General Discussions

General Discussions

Small Game has to be meta

Member Posts: 3,012
edited May 2021 in General Discussions

SWF teams will not need that, i know. Because they already sharing info with each other. But for solo survivors, it is really awsome. I tried this perk for 2 days (20-25 matches)

Inner Strength + Small Game combo is really op. I never needing heal. I know how many totems left. And i am using them for heal myself. Plus bloodpoints.

And there is not end game surprise anymore for me. So many killers lost noed and they never used it because of this perk. Buff made this perk really good. I know before buff it had same power but we never knew how many totems left. That buff made it good now.

I am waiting buffs like that from devs. Buffs like that will make solo-q better. Thank you dear devs. Now please add to game "perk indicator", survivors have to see perks in lobby.

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Comments

  • Member Posts: 6,825

    The other day I cleansed all 5 totems with it and survived omg it felt so damn good what a difference.

  • Member Posts: 3,012

    SWF can be annoying but perk shower will help solos so much. They will see all perks and then they can do tactics for that. I mean 3 people has Prove Thyself, one of them can change for another perk. Or one of them has totem destroyer build, others will see that and noone will use same perks for that. I hope devs will do that. Solos need some love.

  • Member Posts: 3,012

    Yea they are really problem. Today Spirit chased me for 4 gens and i down. Then she camped me. Other guys were SWF and they left me die. I asked why you did not try help (Because they never checked killer is camping or not, after last gen they opened gate and escaped). They said "We are swf, we only cares each other."

  • Member Posts: 10,910

    Any nerf to NOED is good in my book.

  • Member Posts: 8,814
    edited May 2021

    The only use it has is as a totem counter that should be base kit. Which means I absolutely despise this stupid, moronic, lazy, solo-hating perk more than any other perk in the game except NOED, which this perk does not help to get rid of because at the point where all 5 dulls are gone all your teammates are dead.

    Edit: Not quite true, I still hate Dead Hard the most.

    Edit 2: *for me. The only use it has for me is as a totem counter.

  • Member Posts: 1,920

    I used to always run Small Game but I took a long break form the game. I was surprised to see the devs decided to gut this perk for no particular reason. It's extremely rare that I saw anyone else run that perk, and they really didn't need to remove its ability to detect traps from Hag, Trapper, and Fredward. It was nice to have against them, but it by no means broke those killers, especially Fredward. With Hag and Trapper, you didn't even know if what was going off was a totem or a trap, so you might be avoiding a safe loop entirely for no reason, playing is safe and assuming it's a trap. But as always, they keep making the game worse for solo survivors.

  • Member Posts: 977

    Could just bring a map or detectives hunch?

  • Member Posts: 78

    Are you paid by the devs? Comments like this might let them think they really did something good for solo Q.

  • Member Posts: 2,109

    paid

  • Member Posts: 4,759

    The problem with this idea is that you are endorsing their backwards way of "buffing" solo players. you make yourself and your team weaker by taking aura perks or totem perks while swf still get full meta second chance and the benefit of these perks without needing them

  • Member Posts: 6,434

    Detective’s Hunch will always trump this perk. Why? Because it actually shows you location. Which is much more important than knowing how many totems are on the map.

  • Member Posts: 715

    Killers who runs blindness Add Ons or Perks want to say hello

  • Member Posts: 2,451

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