http://dbd.game/killswitch
There’s Still No FOV Slider, For Some Reason...
Still no FOV slider almost 5 years in for some reason.
This is a basic accessibility option, and prevent people such as myself from having motion sickness or headaches just from playing a match or two as killer.
The amount of random clutter on maps like Father Campbell’s Chapel and Autohaven that killer run into and get stuck on because it’s out of their extremely tiny FOV is also extremely aggravating.
Please add an FOV option and replace Shadowborn so people aren’t forced to use it to play killer.
Anticipated Arguments:
“Higher FOV eliminates survivor jukes like corner hiding, window techs, and spins.”
No, it doesn’t. It’ll be harder, but not impossible. Strats like these aren’t really essential to the gameplay anyways, and survivors still have many juking options.
”Don’t play killer.”
Or just increase the base FOV and more people would play killer.
”Killer FOV needs to be low or they would have too much information.”
Shadowborn exists and no one uses it unless they physically need to. Please don’t make the “Shadowborn OP” argument.
Comments
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Lots of people use shadowborn...
Huntress, Nurse, Hillbilly and Trickster players for example.
I doubt the devs will ever go back on their decision to have a fixed FOV, so my advice would be to move on unfortunately.
Use shadowborn if you really hate the FOV.
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Killers are supposed to have fixed FOV's. Thats why perks like Shadowborn and M&A exist
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Okay… colorblind mode is the most basic accessibility mode and we just got it. It took its time (and that was definitely too long) but we did finally get it.
they have stated year 5 will have more settings and accessibility options. Seen by struggle change.
FOV was obviously used in its current state for balancing and overall Gamestyle from the very beginning as you can see with Shadowborn, so it’s not as easy to just implement a slider into the game, it needs rebalancing.
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Did you seriously just use the argument I put in the post?
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The fixed FOV is part of the balance for this asymmetrical game.
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I can't believe people defend the horrible default FOV of killers in this game.
Even an ACTUAL competitive game like Counter Strike that never let you change the FOV, still has it big enough so that people don't get motion sickness.
Every argument against higher FOV is just dumb. It feels like some people have only played DBD in their life and nothing else.
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That's a different argument from what's being discussed here.
A bigger fixed FOV might be something to consider and they could tweak the Killer's accordingly for balance purposes.
A slider FOV is an instant no.
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If you’re on PC, you can use stretched res on killer and it basically does the same thing. There’s no guarantee the devs won’t remove it from the game down the line but it isn’t bannable as far as I know.
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Except this is not Counter-Strike. It's DBD, and it relies on it's FOV being a set thing.
To use your own comment: It's like you can't understand that this game uses its FOV as a gameplay mechanic, unlike Counter-Strike.
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The FOV for killer is doodoo and needs to be changed. idc about survivor this or killer that, the current FOV hurts my head and im sure it bothers other people physically as well, this is unacceptable. No one is asking for advantages they just want to comfortably play without it being physically painful. Shadowborn is clearly not op so I see no reason why it cannot be made the new base kit FOV and just change the perk to do something totally new.
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The killer's small fov is a deliberate design decision, as they are supposed to have a sort-of tunnel vision. It's also a balancing choice, allowing survivors to hide in their peripheral vision without getting seen.
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I dont even think many people want it to stay the way it is for ever. It’s just a fact that this game was built with this fixed FOV in mind and it’s not easily changeable. Doesn’t mean it shouldn’t be changed later on, but that it will take some work and time put into it.
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Obviously it provides an advantage, however it’s not a huge game changing advantage. It’s only an advantage compared to now. If other games had awful FOVs and had perks that increased it, it’d be seen as a bandaid. It’s better than not having obviously, but low FOV does not have a huge stake in balance in DBD.
Are you really making the argument that non-important juke strats, which are still possible, are more important than accessibility? This is legit the exact argument that people had against colorblind settings.
I sit far enough away to be able to see vital info and I’m on console so no settings.
FOV is still not that important to DBD. Again, there’s a reason why Shadowborn is not used often and Monitor isn’t used for the FOV, because FOV is not largely important. Shadowborn basekit would be fine.
