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Camping nerf

When the executioner camps a cage, the cage moves. Is it possible to make it so when the killer face camps a hook the hooked survivor moves after five seconds or something? Hook camping has become a crutch and it seems like all killers from rank 8-13 are only camping hooks. A killer should not be able to get an easy 4k for standing in one spot with killers that either one shot or have no terror radius like Michael Myers. Or, in the instance of face camping, standing right in front of the hooked survivor so they can pull off anyone who tries to save them and drop them there to wait for the hooked survivor to expire before hooking the other.

Comments

  • Power_Guy
    Power_Guy Member Posts: 1,562

    ' A killer should not be able to get an easy 4k for standing in one spot'

    You do realize it's YOUR FAULT if the Killer gets a 4K for standing still? You, literally, have to walk to him & stop doing generators.

    Ah, but this is the time of Survivors who think it's 'unfun' and 'unfair' that they can't do generators AND unhook their SWF buddy at the same time.

    I still remember that one person who claimed it was 'unfair' that he could not unhook his friend in front of a Killer because he 'walked all the way across the map', as if him walking to the hook meant he deserved the unhook as soon as they got there. 🤦‍♂️

    These comments just sound so much like 'I deserve the unhook because it's 'unfun' if we lose. Make it harder for us to lose, even through our own misplays'.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    Lol, if a killer gets a 4K by face camping the survivors are the ones that have given it to them, blame your teammates not the killer.

  • C_H
    C_H Member Posts: 2

    as long as hook bodyblocking is a thing, camping should also be a thing. both r annoying, dirty, and r ruining the fun for both. just my 5 cts.

  • Seraphor
    Seraphor Member Posts: 9,425
    edited May 2021

    As basekit? No, not at all. Camping should be a tactic that a killer can choose to use. But there should be more incentive to not camp. Killer perks that make it easier to get other survivors, or slow down repairs, when you actively choose not to camp, would be the best option.

    But a survivor perk that could potentially do something like this? Maybe, if it has enough of a drawback so it's not 100% meta. Something like:

    When hooked on a non-basement hook, your first attempt to unhook will no longer have a chance of escape, but will instead transport you to another random non-basement hook on the map. Escape attempts consume an additional 60/50/40% of your life bar.

    This comes at a cost of consuming an escape attempt (so it also can only be used once on your first hook) which reduces the time you have to be rescued. The killer would still see where you end up transported to, and that could simply be to the next hook over, so there's still plenty of chance that the killer can still get to your new hook before a survivor does. So it's a gamble. Plus the killer can counter it entirely by hooking you in the basement.