Borrowed Time needs a very simple tweak... because it breaks the game.

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  • HectorBrando
    HectorBrando Member Posts: 3,167
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    If they hook bomb hit the saviour, if they are not hook bombing dont camp, problem solved in both instances.

  • EvilWithin777
    EvilWithin777 Member Posts: 5
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    Lol exactly. "Is it that hard to count to 12 second?" Such a stupid thing to say. The problem isn't counting. It's what they can do in those 12, then those 12 seconds get extended to 30 or more seconds

  • EvilWithin777
    EvilWithin777 Member Posts: 5
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    Counting is not his issue, obviously. The issue is the survivor can easily make it to an area where those 12 seconds turn into a 30+ second chase, or they can run right to an exit gate and escape if it's open, or a hatch if they have a key.

  • DecisiveDwight
    DecisiveDwight Member Posts: 593
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    I only read the first sentence sorry but it's there to punish you for trying to tunnel just like DS does now if someone unhooks in front of you they have borrowed go for the unhooker then you haven't wasted any time at all

  • Aneurysm
    Aneurysm Member Posts: 5,270
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    You're not a real killer main unless you agree with every possible opinion biased in favour of killer, whether that's "borrowed time is OP" or "boil over is OP"

  • deckyr
    deckyr Member Posts: 752
    edited May 2021
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    uhh... the total and complete invalidation of every trick perk in the game whose strength relies on you not knowing it's there, including

    for survivors: diversion, deception, lucky break, iron will, unbreakable, soul guard, deliverance, slippery meat, urban evasion, sprint burst, dead hard, decisive strike, flip flop, power struggle, slippery meat, calm spirit

    for killers: insidious, hex no one escapes death, iron maiden, discordance, dark devotion, furtive chase, hangman's trick, make your choice, starstruck, hex devour hope, hex haunted grounds, nurse's calling, bbq, i'm all ears, knock out, hex third seal, monitor & abuse, hex undying, hex retribution, hex crowd control

    you wanna know what the worst part is? this is off the top of my head. i'm absolutely certain that i'm missing some. your idea obliterates the concepts behind like 50 perks outright.

  • valvarez4
    valvarez4 Member Posts: 868
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    Well, pgtw is 45 secs, and this is 207 meters, but killers said devs nerfed it

  • th3
    th3 Member Posts: 1,808
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    Isn’t this with every perk that isn’t obvious in the signs that this person has it. What makes games fun is determining what cards your opponents hold. In this case perks. Your idea would just make it extremely bland. If you can’t bear chasing the guy who unhooked and just want to tunnel then expect bt so you can change your play style appropriately. Being able to see the perks before the game starts with no guessing required would make it extremely bland and boring, but I imagine that’s no different from how you play.

  • Pulsar
    Pulsar Member Posts: 20,571
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    How does PGTW relate to the amount of distance someone can run with BT?

  • valvarez4
    valvarez4 Member Posts: 868
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    The surv that use bt only play with 3 perks, because bt doesn’t help him. That’s why bt allow to block the killer

  • ArchAbhor
    ArchAbhor Member Posts: 833
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    No you just dont understand full team pressure, im a hooks over kills styled killer. When survivors let me that is, no mercy for sweaty swfs. So I do think that spreading pressure to all survivors by injuring the healthy one is the smarter play. However I'm not against slugging the freshly unhooked survivor to apply pressure but if i feel like i am in control of the map i will most definitely not hook the survivor that was just hooked. Feels bad to just be farmed because of bad teammates. So its team dependent and there's an argument to be made to go after the healthy survivor. Might i suggest you get some empathy and play more solo que survivor so you can face the scummy killers im talking about.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742
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    Let's emphasis the obvious again:

    Unless you've been tunneling (and potentially camping) BT should be NO concern to you.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,877
    edited May 2021
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    That's the point; these types of perks, which are meant to deter playstyles that BHVR doesn't want in the game, are not meant to reveal themselves to you. You're supposed to operate with the assumption that there could be BT, and go hit the other guy. That's the point of deterrence, after all.

