######### is going on with decisive strike?
Why is my decisive strike not going off after I get unhooked if I'm within killer's range, and why is it stopping before the time is up? Has anyone else experienced this?
With all the TOXIC killers in this game, this is a STAPLE perk, and it is NEEDED. So I NEED it to work.
Comments
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You need to read the perk again. It got nerfed several patches ago.
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It got nerfed, DS disable whenever you do a certain action
Do action = no tunnel = DS gets disabled
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You're not being tunneled if you have time to do a gen or cleanse a totem. DS was never meant to provide you immunity to the killer for a minute, it was supposed to be a shield against people chasing you off the hook. People using DS as a shield to do objectives in the killer's face without retaliation were too common of a problem, so the perk got nerfed.
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it deactivates when you're not being tunneled
or do you mean it's just deactivating at random?
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I know what decisive strike is for. I did not know about the stupid nerfing for certain actions. Thanks to those people that gave me the objective answer.
Post edited by Rizzo on2 -
If there is a situation where 2 of us are being basement camped and someone can come grab one of us, DS was used previously as a way of getting the other one off and still getting away. They essentially made it useless. Now it's VERY VERY situational.
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If you need a perk to play as survivor, then you should probably improve your gameplay.
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DS now deactivates if you:
- Work on a gen
- Unhook another survivor
- Heal yourself or others
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Oh I never said I NEED it to survive. I'm saying the increasing number of toxic killers makes the perk a staple in the game.
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When you dont have 60 seconds of doing what ever you want, when ever want, where ever you want anymore.
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It's not useless. It does exactly what it's supposed to do, nothing more. It was abused heavily which is why it was nerfed.
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Mhm. I saw. So I'm not taking DS anymore. Might as well nerf self-care next. "Upon starting the use of self-care, if you attempt to heal yourself, self-care will deactivate for the rest of the game." I SEE IT COMING!
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"With all the TOXIC killers in this game, this is a STAPLE perk, and it is NEEDED..."
This here suggests otherwise. So why exactly do you "need" it?
And no, as someone who also plays a lot of survivor you most certainly do not need this perk. I didn't even run it before it got nerfed.
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Oh I already removed it :D I don't need to use it every game, obviously, but some games where the killer is extra toxic, which im sure you're aware of what that's like.. You might be one of them, it's needed.
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I don’t think it’s that big of a deal. If you anticipate being tunnelled (it’s usually easy to tell when it’s coming), just don’t jump on a gen or go for altruistic plays your teammates could do instead. They made it a purely defensive perk instead of people being able to use it aggressively, which I think was a fair change.
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self care was already garbage anyways, i don't think anyone but blendettes would genuinely care if that actually happened
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Are you suggesting that any killer who makes you use DS (is tunneling or tunnels) is toxic?
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With all the TOXIC killers in this game, this is a STAPLE perk, and it is NEEDED. So I NEED it to work.
Oh shush up obvious killer player. I know what decisive strike is for. I did not know about the stupid nerfing for certain actions.
No one cares about your feelings.
It's funny when someone talks about toxic, with such an aggressive mood.
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Yeah, sure. I have equal time on both sides. As survivor, I never ran it outside of adept Laurie - I prefer BT for anti-tunnel scenarios. As killer, I never tunneled intentionally, always gave survivors a grace period if they got unhooked in front of my face or I ran into them while they were trying to get away from the hook, and I would constantly get whacked with it anyway. Players would do gens in front of my face or get in the way of my chases or jump into lockers to taunt me. The change is a godsend. It's still useful against tunneling while preventing survivors from spiting the killer unless they commit to being useless for 60 seconds, and you no longer have to keep a mental timer on every survivor for when you're allowed to pick them up.
I didn't directly answer your question because someone already did. I explained to you why the perk was nerfed. Your bias was made painfully obvious from the start and you shouldn't be surprised you get answers in kind.
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why would you go for the unhook while injured? If the rescuer has BT you could easily get away or hell, do the thing you just described.
Also, old DS allowed you to...
-Repair gens without the killer being able to do anything for 60 seconds
-Get a free heal
-Make the killer lose any and all map pressure they may have
-Literally become invincible for 60 seconds by going into a locker
-Guarantee an escape if the killer catches you near an open exit gate (which it still does)
But this is all off topic from your main point anyway. So why don't you answer my question? Is DS deactivating when you're doing actions or just randomly?
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It got nerfed a while back to make it more balanced.
It'll disable if you work on a gen, heal someone, sabo a hook, cleanse a totem, unhook someone ect ect
It's only gonna work if you are actually being tunneled. I've not had too much of an issue proc'ing it.
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If there is a situation where 2 of you are being camping in the basement, that is on you. The best play for the killer there is to camp.
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They didn't nerf the perk, they only fixed it.
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You do realize this isn’t fair when some killers do camp out of refusing to improve how to play the game right?
Like, I get OP isn’t very educated on the changes but lets not pretend killers are always camping because it’s a “strat”.