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I think the Devs have said that they're looking into addressing motion sickness in the future. I doubt that it'll be with an FOV slider, because nobody would use anything but the largest FOV. Hopefully they'll be able to implement a motion sickness mode that can accommodate those who face simulator sickness. (I know what it's like, because certain games will make me physically ill if I play them for more than 20 minutes, though DBD is not one of them.)
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Time and work = change Shadowborn and add to base game.
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How is FOV slider and instant no? Just make current Shadowborn the max setting and current FOV the minimum.
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The fixed FOV is still trash and isn’t that important in terms of balance. Survivors still can loop the killer just as well with and without Shadowborn.
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This is... not a good argument lol.
Tunnel vision for what exactly? The hORRor aEthStetIc?
Survivors have many options to hide from the killer that don’t involve hiding directly in their faces. If they need to resort to that then they probably made many mistakes.
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You keep saying it’s tied to balance and then not addressing how important it actually is. Yeah, killers can see a bit more stuff, but it’s still not that important.
FOV slider does not mean or imply that the FOV must exceed what Shadowborn is already and I don’t know where you got that idea.
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The devs (and many players) seem to have a different opinion on the FoV in this game than you. you realize your point of view is not the one and only right one? Just because you think it doesn’t affect gameplay doesn’t mean that is the only true way of judging this.
they are addressing accessibility options. And they are known to be generally slow to introduce changes. Your attitude doesn’t make things faster. Be more reasonable. Chances are they are currently working on on some kind of solution anyways. Let your voice be heard, but don’t be so disrespectful in doing so.
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The only reason colorblind settings are in the game right now is because players started having an attitude after Almo’s comments lol.
I’ve been talking about FOV in this game for like 2 years and still no change. I’m aware that the devs don’t read all my posts but there are a bunch of people who’ve commented on the matter with radio silence from the devs.
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Okay you are delusional and only see what you want to see it seems.
they have actually talked about wanting to add colorblind mode some time before that incident. And they definitely didn’t just implement the mode in such a short time :D
they are working on multiple things at the same time and they are known to talk about stuff just shortly before introducing it to live (yeah I know there are obvious exceptions and stuff they already talked about that didn’t even make it in yet, but not in the scope of such an accessibility option afaik).
and just to be clear: communication is something they definitely need to improve and they have shown they are willing to do so recently as well (OoO).
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That is the intended design.
Survivors have better awareness provided by 3rd person view and more restricted movement, having to control momentum.
Killers have restricted FOV in 1st person while keeping better movement deploying full speed no matter the direction.
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Apparently you cannot read between the lines and I need to spell it out for you. FOV should not be a perk, the fact they made it a perk means that it isn't overpowered giving killers a better FOV. I'm sure you will still argue with what I just said though.
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It's to prevent people from getting a hardware advantage. It's a casual game, the last thing it needs is that class of player.
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Huh?
Don’t think you got the point of the topic.
Shadowborn base kit still wouldn’t kill jukes. It’d make the current way they’re pulled off harder, sure, but if it became base kit, players would just need to adjust their positioning in order to have a better chance to pull it off.
Meanwhile, requiring people to use a bandaid makes the game less enjoyable and gives less options for the poor FOV that can be fixed. Again, if survivors need to rely on the FOV of killers being bad, they’re probably doing something wrong.
If balance was 100% on a scale, changing killer FOV would make killers 1% more powerful. The difference between current killer FOV and Shadowborn is not as large of a change as you suggest.
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Shadowborn is definitely a trash perk and is not that helpful if you’re a good Nurse or killer in general. just follow the scratch marks.
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Also, to come back to this, considering SWFs get basically every single aura reading perk for free just by being on comms, I’m not sure what your argument is here? Not saying “SWF OP!!!!” but this is a weak point.
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This point is also very, very wrong. I mentioned this in the original post, but the low FOV also hinders killers because they aren’t able to see the random clutter scattered throughout the map for no reason without looking down, which can get them stuck and lose them chases.
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Read the first part of my comment again.
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If I really need help following scratch marks through corn I’d just use Predator (LOL). Shadowborn does not help that much through corn, and the corn needs to be toned down anyways.
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This is a casual game for everyone to enjoy. Adding an FoV slider would make people automatically put it to the highest they can, limited only by their hardware, because FoV is one of the most important things in this game. Which would mean that you get the rich snobs lording it over everyone else and having an unfair advantage like they do in other games.
