Shadowborn/fov - and - colorblindness/deafness = making the game more accessible for every player.
The adding of colorblindness to gameplay options shows that the dbd devs care about making this game more accessible to all players around. However i believe we have a few leagues to go before we can truly call this game accessible in all shapes and forms. Namely deafness/lack of hearing, and physical disablites, along with gameplay features that should be options, in order to make even more able bodied players feel comfortable playing.
- Audio should have more options in the ingame menu, ie turning up music/turning off chase music, and notification sounds along with general gameplay. I as an adhd player, genuinely find it hard to focus on multiple sounds at once, let alone pick out sounds during gameplay. I'm not suggesting adjusting the audible distance of sound (though a player could theoretically turn up gameplay sound, and turn off music in order to hear survivors better, at that point their likely damaging their ears,) I'm suggesting allowing for the limiting of feedback surrounding us, and allowing us to fine tune what we want to hear during our gameplay experience.
- Non-audio cue's should be added for purely audio cue's - the mobile edition has factored in a few things for players without headphones which help combat deafness (aura of a heart showing terror radius, stylised directional markers showing direction of generator audio and killer audio.) These should be in the base game as an option for people disabling sound.
- Fov slider, with an altered shadowborn ( just give the perk open handed's effect/increased time on aura reading effects.) I know it provides an advantage, as it works in the form of a perk, and altering the unique gameplay balance by effectively making a perk basekit for a lot of players might seem detrimental, but at the same time a lot of players genuinely feel more comfortable with a less "squished" perspective.
- Sprint keys for survivor/crouch and other actions along these lines, should have toggles in the gameplay menu that allow for them to be "held" or "pressed" actions. ie toggle crouch, vs holding crouch or sprint. this would allow for less strain on certain players hands during gameplay, or for people with rsi/other conditions to play in a more fair enviroment to them. (ie making button pressing more comfortable.)
- An alteration of skill checks for less-able players. i know quite a few players, who cannot hit skillchecks for the life of them, and could prefer an easier method (physically/mentally speaking, not gameplay wise) - and whilst hook button mashing has been changed to skillchecks and thats an amazing all round change, having a time'd event with more warning for some players (Expecially for learning players) could make the game easier to settle into/play. this could effect gameplay balance somewhat, so i wouldn't suggest this to be easily tackleable, but it is something to keep in mind.
- All in all, i love the accessiblity changes that have been made, and i hope going foward we can adjust the game to be even more accessible all round for players with all manner of playtypes/abilites. Combating deafness, and allowing control over gameplay attributes would be amazing changes, and allowing customizable fov/feedback (hud, notifications, aura colors etc) would allow for far greater ease of play
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100% agree with all of this, especially the FOV slider. Killer feels sooooo good at 102 degrees it's wild that it's not the default FOV. I hate the fact that I have to sacrifice 1 perk slot out of 4 (another being taken up by BBQ because of the BP grind) in order to play killer without straining my eyes. I can play maybe 2 or 3 games before it starts becoming a real nuisance and I just want to play something else to give my eyes a rest. This really is the only thing I want from this game now, an FOV slider is long overdue, it'd be such a good QoL change.
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It would be nice but it took 4 years to get colorblind mode so....
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fov would be an incredible quality of life change, and im not even a personal fan of shadowborn. monitor and abuse is about as far as i would feel comfortable going normally with fov, but even then it makes the game feel so much nicer to play. its not even about the advantage, so much as that i wouldn't have to spin my mouse nearly as much to look around pinpointedly. sure the extra few bits on the edge of your vision are nice, but they don't really help much in the grand scheme.
it's just comfort.
hey man its just a friendly suggestion, and the dev's are known for taking on feedback, even if they don't always act upon it. im just getting it out there.
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It's funny you post this now, as I had two friends (who always play together) this week who bought DbD on sale and were super excited to try. All went well until one of them tried to play killer and got a severe case of motion sickness due to the very low killer FoV. They both refunded the game immediately...
And I'm sad.
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How would you balance out the fov-slider? Because stealth is a thing, and should be, in this game. An fov-slider is a heavy nerf on that (especially with color/Brightness-filters), so how do you want to balance it to keep the stealth aspect? Or do you just dont want that at all?
I mean of course it would help a lot of killers, because thats one of the few aspects that make you juke a killer in the first place.
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There would be almost no noticeable effect on stealth gameplay. The chances of the FOV mattering are incredibly small. If I saw a survivor in the corner of my screen with shadowborn, chances are I'll have spotted that survivor without it. The only thing I could see the extra FOV be noticeably good against is window teching because you can see the survivor underneath you, but you could already counter window techs by paying attention and looking behind you.
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I dont think that is true. It happens often that you turn a corner, duck down, and when the killer follows you crouchwalk back around the corner. Because the killer is in a chase with you and is already paying attention where you might have gone, and a bigger fov will help with that.
Sure, if you just pass by somewhere and spot a random survivor, that might be true. But by juking in a chase, i think it would make a difference, because shadowborn already does.
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yes to all of the above
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Window teching is kind of dead these days anyways since you cant phase through killers model during the vault animation anymore
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that's a damn shame man, im sorry to hear that :/
I believe wholeheartedly, that stealth is more reliant on line of sight, then actual fov. the only real stealth one gains from having a lowered fov, is being able to hide directly behind or to the side of a killer, which even with larger fov, you can still do. And people using shadowborn don't have a significant enough advantage to warrant it really being a perk imo. the only use case that comes for balancing to me is nurse players who use it, for players they blink on top of at high speed to get a slight advantage to knowing where a survivors turning. but then why would you use shadowborn for that slight advantage, when there are a half dozen other perks that can do double or triple what it does, even making swings far more valuable so even if you miss a hit, its less punishing (ie starstruck is infinitely more valuable then shadowborn, same with nurses calling, bbq, make your choice, infectious etc etc.)
But a player can still hide to the side/behind a killer with shadowborn. i've done it easily before. because the gained fov, perspective wise isn't actually that great.
on color/brightness filters? never said anything about brightness that would completely break stealth, but color filters im talking about aura colors and tailoring them more to the users preference much like color blindness. scratch marks being unalterable, because their tracking rather then something seen, but like an aura of a killer or survivor, changing it to blue or purple would be a neat change to color code things rather then varying shades of orange red and yellow, and occasionally white.
You can if you channel a key or map, which breaks collison. still, window teching isn't really a thing that makes sense anyways. i think it was useful for survivor and balanced in the game, but im ok with its removal.
Fov doesn't increase vertical camera nearly as much as you think it does, it only really increases it on the horizontal axis. you can still crouch walk underneath a killer with shadowborn as they round a corner. if there looking down, they'd see you, but then so would a normal killer, and most killers do to follow scratch marks for the most part anyways.
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First of, i am colorblind, and i used color filters before, and i am glad they implemented colorblind mode. And i think the colorblind mode gives less advantage than a colorfilter for normal-seeing people, thus are not that easily abused.
The brightness aspect was brough up by me because people already use them to cheat on stealth players, and a fov-change would just increase this problem, thats what i was going for.
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While I agree with your suggestions, BHvr dosent care at all about accessibility. People have asked for colorblind settings for years, and they didn't care.
It was only when our lovely Alamo said to stop bothering him about it when who I believe was an accessibility game person told people about BHvrs ######### up. Then they immediately back peddled and said "we were working on it the whole time!!!11!"
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