http://dbd.game/killswitch
Distortion Effects
If you haven't seen the PTB, or new Survivor perks, one is Distortion: the survivor starts the match with 3 stacks, which prevent their aura being revealed to the killer for 6/8/10 seconds, and prevents scratch marks being left behind.
This perk makes sense with Legion and his Deep Wounds attack, but take it off the PTB and onto the live servers. After the initial leveling up / curiosity of Legion is complete, he's going to be a fairly rare killer as he stands - he's just not an effective killer. But the effect also works against two of the most powerful killer perks used by all: BBQ and Chili and A Nurse's Calling.
Obviously, Distortion hiding your aura when another player is hooked, since 99% of killer builds use BBQ, will make Distortion one of the most powerful survivor perks, and used very commonly. What does that mean on live servers? Every killer just got a huge nerf except two: Legion, and the Doctor.
Only those two killers are effective at revealing auras, and in-turn, burning through stacks of Distortion.
Furthermore, the application of BBQ and Chili means killers have an incentive to leave the hook and chase a different survivor, since they know where other survivors are and they want stacks for the bloodpoint bonus. If the killer can't see other survivors because they're hiding in lockers, running distortion, hiding behind a generator aura, or rushed within 40 meters of the downed survivor, then the obvious play for the killer is to start looking within 40 meters of the hook, and staying there. Its just as likely a survivor is close to where the killer is as across the map, and extremely likely at least one is coming in for the save, so there's no reason for the killer to leave.
So, with the addition of Distortion, look forward to a lot more doctor games and a lot more games where killers stay close to the hook.
Comments
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CALM SPIRIT META BOIIIIIS
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You seem to be forgetting that Distortion only works a measly 3 times. Which means towards the end of the game, when finding survivors might actually be a challenge, it's useless.
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True but what's the point of using sole survivor and dance with me if you have both in one perk? I prefer those 2 been buffed that have one perk that do the same job but using 1 slotScience_Guy said:You seem to be forgetting that Distortion only works a measly 3 times. Which means towards the end of the game, when finding survivors might actually be a challenge, it's useless.
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@Science_Guy said:
You seem to be forgetting that Distortion only works a measly 3 times. Which means towards the end of the game, when finding survivors might actually be a challenge, it's useless.I just want to be clear: you're okay with a perk that encourages killers to stay near hooked survivors countering one that encourages them to leave the hook and chase someone else?
You say "a measly three times," but even with BBQ and Chili, how many games have you had where you've completed all or nearly all the gens before the third hook? That will become more common with the addition of this perk. So, okay, the killer is handicap through the early and mid game, he better create builds that make him stronger in the end game: NOED, Blood Warden, Remember Me, Fire Up.
And yet, I hear so many complaints about camping, tunneling and NOED, and here's a perk which encourages all three.
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When there are still three survivors running around when you hook someone with BBQ, you have bigger problems if you need an aura perk to find one of them.
You're also saying Distortion somehow perk encourages killers to emphasize stronger end-games, but if anything it's the opposite. BBQ always was and still is strongest towards the end, and if it's weaker for the first few hooks now, killers would need something else to make their earlier games stronger. If focusing everything at the end-game was better than a balanced build, they would be running a full end-game build now.
At any rate, if BBQ does become less popular, it will have nothing to do with a mediocre perk like Distortion and everything to do with the locker changes.@Malakir said:
Science_Guy said:You seem to be forgetting that Distortion only works a measly 3 times. Which means towards the end of the game, when finding survivors might actually be a challenge, it's useless.
True but what's the point of using sole survivor and dance with me if you have both in one perk? I prefer those 2 been buffed that have one perk that do the same job but using 1 slot
Well, Sole Survivor has never worth running and DWM still does need a buff. They really do have different niches though. DWM is supposed to help you break a chase, Distortion is supposed to help you avoid starting one by not being found. Incidentally, that is another reason why Distortion isn't worth it; good survivors shouldn't be too worried about getting found in the early-to-mid stages of a match.
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that's a valid point. Still pretty messy tho when you can counter aura reading perks in I many ways. I get its purpose and on paper its fine but can be easily broken. If I'm not wrong on pbe aura readings are also blocked by staying on lockers now so that's dumb if I'm correct in addition to this new perkScience_Guy said:When there are still three survivors running around when you hook someone with BBQ, you have bigger problems if you need an aura perk to find one of them.
