that she needs a buff?
As I said, ranking and matchmaking is the issue. When you're matched with players similar to your skill level, solo queue isn't any weaker than most SWF. That is to say, SWF who don't abuse their comms.
What makes it unplayable is getting teammates that have half your skill. Better ranking and matchmaking would fix this.
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Solo queue is fine. In fact SWF should be nerfed instead.
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