They seriously need to tell Killers that it's a swf.
I don't get why the devs don't, it's really annoying that they hide it from the Killer so they're unable to know if it's gonna be a rough game or not. You can't change killer anymore so might as well allow us the knowledge that we should dodge if it's a weak killer and we know it'll be a rough time or run better add-ons to increase the chance of winning.
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People would just dodge them and make their queue times unbearable.
As much as I hate playing vs 3-4man swf myself, they deserve to play the game like anyone else
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It's quite obvious when it's a SWF anyway, i usually realize in the lobby when they appear together at the same time or when they are all console players. Usually, SWF teams are not that big of a deal, they make the same amount of mistakes as solo survivors and they tend to be very alturistic and bold, which can be easily exploited against them, regardless of killer.
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No they don't
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They seriously need to relase some stats on SWF games to show people that SWF isn't as OP as everyone thinks
all just guessing anyway, this is far from being obvious. you can't imagine how often I have been accused SWF for simply being from the same country or for getting a flashlight save or whatever. There are so many people that "know" how to figure out SWF... the only real clue is if you can find them on each others friendlist when checking the profile
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All the devs need to do is show who was grouped up at the end game.
I think a lot of people don't realize that they have defeated swf groups or that they have been stomped by solos. It's just easier for people to blame swf when they lose since there's very limited ways to verify.
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I don't think that'd be a good idea. Some people enjoy playing DBD with each other and some killers will likely dodge lobbies that read SWF on them, making it difficult for them to enjoy the game.
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Maybe if they showed the players' hour counts too, so the killer doesn't feel the need to go ruindyingtinkerdaughter's ring when they see a full group of people who collectively have around 200 hours.
..actually, that might make some want to more.
Nevermind.
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Same reason why they don't show the killer's ping. People would just dodge, which would inflate queue times.
And even if they showed the info only post-match, the complaints would increase tenfold.
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True, i often check their profiles to see which country they are from, never thought of checking if they were friends or not
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It's not fun for solo survivors to play with low skilled, terrible, cowardly, scary, punk $@!&$ SWFs either. Ugh, the ones that do nothing or are afraid to die or be chased by the killer absolutely sicken me.
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The reason they don't tell killers who is playing SWF is that they would dodge them all the time.
Making queues a true nightmare.
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Unfortunately you can't know. But you have the option of looking at their Steam profiles and checking if they are friends, unless they have a private profile.
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I am sometimes playing with randoms that I added as friends after great matches. Without using comms.
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After the match, why not?
Prematch no. Too many would dodge.
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They don't even want survivor ranks to be visible because anything that can increase dodging on any side quite simply won't ever happen. Showing it after the match is at least remotely possible to imagine being implemented, even though it's not impossible that people would ruin that as well by using the information to make "dodge lists" or something, getting it removed again.
Like it or not but a player has no more of a right to see if people are together than another has to see what killer they're about to face.
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The biggest problem with SWF is that matchmaking doesn't take them into account. against Hopefully MMR will fix this. The most problematic SWFs tend to win most of their games so hopefully they will only be matched against the very best killers who don't have a problem with them anyway.
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SWF needs a strong dose of chemotherapy.
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Yesterday, I had the distinct misfortune of having to watch a video of someone calling himself "Mr Beast" (I was looking after someone who was feeling ill).
I imagine that "Mr Beast" and his lackeys are a general representation of a SWF team.
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maybe in the lobby afterwards, but not pre game
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I played against four identically dressed Davids yesterday and had the ever so slight hunch that they might be a SWF. They got the first gen done before I was physically able to walk there but I still got a 4k in the end. It was actually a pretty funny game. SWF usually isn't as bad as you would think.
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This is only a feature I want in the post-match results screen. And not even so I can be like "boo, you were a SWF team".
When rainbow rank matchmaking occurs, I'd really like to see when it's the matchmaker's fault and when it's simply the result of a rainbow SWF playing together.
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Why Killers Dodge SWF lobbys? Because they are unbalanced, and we dont like to play with the Game Lost Since min 1
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At this point, I don't understand why killers don't just expect SWF in every game. I know my mindset is that I am going to play a well coordinated SWF every game. If if the trial proves otherwise, well all the better. I mean, you can always take your foot off the gas if you feel you are dominating too much.
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