    Don't be so dramatic. It's not a "5th perk slot," it's just a powerful perk. Hyperbole and histrionics won't help you get your points across.

  • Dream_Whisper
    Dream_Whisper Member Posts: 726
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    Calm down; And Think about this!

    Borrowed Time is not that strong; if you suspect they are possible running it!

    If you see a Rescue happen; try to go for the Rescuer first; especially if you are a instant down killer! If you cannot find the Rescuer, go after the Unhooked instead!

    If the Unhook individual is running towards you, and body blocking you from the Rescuer; do not hit them yet.... Count to 12 seconds as you try to wait out their BT duration, which gives you ample time to stop them from escaping as that what they should be doing in the first place, instead of being cocky and let you hit them earlier then you want to!

    Once the 12 seconds are up, then hit them, and make them regret their decision to be so Bold and protect their Rescuer!

  • Magikazam
    Magikazam Member Posts: 182
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    The real issue with BT is that you can force a body block so you can punish the killer for trying to not tunnel and I think that stupid

  • perezkarlo37
    perezkarlo37 Member Posts: 55
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    Hey, listen to this, if the killer stays camping the hook for at least half a bar of the victim's health on the hook, borrowed time should then be usable. If not, then there's that.

  • ChiSoxFan11
    ChiSoxFan11 Member Posts: 1,093
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    BT does not "break the game".

    If I'm faced with two survivors, one unhooked in front of me and the other the rescuer, I'm going after the rescuer, since I would prefer not to tunnel -- and I assume automatically that they had BT. If the person who's unhooked wants to take a hit and waste their BT, then they'll either be wasting time mending while I go after their rescuer -- or, I might go after them after all and make them regret jumping in front of me.

    The only time BT can be problematic for me when I play killer is during the EndGame, but that's just part of what makes EGC challenging, and I have to try and play around it if I can. Otherwise, I just don't see an issues with BT in all of the games I play as killer (and it's a lot of games). I rarely realize that people are running it because I'm just not going after people right off of hook, either intentionally or unintentionally. I've gotten to end game screens of 4K games and seen multiple people had the perk but I never saw it get used.

  • Pepsidot
    Pepsidot Member Posts: 1,659
    edited May 2021
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    Before the latest patch, if no one was running an obsession perk killers could easily tunnel a survivor off a hook because they knew no one had DS. Now they can't without risking a 5 second stun because there's always an obsession. Always a chance to be punished.

    So similarly with BT, killers have the knowledge that an unhooked survivor COULD have the BT effect. This reduces tunneling because killers COULD be punished if they choose to go for the unhooked survivor.

    The reason killers shouldn't know whether a survivor has the BT effect is because if you don't run BT you'd essentially be encouraging tunneling. It'd be like having a sign above the unhooked survivors head saying "You can slug/down me because I don't have the endurance effect".

    TLDR: BT currently discourages killers from going for the unhooked survivor precisely because they don't know whether they have the BT effect or not. If they did know when a survivor didn't have the BT effect, it'd encourage tunneling when there is no BT effect. So survivors would be even more incentivized to use the already meta perk, BT.

  • ClumsyTrapper
    ClumsyTrapper Member Posts: 544
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    Maybe the guy getting unhooked deserves the chance to try and play the game for 12 seconds between hooks?

  • MrPenguin
    MrPenguin Member Posts: 2,380
    edited May 2021
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    -survivor stands in the entry to a structure- Ah ok, guess I'll go around the entire building or tile. If it was as easy as "move around them" it wouldn't be a "block".

    "move around them" only works in the wide open, which is the minority of the time considering there's tiles everywhere.

  • ukenicky
    ukenicky Member Posts: 1,352
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    One of the reasons people bring BT now is because of DS nerfs. Survivors will always adapt to make camping, slugging and tunneling as little of a problem as possible it's why Unbreakable/Soul Guard and Borrowed Time have always been so good and "meta". If a killer chooses to camp, tunnel or slug it usually leads to a pretty unfun situation or a quick game and a lot of survivors play this game to be chased and get better at that, not be camped on a hook for 2 minutes or immediately tunneled off the hook by rude killers.

