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what do you think of nemesis, his perks and the zombies, do you think they're good.

piggygooik
piggygooik Member Posts: 576
edited May 2021 in General Discussions

He himself looks like a pretty damn strong killer. his tentacle seems like a really strong ability that gets strong the more the games go on. his zombies look pretty interesting and can be pretty damn detrimental if you are infected. the funny thing about them is that if they fall off a high area they just faceplant onto the ground. They can also be blinded but the blind does not kill them it justs stun them only pallet stuns and head-on stuns kill them.

imo his perks are that good lethal pursue( You see surv in the biting of the trial for 7 sec, that's it ) is pretty bad. hysteria( gives the oblivious status effect to all surv when you put another surv in the injured state. ) seem interesting but still not good, but eruption( when you kick a gen it turns gets a yellow aura, every gen highlighted gets regressed buy 6% when you down a surv also any surv on the gen that on the highlighted gen will scream and get the incapacitated status effect he. you down someone along with the 6% gen regression) it seem pretty good but that's just imo

tell me what you think

edit: I just found out that nemesis says " S.T.A.R.S " when he moris a Jill and when he downs a Jill he will scream at her instead of doing his reg weapon wiping animation.

Comments

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Nemesis is an A tier killer as is from what I can see , he checks all the boxes to be in the category with the way his power works and the zombies being able to down an injured survivor when he's not there , I've been playing with a few builds on him but I really like eruption, surge, hysteria, and tinkerer

  • crustyselenium
    crustyselenium Member Posts: 28

    I think he's actually A tier.

    You can zone survivors towards zombies, and they can extend loops long enough where they either have to take a hit or leave the loop.

    Is power is pretty strong at tier 3, and you recover so fast from breaking pallets and hits. I'm unsure what is a good build, but his best addons are for sure the ones that increase his tier gain from zombies.

  • piggygooik
    piggygooik Member Posts: 576

    really well it is pretty early to tell but I do like your criticism

  • Komi
    Komi Member Posts: 364

    Hard to place him at a tier right now, but he's definitely one of the more enjoyable killers. Zombies are something special, they don't impact the game too much, but any time they do anything it just melts my killer heart.

    His power is neat, being a semi-range attack that feels good to land hits with, and makes survivors a cool blue color, which is more important than the debuffs it gives.

    I suppose I'd rank him at B, being powerful and fun, with room for strategies on both sides of the game.

  • piggygooik
    piggygooik Member Posts: 576

    ya he is pretty damn cool and the zombies are so funny

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    I would say to make his Tier 3 do health states of damage instead of infection since you're maxed. Otherwise, he's great.

  • piggygooik
    piggygooik Member Posts: 576

    and i would add 1 to 2 more zombies since they are pretty slow

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    I would only do that on giant open maps. Indoor maps and it would cause a ton of headache if they block the doors or something but yes, completely agree.

  • DeadHardMan
    DeadHardMan Member Posts: 319

    I agree but I would also give the Survivors the ability to kill zombies by sneaking behind them and doing a takedown action. Would be interesting.

  • piggygooik
    piggygooik Member Posts: 576

    it would be cool maybe like a hard skill check and if they miss it they get infected plus it would make sense with the whole RE format.

  • DeadHardMan
    DeadHardMan Member Posts: 319

    Yeah that sounds cool, would make it risky but also rewarding.

  • onemind
    onemind Member Posts: 3,089

    I think he needs 2 small changes

    1 on larger maps more zombies instead of what like 2

    2 his power looks different than what it hits

  • miketheratguy
    miketheratguy Member Posts: 2,719

    At full power his tentacle seems to have some really good range to it, and of course it goes through pallets and breakable walls. It's only visual but I also love how massive he is. He's a good few inches taller than Spirit and as wide as the Twins, it's pretty intimidating to see a tank barreling down on you. I could be wrong but it seems like he's got a pretty big terror radius as well so you're always looking to see where he's coming from. Good pressure killer.

    The zombies, at the moment at least, are totally negligible. Like 3 or 4 per map, slow and spread so far apart that they're either a complete non-threat or you forget about them and they're a sudden obstacle. When Nemesis kills one it respawns elsewhere though, which is interesting.

    I don't think he's phenomenal, but I think he's pretty decent. I'd say strong B. Have to play with him more. I wonder if they'll change his perspective though, his "camera" comes from about mid-torso level.