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Killer perk ideas
The object of this thread is so individuals can start to post their own perk ideas they would like to see in the game from the killer side. Keeping with this I'll go first.
Chattering teeth
The instant you down a survivor other survivors will be revealed to you within a 5/10/15 meter range.
3/4/5 seconds
This Marks the 1st I want to see how far this can go
Comments
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I just posted my idea in general discussion but
A perk that hinders the survivors FOV when inside the killers TR0 -
Here are some ideas
Bloodthirsty.
The excitement to hunt your prey makes you stronger.
While chasing survivors, Bloodlust fills 25%/50%/75% faster. Bloodlust is not lost when breaking a pallet.Discourage
You know how to make a mess.
When you damage a generator, the regression is increased by 25%/50%/75%.Deceive
The naiveness of survivors amuse you.
When a Hex Totem is broken, the effect of the Hex stays active for 60/90/120 seconds.
Requires a Hex perk.Hex:The Seer
Unlocks potential in one's Aura-reading ability.
Hitting a survivor while the Hex Totem is active reveal the hit survivor's aura indefinitely.
This effect applies to the last 2/3/4 Survivors hit.
The Hex effects persist as long as the related Hex Totem is standing.0 -
insanity
not even you can recognize your thoughts
when a generator is done gain a 59% movement speed for 10/15/20 seconds and all survivors are exposed BUT your controls will alternate randomly
the ultimate high risk high reward perk like those mushrooms from earthbound1 -
Beautiful
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Unnamed_Freak said:
Hex:The Seer
Unlocks potential in one's Aura-reading ability.
Hitting a survivor while the Hex Totem is active reveal the hit survivor's aura indefinitely.
This effect applies to the last 2/3/4 Survivors hit.
The Hex effects persist as long as the related Hex Totem is standing.0 -
Survivor Soup:
Increased lunge attack while in bloodlust.
Bloodlust takes 50% longer to charge
50% increased bloodpoints in the chase category0