    So like I said, since the DS nerf, BT has become wayyy more relevant especially now that it always procs and stealth killers can't bypass it anymore.

    Killers should adapt and use perks that reward not tunneling the unhooked survivor. Devour Hope and BBQ are both really good. They just buffed Make Your Choice which is also fantastic and let's you insta down the unhooker.

    Adapt and play nice to a degree. Killers can still slug as much as they want and that's fine I think slugging is perfectly acceptable since it's high risk high reward but tunneling and camping are not so nice since you're just ruining someone's experience and you yourself are not getting chase points or getting better at the game.

    Bhvr is really trying to make more incentives to not camp and tunnel like I see them!

  • danielmaster87
    danielmaster87 Member Posts: 8,597
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    So DBD should stay a big casino where everything is a game of chance and luck, and everyone leaves either feeling they've hit jackpot or they've wasted their time?

  • Clünge
    Clünge Member Posts: 155
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    And how often does that happen?

    Lol. I have BT active, let me just stand blocking this doorway as my main objective

  • Itslat3ncy
    Itslat3ncy Member Posts: 353
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    Maybe go for the unhooker then instead of tunneling it's that simple.

  • Pulsar
    Pulsar Member Posts: 20,571
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    It's a lose-lose.

    If the Survivors farm each other, I shouldn't be punished for it.

  • Itslat3ncy
    Itslat3ncy Member Posts: 353
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    What it's not a lose lose, you get a free down if they farm because you get the unhooker. You get a really quick hook and more pressure because the survivor who got unhooked will most likely heal leaving the other 2 to go for the save

  • Pulsar
    Pulsar Member Posts: 20,571
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    Unhooker gets hit, runs to a loop, uses Dead Hard.

    Easily can cost you a gen.

  • Itslat3ncy
    Itslat3ncy Member Posts: 353
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    Unhooker cant make it that far when farming and here's why. He goes for the farm you hit him. This cancels the animation of unhooking which means he has to do it again and make no distance or if the unhooker gets the unhook and you hit he losses the sprint burst distance because of the animation of unhooking. Again it's a win because now to survivors are not doing anything while the other 2 have to plan what to do next.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,424
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    Maybe if Camping and Tunneling wasn't so prevalent then you wouldn't need to worry about those 12 seconds.

    You know, its kind of funny how players complain about "It's basically a 5th perk because...."

    Kind of like when survivors have to assume or wonder if killers are gonna play scummy that day.


  • TGB
    TGB Member Posts: 301
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    You don't have a clue what "playing scummy" even means. You just think if you get sacced, it was scummy play.

    BT, as I've said several times, is an important perk on paper. But its current iteration is not the way to have it. Whether the 12 second duration, or something else.


    Going for the injured Surv is not scummy. Frankly, NOT going for the injured Surv is what we call sandbagging in the normal gaming community. (As opposed to DBD's weird community that took that existing term and made it mean something else.)

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
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    TL:DR

    I remember when BT used to apply to both the hooked survivor and the one who made the rescue. I do not miss those days. I feel the perk is fine.

  • skylerbound
    skylerbound Member Posts: 743
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    The quickest way to figure out if they have it is if they go to block you from going after the unhooker, count to 12 then down them.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,424
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    @TGB

    Going for an injured survivor that just got unhooked because you refuse to leave the vicinity of the hook IS scummy.

    I think you are the one who is clueless here. Maybe Start counting and stop complaining.

  • TGB
    TGB Member Posts: 301
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    Why would I leave the vicinity of my hooked victim when BBQ reveals zero auras 40m+ away from me, and I can visibly see, with my eyeballs, 2 Survs right near me?


    Again... that's called sandbagging. Intentionally throwing. Deliberately aiming to lose. Etc.

    You Survivors are SO entitled, that you LITERALLY believe that a Killer SHOULD RUN AWAY FROM YOU so that YOU can do WHATEVER YOU WANT.

    LMAO!


    It's absolutely wild.

