Syringes should respawn...
with how easy it is to get infected i think they need to either respawn after a set amount of time, or the infection slowley goes away (slow then trickster laceration, way slower), also the blue filter when infected needs to be faded a little more it gives nausea and ur spending most of the game with it, Just a few thoughts
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I wish consoles were able to participate in the PTB. I have to wait for it to go live before I give an opinion.
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Given that being uncontaminated can give you a 3rd hit in chase against Nemesis.
I think its entirely fair that there's only 4 of them in the game or 8 possible 3 hit chases.
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so basically when nemesis his you with his tentacle you get infected, when ur infected his tentacle can do damage, zombies can also infect and do damage if u are already infected, there are boxes around the map that you can open and get and anditote to get rid of the infection, the problem is there is a set ammount , and other survivors can hoard or use them up before anybody else gets them, making it so even if you use the antidote your going to be infected 95% of the round nomatter what you do, a little insite
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I think more vaccines could spawn (like 2 more to make it 6), but I don't think making them respawn would be good. It provides an extra hit against his power and zombies.
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and that's only if he's using his ability to attack you. It's the killer's choice to use it instead of an M1 attack. You're also going to be contaminated, sandbagged, injured, and downed by zombies, so I think it's entirely unfair that there's a finite number of vaccines in a trial.
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i completly agree,
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Yea, there should be more then. Maybe a minimum of 8 at least?
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yeah, his power is strong enough that it wont hurt him if survivors could cleanse the infection a little more
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So you'd want potentially 12 3 hit chases from Nemesis?
You do know why old Mettle of Man(MoM) was nerfed right?
Because your just asking for old MoM against Nemesis/ effective immunity to his power.
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Just make it like Alarm Clocks except you only get 1 per person :D
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but with a power as strong as his, i just think it should be thought about
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Not really given how long it actually takes him to get it to be any good.
He's already(Relatively) weak early game and making him weaker mid/late game would render him underpowered.
Remember this: The early game matters the most to the killer as a bad early game means there is no late game.
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vut wouldnt this also help him get tiers faster, hitting a allready infected survivor grants him no virus points or whatever there called, so if there is more syringes he can gain more infection off infection cleanesed survivors, so its sorta like plague
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Make it similar to Flashbang, with you needing to fulfill some requirement(s) then being able to craft a vaccine at one of the cases.
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yes a very balanced way to it, pros and cons, make it harder then just opening a box
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I'm kind of against this for a few reasons
#1. If he's constantly using his power and you're never contaminated then you'd always be a 3 hit down
#2. I see this one more with console then pc, but he'd be similar to Plague where people would never do objectives and just vaccinate themselves
#3. He'd literally (power wise) be a weaker version of Plague.
Plague has the ability to take advantage of every time you cleanse and become stronger which is already something she has over Nemesis. Without something similar, there is no reason for you to be able to infinitely vaccinate yourself whenever you want, however many times you want. Personally I think Nemesis is better than Plague and part of that is the limit on how many times someone can be vaccinated because of a limit on the vaccine in the trial ground. Every time he uses his power with the exception of the very first hit, he's guaranteed to take a health state from a survivor with his range.
A power should help the killer, not hinder the killer. By giving infinite vaccines and seeing how survivors already seem to act regardless of how smart it is, he would always be hindered by his power.
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I don't think they should respawn, but it needs to be 1 per survivor, and others shouldn't be allowed to take your vaccine. I had a match earlier where someone kept using every vaccine the second they got hit, and nobody but that person got to use a vaccine the whole match. Right now it feels like the smart thing to do is save it till death hook, use the vaccine then your final chase is 3 hits again. Please consider letting survivors have one "key" to unlock a chest for a vaccine, then after that they can't open another.
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I’m just going to revert back to my original statement. I need to see how things are for myself. You and OP both make decent cases.
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Does anyone have information on if being contaminated with T virus eventually breaks you like Plague's sickness?
I'm genuinely curious to know as, if it doesn't then I can understand why there's such a limited number of antidotes per trial. From the looks of things, not being contaminated means Nemesis' power is kind of useless? It only becomes lethal to survivors who are actually infected so staying cured seems like a good way to force Nemesis to either M1 to damage you or infect you again which deals no damage.
Personally I think it's an extra homage to the Resident Evil franchise. Antidotes were always scarce and I think they want that same element to play in to Survivors with self preservation here.
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My god, survivors really do want their hand held.
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I agree. Survivors should be encouraged to cleanse the infection, and limited resources does the opposite.
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Contamination does not inflict any status effects like Broken. It simply makes you cough and puke and able to be damaged by Zombies and Nemesis' Tentacle.
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Thank you! I haven't had a good look at the finer details.
In that case I think it's completely reasonable that there's a limited quantity per trial.
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The real counter is just get infected by a zombie so it denies nemesis his boost from the first infection. He’s only threatening in tier 3 so denying him the extra boost from infecting survivors is crucial.
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He's still plenty strong in tier 2.
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From the 15 games I played today after work, he’s only dangerous in tier 3. Tier 2 is similar to a regular 4.6 killer. Given that you just don’t want him in tier 3 denying that infection by letting a zombie get you is similar to plagues counterplay before her buff.
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But his power isn´t really that strong. At least when survivors constantly get rid of the infection.
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They can only get rid of infection 4 times. And there's little reason to vaccinate before he hits mutation 3. The only reason you might want to vaccinate before mutation 3 is if you need to take a zombie hit while injured and can't heal.
Otherwise staying contaminated will prevent him from building his power up and will have to use zombies.
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Survivors will play against him like they do against plague. Staying infected for the biggest part of the match and only cleansing when the match is about to end.
There also don´t seems to be a downside for survivors for staying infected. Like plague, where they can´t heal.
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