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If FOV is increased, survivors would be forced to adjust their positioning in order to pull off their jukes... there’s nothing to disagree with, it’s just them having to change the method of execution. The aren’t going to be doing spins in the same way, so while it could be harder, it still would not be impossible.
Not sure I follow on the hardware part.
If there was an FOV slider in which the max was just current Shadowborn, I don’t see how the hardware part comes into play when everyone would have the same limit.
Also, the casual game part kinda directly contrasts with everyone else’s strict adherence to FOV being part of DBD’s balance argument, because if people truly saw it as just a casual game, then no one would have a problem with something as minuscule as the FOV.
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Have you ever seen someone on console using Shadowborn? It's not pretty.
And no, it doesnt, casual games need to be balanced which is exactly why there is no FoV slider and you have to use a valuable perk slot to get an advantage.
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You're right, just like everything else bhvr does they got the FOV right on the first try! What a fantastic argument, of course you should be able to run right up and touch the killer's hitbox so you vanish off his screen, naturally that is a "tech" and not just abusing a FOV that is worse than the original doom fov.
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I guess this won't ever happen though. The devs want killers to have as many unnecessary disadvantages as possible.
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The killer's tunnel vision is a balance mechanic to allow survivors to hide more easily and make it impossible to angle the killer's camera in ways in which you can detect survivors over line of sight blockers, like survivors can do with their camera when facing a killer.
That's the general, official reason the devs gave for why the killer fov is so small. It's not just about hiding in the killer's face.
You asked for the reason there's no fov slider after 5 years: this is the answer. Deal with it.
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I've played every CS enough messing with different resolutions and never really had major issues, but yeah, they don't give you a huge FOV so i can see why some people still can't stand that.
They still let you do some things in the console though like modifying your viewmodel.
Consider that i'm a Quake guy and i'm quite sensitive to these things.
That being said, the default FOV of killers is just way too low. I don't necessarily want Shadowborn tier 3 base, but at the bare minimum it should be increased from 87 to like 95
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I literally play on console what is your point?
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They’re already unreliable against decent killers who see it coming...
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A majority of LOS blockers in the game are already tall enough to make this a non issue.
This is still a bad argument.
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increasing killer fov would obviously have balance implications. however, i think the benefits far outweigh the costs. the claim that strategies like "window techs" add depth that is otherwise lacking at higher levels of gameplay is flawed imo, as i find that the vast majority of experienced killers are able to look down after a vault, making the tech useless. also, these techniques are harder to pull off against killers with a much lower pov, and i haven't seen any complaints about how low pov killers lack depth in counterplay because of said pov.
overall, what seems more important? survivors don't have slightly more difficulty pulling off situational strategies against inexperienced players, or increase the fov and greatly improve comfort and accessibility for all killer players?
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We're all aware it was a specific decision to do this. They also made specific decisions on many stupid things in the game some that have since been changed some that haven't been changed just because something was deliberate does not mean that it should stay. FOV in its current state is idiotic and makes killer very uncomfortable for some people, physically uncomfortable for some how is that ok because "balance". The game already has a killer shortage and stupid things like this are why.
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What other First Person games have FOV sliders? Shadowborn and M&A give a clear advantage for killers and also effect core gameplay for survivors as well. Not sure if you realize it, but Killers that run Shadowborn and M&A also have different Flashlight Blind zones.
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I'll just point out that higher FOV gives me motion sickness. Some people get sick at higher FOV, some at lower. Higher FOV is clearly a gameplay advantage, so this remains a difficult issue.
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I wouldn't bring that last point regarding balance otherwise people could use the same point against swf being able to use coms which only give an edge for one side.
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That's a completely separate issue. Some people simply can't run the game at ultra settings due to their pc not being great.
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I mean people can just stretch their res and get a better fov anyway on pc. So not like a fov slider would change much
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Higher FOV is clearly a gameplay advantage
Yeah.
By the way, the changeable aspect ratio gives the player a cleary gameplay advantage, right?
Is your team aware of it? Any plans to fix it?
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IT can't possibly be big enough to matter Almost, considering nearly every game in existence has an fov slider
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