The hatch (my opinion)
I personally think the mechanic for the hatch is fine as the way it is. Keep in mind that I play survivor a lot than killer. However, when I do play killer; I don't expect to get 4 kills every game and that's fine. Even when I do end up killing 3 people, and then there's the "hatch standoff" it's either I win or lose (most of the time I end up killing them before they find the hatch).
Yes, the hatch is still very survivor sided; but you still need to complete at least 2 generators for the hatch to even spawn in on any random location on the map. Not to mention the fact that you have to look for it all over the map unless you know where it spawned at.
I've also seen cases where less than 4 survivors spawn in (this rarely happens), one or two of the survivors are AFK (rare), or some really boosted survivors that end up getting downed/killed too quickly, or somebody ends up disconnecting.
I dunno, this is my opinion its probably the best for solo survivors only. Its a fair mechanic, and you can still get caught while in the animation anyways.
Comments
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I don't really care about the hatch much and it shouldn't be top priority in my opinion but I do think it could use a rework.
Something that would require the survivor to earn it and prevent killer from just camping it.2 -
@BigBubs said:
I don't really care about the hatch much and it shouldn't be top priority in my opinion but I do think it could use a rework.
Something that would require the survivor to earn it and prevent killer from just camping it.I've said the same thing which would prevent someone from hiding all match and then camping it at 3rd sacrifice. But there's a small but vocal minority that feel entitled to a 4th kill and say if they find it 1st they deserve the kill.
But if the survivor finds it 1st it's a free escape according to them despite the double speak and claims tot eh contrary.
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It just depends in my opinion @powerbats. A survivor could be hiding all game just to escape through the hatch without working for it besides "I'm the last survivor so I escape!". When I was new, I would let the killer grab me and use DS to force a escape. I want the hatch to be a skilled thing in my opinion.powerbats said:@BigBubs said:
I don't really care about the hatch much and it shouldn't be top priority in my opinion but I do think it could use a rework.
Something that would require the survivor to earn it and prevent killer from just camping it.I've said the same thing which would prevent someone from hiding all match and then camping it at 3rd sacrifice. But there's a small but vocal minority that feel entitled to a 4th kill and say if they find it 1st they deserve the kill.
But if the survivor finds it 1st it's a free escape according to them despite the double speak and claims tot eh contrary.
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@Nickenzie said:
powerbats said:@BigBubs said:
I don't really care about the hatch much and it shouldn't be top priority in my opinion but I do think it could use a rework.
Something that would require the survivor to earn it and prevent killer from just camping it.
I've said the same thing which would prevent someone from hiding all match and then camping it at 3rd sacrifice. But there's a small but vocal minority that feel entitled to a 4th kill and say if they find it 1st they deserve the kill.
But if the survivor finds it 1st it's a free escape according to them despite the double speak and claims tot eh contrary.
It just depends in my opinion @powerbats. A survivor could be hiding all game just to escape through the hatch without working for it besides "I'm the last survivor so I escape!". When I was new, I would let the killer grab me and use DS to force a escape. I want the hatch to be a skilled thing in my opinion.
Oh I agree the person hiding all match shouldn't get it, but the people that actually worked for it deserve the chance to try and escape. I've done my share of hatch standoffs on both sides and on killer side i almost always just walk away or smack them and walk away when it's been a good match.
If the persons been a toxic ass all game they're dying before anyone else unless of course i don't know they've been a jerk all match but usually i do.
On survivor side I've done it when the killers been face camping and smacking people on the hook, especially when it's at 5 or 4 gens. But usually I'll just try and hop in or let them hook me if it's a good match.
I don't feel entitled to it either way and I'm not going to be a jackarse and let my ego get in the way of the game just because I feel entitled to something. If the person gets there before me good for them, if I down them before then good for me.
But usually at 1 or no gens done I almost always let 1 person escape through the hatch since I don't need to strut post game and say ggez because i 4k'd and they got 1 or no gens done.
I find that people even if they died most often feel like they still had a decent game if 1 person is let live and the killer shows some mercy. They don't get salty and they definitely go into their next match not feeling like they need to be toxic to the next killer.
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Do gens. It’s simple if the killer is hard camping the hatch. Just go to the gens.BigBubs said:I don't really care about the hatch much and it shouldn't be top priority in my opinion but I do think it could use a rework.
Something that would require the survivor to earn it and prevent killer from just camping it.0 -
@michaelmyers87 said:
BigBubs said:I don't really care about the hatch much and it shouldn't be top priority in my opinion but I do think it could use a rework.
Something that would require the survivor to earn it and prevent killer from just camping it.
Do gens. It’s simple if the killer is hard camping the hatch. Just go to the gens.
Yes let Wraith sneak up on you, Billy charge across the map and down you long before you get that hatch etc. didn't bring SC as a perk and you're injured well it sucks to be you oh and you're medkit got used already.
Oh hey that killer can get me long before I somehow magically repair 4 more gens or less to get gates open. You should just run Sole Survivor an entirely situational perk instead just in case your the last person left.
But wait don't you killer mains always say you shouldn't have to run a perk just to counter something the might do and could be situational?
At low ranks that might work but at high ranks you're chances of actually getting away with it are quite low compared to trying to bait the killer away.
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I agree with your opinion, its your final hope as the final survivor
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The main issue with the hatch isn't the concept, it's the fact that it forces a stalemate. Basically, if both players find the hatch at the same time, or if the killer finds it first and the survivor manages to get close enough, they both just have to stand there until one of them goes "oh alright, I'll let you win". Occasionally you can mindgame each other and thus earn the victory, but if you've got two people that know all the tricks already, it becomes a stalemate where no one can really win. Stalemates aren't fun in any context, and are therefore to be avoided. In this case, I would say that it's evidence of poor design. Which is okay, not saying the designers are bad at their job, sometimes it's hard to predict these things. But it does need fixing. The idea is sound, but the execution is flawed.
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Wrong. Do the gens.Fibijean said:The main issue with the hatch isn't the concept, it's the fact that it forces a stalemate. Basically, if both players find the hatch at the same time, or if the killer finds it first and the survivor manages to get close enough, they both just have to stand there until one of them goes "oh alright, I'll let you win". Occasionally you can mindgame each other and thus earn the victory, but if you've got two people that know all the tricks already, it becomes a stalemate where no one can really win. Stalemates aren't fun in any context, and are therefore to be avoided. In this case, I would say that it's evidence of poor design. Which is okay, not saying the designers are bad at their job, sometimes it's hard to predict these things. But it does need fixing. The idea is sound, but the execution is flawed.
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Umm, the killer could hit the survivor, but if the survivor is uninjured or the hatch is already open, the survivor could scrape a win.
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honestly if I end up in a hatch standoff as the survivor, I'll make sure they don't know I've spotted them. (since finding the hatch is usually done by finding where the killer is camping.)
then I'll double back to find the safest route and go fail a gen skill check to get their attention. "most" of the time they end up going after me while I circle around them to the hatch.
/mindgame0