  • sulaiman
    sulaiman Member Posts: 3,214
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    Only it is not about luck, it is about choices. While it might be luck if the other guy has borrowed time, it is your choice to go after him.

    Yes, Camping and tunneling is a strategy, but borrowed time is there and can spoil your strategy. Take another route through the game, and it wont be a thing for you.

    The casine part of the game is not whatever someone has a perk or not, its more about matchmaking, and maybe spawning points.

  • MrPenguin
    MrPenguin Member Posts: 2,380
    edited May 2021
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    Often enough to be a concern. Especially if I'm playing with friends, we all block with BT.

    In either case, the main point is its not as simple as "go around" if they're blocking correctly. Survivors will literally put themselves in the way and there's not much the killer can do but choose which way they are taking the L.

    Just make them lose collision if they have BT up and the problem will be solved without affecting the anti-camp/tunnel portion of it.

    Post edited by MrPenguin on
  • nursewannabe
    nursewannabe Member Posts: 1,075
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    Imagine not tunneling

  • Muntcuffinz
    Muntcuffinz Member Posts: 18
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    No.... The point is that you're encouraged to go after the survivor that did the unhooking. If you insist on tunneling them you can wait 10 seconds to be sure BT is worn off

  • TGB
    TGB Member Posts: 301
    edited May 2021
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    Yes. I'm aware that both the Survivor community AND now apparently the game devs are "encouraging me" (forcing me) to go after the rescuer instead of the injured Survivor. I'm being "ENCOURAGED" to throw the game.

    They want me to evenly spread out hits, and hooks, and gen damage, and yada yada yada. But this all just makes for SUPER EASY Survivor wins.

    ... But that's what everyone wants.

    Easy Survivor wins.


    I'm at the point where I believe that's what DBD's main appeal is as a video game. Think about it mathematically.


    For a game to start, we need FOUR TIMES as many Survivor players than Killer players.

    ... But queue times for Killer are pretty... regular. Like, a minute. Because there are THAT MANY Survivor players. Because it's the easy win.


    Survivor players are literally here for the feel-good easy winnings, at the expense of us total suckers that play Killer. Their entire fun relies on us Killers continuously and masochistically queuing up as the Sucker Faction of the game.

    That's why, when god forbid a Killer wins a game, it is almost 100% of the time an explosion of toxic crap in post-game chat. Because they're SURPRISED. And they're not used to it. And they're only used to getting whatever they want, so they lash out like spoiled children.


    When even the devs force you to play suboptimally as the Killer, what else does it take for people to realize this???

    (There were a million other ways to do BT's job that weren't make this guy invincible for 20% of a minute.)

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360
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  • CakeDuty
    CakeDuty Member Posts: 994
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    I don't get it. You want to be able to see if it's okay to tunnel or not?

    Survivor gets unhooked? Do they glow white? Don't tunnel

    No glow? Then free to tunnel.


    Go after the rescuer. Only time BT is a problem is when the one with BT bodyblocks, but if you refuse to hit them, they'll be in a ######### position in 12 seconds. Tho I'm all for BT removing collission

  • TGB
    TGB Member Posts: 301
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    They don't glow until you waste your time hitting them and putting yourself on cooldown.......... Did you read a single thing???


    Just accept it, you want literal free wins (and are used to getting them, thus your crying over Killers strategically attacking injured Survivors, and trying to shun them out of playing smart).

  • odra
    odra Member Posts: 369
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    lol I play killer and main killer, while you just want to tunnel hard but not accepting it

    Sorry but you need to upgrade your play

    This is for you too :

    Just accept it, you want literal free wins (and are used to tunneling them, thus your crying over Survivor strategically unhook other Survivors, and trying to shun them out of playing smart).

  • SavouryRain
    SavouryRain Member Posts: 340
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    Now that DS is nerfed, entitled Killers are coming for BT.

    Next it'll be Dead Hard, then Iron Will.

    Eventually they'll want survivors to have no perks.

  • DWolfAlpha
    DWolfAlpha Member Posts: 927
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