General Discussions

General Discussions

There are no topics about survivors admitting things are issues on their end.

Member Posts: 1,503

so here we go.

I play more survivor then killer so I have a fair but not perfect understand of some of this.


Old DS used to be overpowered. the nerf has toned it down. (not including original DS)

Dead hard is pretty much a third health state, not many survivor players will admit this but that's what it's used for.

The end gamer collapse is pointless since survivors just wait out the timer at the exit gate just to teabag the killer.

survivors do things for the single goal of just annoying the killer and have no respect for the other person that's controlling them.(yes this goes both ways for killers too.)

99% exit gates are far too common when no one is on a hook. This can actually get teammates killed because the killer is after them and they're running toward a closed gate that could be open.

The game already has things built into it at the survivors advantage. The sound mix is so bad that certain sounds overpower other ones. Fire barrels are louder then gens and sound very similar, gens are louder then survivors grunts of pain. the sound lags behind the action being taken. you can take off from a gen and the killer will still here the sounds of it being worked on for a second and you're long gone. when a gen is finished the bubble that comes up blinds a killer and they can't see you leave even if they're right in front of it.


There are 100% safe loops for survivors if you keep the pace up and don't make any mistakes.


All killer actions have a cooldown with perks to compensate. missed attack= cooldown. Hit=cooldown. pallet break=animation lock. survivors can pretty much stop doing anything and run with no delay and are protected during some animations.

survivors can unhook form any side of the hook; front, left or right. the killer can only hook from the front and at a set distance. This allows survivors to body block and prevent a hook killers can not prevent an unhook at all. Add Borrowed time to that and there's no chance.


Survivors can also move in a way that throws off the games very bad aim dressing. The killer swings and you move one step to the side and the game thinks they were aiming at the rock next to you. that's a huge miss.


There are just some of the things I've learned playing DBD.


So when we play survivors we need to realize that we are more powerful then we give ourselves credit for. If people truly want to balance the game we should look at both sides not just how killers are too powerful and need to be nerfed to make survivor games easier.


And to those who only play one side of the game, Try the other one. sure you may not be as good on that side but you will have a far better idea of happens on that end. I used to be the same "Killers are OP" "killers suck" then I started playing as them and realized that they really aren't as powerful as they appear especially against a well coordinated team.

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Comments

  • Member Posts: 181

    Imagine how beautiful DBD would be without survivor players.


  • Member Posts: 181

    Then instead of making porn threads or crying about camping why don't you just help killers fix those issues so they don't keep leaving the game and not having fun?

    Or are you gonna make a thread too crying about long queues?

  • Member Posts: 1,503

    It really isn't, you can't put emotion or inflection through text. I typed it as a person who plays mostly survivor. not poor killer stuff.

  • Member Posts: 3,772

    Never made a thread crying about queues, I primarily play killer. And porn...?

    I've been here for 4 years bro. Every killer I know who quit didn't quit because "boo hoo survivor too strong". They quit because of two reasons.

    A, They thought killer had become too easy and it wasn't challenging to them anymore

    Or

    B. They found new killers/perks/maps not fun to play.

    Heck, I took a 5-6 month break after Ghostface's release. Wasn't because killer was too hard, I was just bored.

  • Member Posts: 22,850

    Definitely not in terms of just taking a protection hit or else it makes the perk completely useless. Killer is camping, hits someone going for a rescue. They have no choice but to try and trade, killer goes straight for the unhooked survivor and BT doesn't work now because it would've been classed as a protection hit.

    But yeah, hi. :)

  • Member Posts: 200

    It doesn't matter if you play survivor or killer everyone knows what it's like in some way shape or form.

    What you brought was a list of reason why survivors have it good and easy. That's a rant post

  • Member Posts: 2,677

    Most swf know how strong they are against killers, there's nothing they can really do about it though.

  • Member Posts: 3,772

    This, its been said a billion times.

    Dbd isn't survivor sided. It's SWF sided.

  • Member Posts: 1,503

    That is a fair response. I wasn't trying to rant or start fights I agree with a fair amount of your points. there are a few that I don't but that's how discussions go.

  • Member Posts: 301

    It's like the PoE community.

    They chase out everyone who says the game has issues, then they wonder where everybody is.

  • Member Posts: 3,448

    Amazing, another player blaming every problem that the game has on one side, these forums really never change.

  • Member Posts: 2,719

    Not taking sides here but with the amount of perpetual spite between the two sides the developers are eventually going to have to add a "referee" class. Someone being accused of tunneling too much? Ask the in-game refs what they think. A survivor playing in a way that seems boring or rushed to the killer? Signal to the in-game ref for a timeout.

  • Member Posts: 4,167

    Some Survivors just can't own their mistakes. Survivors start every match with full control, it's not until they start making mistakes that the killer gains an advantage.

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