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Keys are Goddamn Ridiculous (TL;DR at bottom)

Wiitab360
Wiitab360 Member Posts: 105
edited May 2021 in Feedback and Suggestions

I'm not sure if they buffed chests or anything recently, but the amount of keys / hatch escapes I've had in the last month or so have been outlandish. For context, I took a break from the game shortly after Blight came out and only recently started playing regularly again, which meant that I started at Rank 20. Naturally, I started to make my way back up the ranks (I had been ~Rank 4 before the hiatus) and I noticed that once I got to green ranks, the matchmaking was not being very fair at all. I was getting full red rank sfw at rank 10, but that's a different issue. Many of these games have involved one or more of the survivors bringing keys, or finding them in chests.

Example A:

keycensored1.jpg


I was trying out the trickster as I had just gotten him with shards and levelled him up a bit. Decided to bring some meta perks because I heard he was, for the most part, a subpar killer. Ultimately, I got a few hooks but no sacrifices, and the survivors finished all the gens. Naturally, I started patrolling the gates, but never saw any scratch marks. So, I start widening my search to see if they're hiding somewhere nearby, healing, etc. when suddenly the hatch icon appears in the corner and all four of them escape at once. How exactly am I supposed to combat this? I can't exactly just leave the gates to search for the hatch, because then they're just going to open the gates and get out anyways, and I shouldn't have to go out of my way to find it when it's not even open in the first place, but fine. Whatever. I should've realized they brought a key when loading in right? Then I would've been able to adjust accordingly? That brings me to...

Example B:

keycensored2.jpg


I had some Nurse challenges from the archives left over so I decided to work on those, not even three games later. Now, my Nurse is only level 35, so I had to work with what I had, but I made extra sure to notice if any of them brought a key. As you can see, none of them did, and one of them even brought a Hawkins offering. They got the first couple gens done relatively quickly, but I managed to sacrifice one of them, and they also three genned themselves. Luckily, they seemed to be attempting to commit to the three gen instead of hiding, so I stuck to chasing them off the generators (two of which were close to being done) and I failed to notice that one of them wasn't showing up. So there I am, chasing one of the ones trying to work on a gen, when they run up to their two other friends standing around the hatch, and they all leave. They had gotten a key from a chest. Again, what should I have done here instead? Let them finish the generators? Hunted down the third guy? Should I have brought Franklin's Demise regardless of if they brought a key into the match or not?

Now, you might say that finding keys is a rare occurrence, but apparently, this is not even close to the truth. Of the last 30 games I've played (I've slowly climbed to rank 4) I would estimate that that at least one survivor brings in a key a third of the time, and they find a key in a chest another third of the time. Maybe half of these key-based matches involve at least two survivors escaping through the hatch.

In conclusion, keys are severely overpowered items that oftentimes cannot be played around or require an overhaul of your usual strategy to even stand a chance. They're way too commonly found in chests, even without a looting build, and their power only multiplies within a SFW, which is how most people play at purple and red ranks. Keys need a severe nerf, rework, or they should just outright be removed from the game. The hatch is also an outdated mechanic that needs to be reworked. And on a (semi) unrelated note, matchmaking is still broken and SFW makes that problem even worse.

TL;DR: Keys are broken gamechangers and are way too easily found within chests with little to no counters, especially when used within a SFW.

Post edited by Mandy on

Comments

  • Wiitab360
    Wiitab360 Member Posts: 105

    bump

  • latinfla4
    latinfla4 Member Posts: 2,119

    A key nerf is supposedly coming but I doubt it

  • DecisiveDwight
    DecisiveDwight Member Posts: 593

    Ah yes another killer complaining about keys however I do agree chest seem to be spitting out keys more often I don't run plunderers for this reason but keys are getting a nerf so you know the person might just be using their stack of keys before they're made useless

  • MrPsych
    MrPsych Member Posts: 282

    Last update had chests have a much higher chance to give very rare items so keys were common as all heck to find. But last patch have fixed this issue so item rarity should be back the way it was.

    Last patch I had survivors escape with keys like 1 match out of 4, now it's appropriately much rarer again.

  • wxnickxw
    wxnickxw Member Posts: 740

    I asked if survivors would ask for keys to be chabged if killers would ask for camping to be changed to be unviable. The discussion barley even touched on hiw to change keys becuase killer mains were so opposed to the idea if loosing camping. Would you give up camping if it meant keys would be nerfed hard?(I liked the idea of it taking uninterrupted time to open kind-of like a totem but any suggestion's welcome)

  • Wiitab360
    Wiitab360 Member Posts: 105

    I'd say camping's already pretty unreliable - you're only securing one kill with that, and smart survivors will just do the objective while you're standing at the hook like a dumbass. The only times camping works is when all of the other survivors are altruistic to the point of stupidity or during EGC in which case I'd say it's viable and fair for the most part.

