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If you're not even gonna play, expect your teammates to DC

This game holds survivors hands so hard it's not even funny. All the gens can be done in about 5 minutes. We have second chance perks like DH and BT. Most killers suck design-wise and are not viable in higher level play. Looping is easy. Survivor mistakes are not that damaging in the long run.

Why, then, would you stand around like a bunch of rank 20s, not taking the aggro, not doing gens, not opening chests, and not even cleansing totems? To the survivors who do this: way to go. You just made someone who never DC's... DC.

Comments

  • UrbanEvasionGamer
    UrbanEvasionGamer Member Posts: 39

    Report them for being AFK and move on. It's annoying when people do this yeah, but it's a tiny fraction of the games I play.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    You'll have to play in a SWF if you want reliable teammates, otherwise you have to accept that when you play with random players they're going to play however they want regardless of if it's productive or not.

  • Beaburd
    Beaburd Member Posts: 998

    Hey, c'mon now.

    They're clearly just admiring the DBD graphic design and arts teams' work. Sometimes it just takes a few minutes to really absorb the view in, that's all!

    ---

    But yeah, one of the most frustrating things can be watching people do literally nothing with a Bond + Open Handed build. Lol

    At least they make decent distractions when I'm being chased since they never move.

  • Jasix
    Jasix Member Posts: 1,245

    Interesting how much power and control you give others over your actions. I didn't realize anyone could MAKE someone DC - always assumed it was a choice to DC.

  • Yords
    Yords Member Posts: 5,781

    I don't think that looping is easy, there are a lot of variables when it comes to playing survivor that I think people overlook. Things like that include knowing what little spots to peek for a second, having proper pathing, knowing how to loop every tile including the weaker ones, knowing how many loops you can get before the killer gets to close, looping against killers with different powers, and knowing what to do when the killer starts to moonwalk.

    If looping was braindead easy then most of the playerbase would be considered good at it, but most aren't.