Lockers and flashlight saves
So this might just be me, but recently I have run up against a tactic employed by high-skill SWFs where a survivor who is about to go down will jump into a locker and if you pull them out a second survivor will blind you during the animation to trigger a drop.
While incredibly rare to go against, this seems broken to me. There isn't really counter-play (i might be wrong). The survivor is happy to sit in the locker while one or two of thier mates do gens, if you go after the healthy flashlight survivor the other survivor will obviously leave.
Often they are running multiple flashlights so you can't even focus down the one survivor.
My opinion is I am facing a locker, I should not be able to be blinded during the animation.
Thanks.
Comments
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They worked hard for that save, and if you know it's going to happen; don't open the locker.
Just walk away, or chase the flashlight holder. They can't always set up such an event and, as the predator, it's up to you to pick the time and place where you snap your jaws. If you let the prey decide; they will always pick a place that favors them.
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Slugging is the counter because in order for that to work multiple survivors are off gens and one has to be nearby for it to work , or if you aren't the slugging type run Franklin's on hag and trap their items when they drop then
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I really think you are underestimating the strength of this tactic. When I have experienced it, it is a full swf running OoO (perfect information). Every down is hard won, they can prevent downs by jumping in a locker. If you go for the grab, you lose. If go after the new guy, it is a fresh chase with the strong possibility they will use the same tactic.
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Yes, multiple are off gens but it isnt a problem as they always have one doing a gen. You can't slug a person in the locker, so I don't see how that works and slugging an SWF is always a questionable strategy.
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If the survivor hops in a locker and you know a flashlight is nearby slug the flashlighter and it will force the one out of a locker or you can pull him out if he's dumb enough to stay in there
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Not really, feint the locker open by standing right in front of it, then attack the rescuer, same tactic when dealing with people who do flashlight saves. Survivors become 40% less altruistic when injured, because it's bad for them and the smarter ones will know it's a liability for the entire team if they go down.
OoO was also nerfed, if you recall.
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They do not need to be that close for the flashlight save. Have you experienced this tactic yet as part of a planned strategy or are you just game theorizing? I've experienced it three times and could not mind game it. They either played yoyo with me ( I run to hit the flashlight player he runs away other guy jumps out, if I turn back he jumps back in if it isnt safe to keep running) or they successfully blinded me or I just drop the chase.
I do hold out the possibility that you are just that much better at dealing with this very specific and rare issue. It just feels like you are employing the normal flashlight strategy, which works well with a slugging where you can control the direction you are looking in or face a wall, but didn't work at all in this case.
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Answer is no I just hate being flashlight blinded from the side.
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