    I like the idea of making it so keys take time to open the hatch. Another way they could rework them is so that only the person with the key can go through, after which then the hatch closes again. Maybe only the ultra rare key could leave it open, or maybe it could be with an add-on.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    you aren't running franklins in a single build?

  • fr0sty1223
    fr0sty1223 Member Posts: 313

    Keys are a double edged sword unfortunately. Yes they are op but at the same time they are the single best counter to tunneling/camping and nurse/spirit whom the devs still refuse to nerf. Keys will remain the same as long as those things do I’m afraid

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    Might want to edit your post to remove player names before this gets deleted...

  • Tsulan
    Tsulan Member Posts: 15,093

    Tunneling and camping have been already adressed several times. Nurse is only a former shadow of herself. With her bugs, half her blinks don´t work properly. Spirit isn´t overperforming according to the dev stats.

  • fr0sty1223
    fr0sty1223 Member Posts: 313

    Dosent change the fact that not survivor player likes to play against any of those things just like no killer likes playing against keys. As I said it goes both ways unfortunately and the devs are probably very hesitant to nerf the thing killers hate without touch any of the things survivors hate

  • Tsulan
    Tsulan Member Posts: 15,093

    The devs aren´t hesitant to nerf things survivors hate. Those things usually get nerfed pretty quickly.

    BT was just buffed to help survivors against camping and i expect further buffs to the perk.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    What really pisses me off is that opening the hatch is INSTANT meaning if you're chasing them and they head for the hatch they will escape by hatch 100% of the time.


    No animation to open unlike chests and gates.


    it's so ######### stupid there is zero counterplay to this. I lost so many games because survivors opened the hatch IN MY FACE while I was chasing them and there is literally nothing I can do about it.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109
    edited May 2021

    We already lost moris why should we lose camping too? That's stupid. Let's just let SWF have a 100% win rate while we are at it.


    Mori nerf should have came the same day as key nerf and it's ######### stupid moris got nerfed first.

  • GerryJones
    GerryJones Member Posts: 8

    This is the biggest issue. Unless you're the last person alive and the hatch is already open you shouldn't be able to just instantly leave with no counter, especially when you go into a game with the sole intention of not finishing all of the gens, as if that was even a difficult task 90% of the time.

  • RaSavage42
    RaSavage42 Member Posts: 5,735

    The hatch should only spawn when all gens are done or last survivor...

    Also adding time to open the hatch- 2.5 seconds uninterrupted (same as hooks)

    And starting EGC when all gens are done- Cause this 99% the exit gates thing is getting old (IMO) and it Feels Survivor sided seeing that they can 99% a gate to get the last save (IMO)

  • Kumakx
    Kumakx Member Posts: 262

    Keys nerf/rework is coming, just give them like 2 more years or somthing :)

    At very least i want channeling (unlocking) time, so you cant just hop in the hatch in killers face. Key would break in progress (into green one) and hatch would remain open for 30s (maybe 10?) then it closes (no EGC) OR untill first survivor hops in, then it closes without engaging EGC.

  • wxnickxw
    wxnickxw Member Posts: 740

    Haha there it is. No don't fix x they already fixed so its not fair. As though the devs havento keep a list. OK we fixed ds now we can finally fix a killer issue or hey we fixed mories now a survivor ones up

    I'm curious if anyone kept a talley of who gets more nerfs survivors.


    The real funny part though is if you do want one for one that's really what I proposed in the first place one Killer and one survivor. As another fun question If the next nerf is to survivors will you be opposed at that point to fixing keys beciase you know that wouldnt be fair to survivors to get two on row?

  • latinfla4
    latinfla4 Member Posts: 2,119

    Those are all excellent suggestions but yeah a key nerf won't happen for a year I bet if it does🤣

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    the equivilent nerf to keys were moris.


    that's a fair 1/1 balance nerf.


    nerfing moris + camping just to nerf keys is ######### stupid. How is that fair? Oh wait this is a survivor sided game of course it's fair.

  • wxnickxw
    wxnickxw Member Posts: 740

    Funny I thought the last nerf effected survivors, but in all fairness I don't keep a running Talley so I could be wrong.

    Does that mean that if the next nerf effects survivors you will jo longer be in favor of fixing keys since then it would not be 1/1 but 2/1? Or is the needing to keep things equal in your book only when it comes to things you want?