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I'm going to chime in on this, but only briefly. It appears the original poster's PRIMARY use for the Perk was to do objectives or make rescues in the Killer's face. If removing it is now his/her first reaction to the change, then Tunneling was never really the concern. To a large degree, we have heard all of this before, and I'm sure we will hear it again. Tunneling was always the EXCUSE certain Players used as an argument against changing DS and their complaint after DS was changed, but is CLEAR now that Tunneling was always a red herring. This confirms the change to the Perk was the right thing to do. If you want DS to discourage (note I said discourage not stop) the Killer from going right for the same person, take the Perk. You should still WANT your teammates to perform safe rescues whenever possible, and be ready to take protection hits and/or a hook for you.
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If there are two people in the basement, you'd be kinda throwing NOT to proxy.
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Right. What I am arguing is the irony that survivors "need a perk" when the killer can force a snowball by proxy camping which is reduced to you like easy kills if you have to choose that method of killing survivors.
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Ah, I see.
I suppose it comes down to the idea that two Survivors should NOT be hooked in basement together.
Even with great perks/skill, that's a really bad situation.
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Complains about "toxicity."
Tells an "obvious killer player" nobody cares about their feelings.
So you're the worst type of hypocrite, huh @Brightened ?
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If I were you I wouldn't waste my time arguing with them they're stuck in their position you do well arguing with red snow
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I do not know what that means.
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Or are healed I’ve seen tier3 DS users unable to use it after I slug them for less then a min as soon as there picked up it deactivates
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I use it I’m a solo and being able to heal without worrying about teammates that refuse to heal
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No, being healed doesn't disable DS.
If you seld-heal, it will disable it. If someone else heals you, it'll be there.
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Effectively, if the perk was being used as intended, the perk did not get nerfed.
If a survivor used it as a 60-second shield where they could do whatever they wanted and then run into the killer's face to get downed and picked up at the 59-second mark, then yes it was nerfed because that strategy was abusing the perk for a playstyle it was not built for. So it was fixed.
The major thing this nerf has shown is how many people do not get what tunneling actually means.
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Well you're obviously not getting tunneled then. Or did you use DS in an unintended way?
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What a salty survivor main, i bet you are the one thats the most toxic in group so you need everything to stay alive, old DS was busted and you know it, i cant describe ti you how easy i can tunnel now, keep crying :)
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Wouldn't know - Only used it twice since it has been out - and been red rank survivor for 4 years. So it may be a staple for you, but trust me when I say plenty of survivors have never used it and have no need to use it. The change made to it recently was needed as it was being abused for a free 60 seconds of doing whatever you wanted - which was contrary to the intention of the perk: to help you in the event you are tunneled. It is still a perfectly good anti-tunnel perk.
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bro is you need ds to win that really says who you are as a person
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It is a shame to not see it used as often. If someone is trying to escape a killer after being unhooked, it still does exactly what is needed, which is protect you and wastes the killer's time for being so single-minded. In terms of that, there's really no reason to not run it! The perk works exactly as it ought.
If the sole purpose of carrying the perk was purely to rub it in the face of a killer to unhook, heal or finish a gen right in front of them, then it was being used as nothing more than something to slap on 4gamers to mock the killer, or to laugh at them as they can do nothing.
Essentially, those survivors who used that before, I could understand why they did. Yet those who refuse to use it now, based on that, and complain about toxic killers are more likely being introduced to the term "karma" for their toxicity before.
Obviously, both sides have their fair share of asshats (as both also have A LOT of decent players who prefer to play the game than be dicks), but for those who used it mainly as defense, they'll still use it.
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Then how come I’ve been having 4man lobbies where I slug and can carry after there healed one health state
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I mean, by definition it has been nerfed. They didn't remove a bug, they added stipulations to the perk and made it weaker i.e. it was nerfed. It's totally fine and dandy to say it was justified but c'mon, it was obviously a nerf. A good nerf, but still a nerf.
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Are you saying you... run Selfcare?
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Oh yes; because Killers attempting to kill you are 'toxic'.
Why do Survivors think it's 'toxic' for a Killer to go after a wounded Survivor? Do they seriously expect Killers to play stupid, or adhere to some stupid DBD Chivalric Code? 'Thou Shalt Not Hit Unhooked Survivors Until They Heal.
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Either they didn’t have it, they weren’t recently unhooked, or you slugged them long enough for the timer to run out. Being healed definitely doesn’t disable the perk.
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I'd sad you hit the nail on the head. I think I'm going v to refer to it as using ds as offense rather than defense just to make things easier in convos. Unless you guys have a better phrase?
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I don't think i fully understood what you said-
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Sorry hit the nail on the head is a colloquialism that means got it right.
I believe mount is right in saying the guy didn't want the perk for protection from tunneling but to use it against the killer. I think this can be called using ds offensively (ie against the killer) rather than defensivly (as intended by devs) as a shorthand unless you guys can think of a better phrase
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And killers think they can't win without a boatload of gen stopper perks, aura perks. These perks are crutches that killers spam in every single game because they aren't good enough to win without them.
Very hypocritical calling DS busted while crutching on wallhacking perks, perks that stop the other sides objective. In other games, a perk like BBQ would be called a "cheat" and Huntress hitboxes would never happen in other games.
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