You're also saying Distortion somehow perk encourages killers to emphasize stronger end-games, but if anything it's the opposite. BBQ always was and still is strongest towards the end, and if it's weaker for the first few hooks now, killers would need something else to make their earlier games stronger. If focusing everything at the end-game was better than a balanced build, they would be running a full end-game build now.
At any rate, if BBQ does become less popular, it will have nothing to do with a mediocre perk like Distortion and everything to do with the locker changes.@Malakir said:
Science_Guy said:You seem to be forgetting that Distortion only works a measly 3 times. Which means towards the end of the game, when finding survivors might actually be a challenge, it's useless.
True but what's the point of using sole survivor and dance with me if you have both in one perk? I prefer those 2 been buffed that have one perk that do the same job but using 1 slot
Well, Sole Survivor has never worth running and DWM still does need a buff. They really do have different niches though. DWM is supposed to help you break a chase, Distortion is supposed to help you avoid starting one by not being found. Incidentally, that is another reason why Distortion isn't worth it; good survivors shouldn't be too worried about getting found in the early-to-mid stages of a match.
I don't really have a problem with the others, I actually like the one you sabo after being unhooked, that's a smart thinking. Endorse a play style with a perk, what's not smart is just give a straight counter against a killer perk and let's remember its a 4v1 game
I think people are pretty pissed, me included, because not only this perk counter every aurora readings a killer have 3 times so they can even dare to heal in your Nurse calling area and don't give a cra for example, but also the new killer is pretty ######### in terms of power. I like the idea but its poorly executed.
The new killer perks are kinda fine, the 2 guy on a gen is kinda bad and the locker one is a meme perk anti Dwight but isn't like something that block 1 perk for all surveys 3 times. That would be op I the roles were swapped right? Even if its an asymmetrical game introduce something like that and give it to killers would make a huge backlash from survivor size, wouldn't it? That's why I get pissed from some posts that have obvious double standards for certain things0 -
personally I think you're making a lot of assumption about what other players will be using... I dont think I run a very common build anyway so I might be wrong.
but I just don't see it having as drastic of an affect as you seem to think it will. but only time will tell.0 -
I doubt that all 4 survivors will run Distortion. In fact, I think a lot of survivors would prefer to get into chases, as being hidden from the killer does not give you many bloodpoints and will give you a bronze at best.0
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@Avariku said:
personally I think you're making a lot of assumption about what other players will be using... I dont think I run a very common build anyway so I might be wrong.but I just don't see it having as drastic of an affect as you seem to think it will. but only time will tell.
You're absolutely right, I am assuming. But it can't be ignored how powerful Distortion is, nor the changes to lockers.
Just like Self Care, and exhaustion perks, Distortion will be one run by many, if not most people. If the killer downs a survivor near me, great, I don't have to burn a Distortion stack. Downed while I'm close to a locker, I don't burn a stack. Will it be possible to go entire games without revealing your location to the killer? Absolutely.
My point is that this is a game-altering perk, because it cuts HARD into the two of the most powerful killer perks, and there will be changes in killer behavior as a result.
It's a perk that encourages the killer to stay near the hook, and that's going to have an effect. Maybe it'll mean killers using Whispers more than BBQ or Nurse's Calling, or maybe it'll mean more proxy camping and tunneling, or more killers running NOED when BBQ is more likely to proc. Whatever it changes, it'll change something, and when I'm playing survivor, I'm not going to like it.
I see it as the dev's saying: here's a perk, and if you use it too widely, all the things you complain about are going to get worse.
Think of it in terms of DS: it's a great perk, but if killers get repeated games with 3 or 4 survivors running it, they're going to swap to slug builds. Then, a great and powerful perk turns into survivors having a rotten time, crawling on the floor, instead of playing the game. It isn't as fun for the killer, and it certainly isn't as fun for the survivors.
For those reasons, I would recommend it being changed to not effect BBQ, because it's one of few perks killers get which encourages them not to camp, not to tunnel, and spread their attention around to all the survivors. Which, if I read these forums correctly, is what survivors want. Countering it with both lockers and a perk will serve no good purpose, as far as survivor game play is concerned. You'll either see a lot more threads complaining about camping, or a lot more threads complaining about all the doctor games destroying the perk.
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