  • Tsulan
    Tsulan Member Posts: 15,093

    Oh i´m not the one with a broken mouse. Its usually the nurses i play against. Little to no threat.

    But sure, if you say she is still S tier, despite having the lowest kill rate...

  • Tsulan
    Tsulan Member Posts: 15,093

    Which wasn´t an issue before her nerf. All the nurse mains suddenly vanished. People that spend 1k hours to master her, didn´t adapted to her changes? Because its really hard to find a good nurse right now. Anyway, thats a discussion for another thread.

    Back to the topic: in order to balance keys, the hatch needs to go. Use keys for aura reading but completely remove the hatch.

  • Seraphor
    Seraphor Member Posts: 9,436
    edited May 2021

    Keys were "nerfed" from opening the hatch from 30 seconds, to 10 seconds.

    In practice, this does absolutely nothing, because you either coordinate with the other survivors to all jump in the hatch together anyway, or you're using it in a chase and the killer closes it instantly anyway.

    So no, the last nerf didn't affect survivors. At all. Keys are just as bad as they've always been. Enabling survivors to bypass any and all remaining objectives, which could be as many as 2 whole generators and the exit gates for 2 survivors, or the final generator and the exit gate for 3 survivors, or even enable all survivors to bypass opening the exit gates.


    Mori's on the other hand were nerfed from bypassing a hook state, to... not bypassing a hook state. Now they're just a fancy animation that gets you less BP than a hook.

  • wxnickxw
    wxnickxw Member Posts: 740

    Like I said I don't keep a Talley of needs so you could be right, I was didn't even think of then20nsecond change to be honest, but if that was the last nerf made my bad. It still feels like there were other nerfs since then to me for some reason though

  • Tsulan
    Tsulan Member Posts: 15,093

    What i don´t understand is, that we got the hatch offerings after they announced that they would rework keys. It makes no sense. Because the offerings + a key = ez escape.

    Keys (and the addons) should get a buff, IF they remove the hatch. The 5 gens complete option would make it impossible for endgame killers/builds. They would have to protect 3 points on the map. Closing the hatch instantly after each key could work, but only if opening the hatch would take a few seconds. Opening the hatch mid chase never made sense to me. The survivor is supposed to insert to get down, insert the key, open the hatch all while mid chase?

  • Seraphor
    Seraphor Member Posts: 9,436

    I don't think keys are actually the problem anyway. It's hatch spawn conditions.

    The whole "hatch spawns when the number of gens completed equals survivors +1" thing is the problem, because it enables a hatch escape while there are still objectives left to complete.

    It's these scenarios where hatch escapes are the most problematic, because the killer is occupied by guarding those remaining objectives, and is powerless to prevent the hatch escape, if they even know where it is yet.

    If it was limited to just spawning:

    1. When only a single survivor remains in the trial.
    2. When all five generators are repaired.

    Then hatch escapes would be mostly fine as they are.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    Moris end the game early.


    Keys end the game early.


    Camping is a legit strategy.


    So we nerfing a legit strategy just to nerf a broken mechanic that ends the game early? Yeah that's fair.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    Yeah the only thing that nerf did was now survivors have 10 seconds to tbag you instead of 30.


    wow thanks BHVR for limiting how long they can tbag me.

  • wxnickxw
    wxnickxw Member Posts: 740

    I'm not seeing hiw a key build strategy is any more or less legit than a camping strategy, both are in the game.

    The only difference is while both are annoying one completely removes the ability of one player to do anything while he counts down to his death and start o fhe next match, the other makes the next match start right away

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    So you want to nerf spirit, so she's not 5th anymore.. and then what? You'll target whoever's in the other 4 spots.. so those 4 will go down.. making the other ones higher effective killers.. then request nerfs for those as well! Just shut up and git gud, seriously.

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    True, I see your point. And I prefer to have killers not too overpowered because it makes it no fun to play against them, but they don't need to be nerfed to the ground either. But yeah, balancing the game is something I'm glad I don't have to do, I just play it and that's fine with me.

  • Nathan13
    Nathan13 Member Posts: 6,983

    i'll never understand why we have opening chest and gate animations but not hatch?? I don't care if all gens are done or not the fact that you can't stop survivors from doing that is ridiculous.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    The main argument is "the survivors have to find the hatch" so that's why there is no open animation.


    Despite the fact they have maps and offerings and I think a perk to help them out.


    Killers finding the hatch, now that's hard. So what's the excuse?


    I don't think survivors deserve a free win because they accidentally found a closed hatch