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What do you think about Zombie?

C3Tooth
C3Tooth Member Posts: 8,266

I know they're really slow and have almost no threat in open map. But map like Hawkin, Midwhich...and the new map with very narrow hallway.

Some people telling that you can bait their attack, then while they're in recovery, you run pass them. But I feel is their attack is really fast. Make it hard to bait (not really hard, but you may fail it from time to time).


I think Zombie attack should be slower, but longer range, also homing to their target. So kind of they're still able to disturb Survivor if theyre not focus on where they're running / while Killer is coming close / or in chase. But not a thread while out chase.

Comments

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    Just like everything revealed in the stream, the zombies are a failure. The only positive thing I pulled from the entire stream was Boon Totems, and we didn't get any info on them.

    Back to the zombies though, their RNG is going to be atrocious. I already have to worry about being sandbagged by teammates and collision at pallets, now I have to worry about the AI sandbagging me as well.

  • DawnMad
    DawnMad Member Posts: 1,030

    They are underpowered in open maps, overpowered in closed maps but hilarious to go down to in any map. They need changes though, they can be very unfair for survivors right now.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    I think there should be 3 zombies and make them slightly faster but that's it , too much would overwhelm some people and I don't want another killer where I load in my teammates see who it is and DC

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    The autoban is the biggest issue. People will report others for anything. Flashlight? Reported. Mori? Reported. Key? Reported. SWF? Reported. It's going to be especially bad for streamers. If the feature goes live, then I can see the game dying in a couple of days.

    Back to the zombies, it's going to be the same issue as Spirit. No counterplay. People hate going against Spirits because there is nothing they can do against her. Unless you're a quiet character or have Iron Will, then you're probably screwed. I'd honestly prefer for Nemesis to have control over the zombies. At least then you can plan accordingly to his actions, but for the AI just to walk out and block you feels cheap. It could even anger the killer to a certain point as they now have to hut the zombie. And if it's the same AI as the tutorial, then oh boy, get ready for a treat.

    I didn't find anything beneficial from the stream, other than, again, boon totems.

    Moris and keys are going to become base-line features. The new map is God awful. It's one of the worst in the game right now with the tight hallways of Hawkins combined with the God pallets of The Game.

    The focus on Game Health is good, but I'm not expecting very much from it.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    Not an amazing stream. The PTB is horrific (mainly the map), meaning the RE chapter is a failure in its current state.

    Keys and moris, depending on thr changes, could be one of the most unhealthy changes made to the game.

    The autoban feature is without a doubt the worst idea anyone at BHVR has ever had.

    Boon totems caught my attention, but we got no information on them.

  • BaldursGate2
    BaldursGate2 Member Posts: 994

    Nice song from the cranberries.

  • Boss
    Boss Member Posts: 13,616

    I think it's funny to now look back on their super-old statement about not wanting characters that are too typical, like clowns and zombies.

    Clown himself already removed one, and now Nemesis' zombies removed another.

    What i'm saying is that DbD really is becoming more and more open to about anything that's even remotely spoopy.

  • BlueFang
    BlueFang Member Posts: 1,379
  • Skylus
    Skylus Member Posts: 59

    I am slightly disappointed that Nemesis can't pick up a zombie and throw it at Survivors.

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    "I'd honestly prefer for Nemesis to have control over the zombies. At least then you can plan accordingly to his actions, but for the AI just to walk out and block you feels cheap."

    Glad more people understand this very basic thing.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,358

    They are funny at the moment, but they will be annoying after a while. Not too strong, but annoying. Like, nobody wants to get downed because there is a Zombie blocking a Pallet or Doorway, especially on Indoor Maps.

    It is also not really rewarding for the Killer, RNG-Kills/Downs are never really fun for either side IMO.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    They can make Zombie faster (but not faster than running speed). Because that slow speed really kill me when I try to work on Gen, bait to pallet drop. Waste massive time. Their range of chasing you is inconsistence too, sometimes they will follow you while you're healing in 10m range, sometimes they stop following you for pallet drop in 5m range.

    As I said in topic, Zombie attack should get longer range & homing to make them still lethal while in chase. But slower attack so you can actually dodge their attack and run pass them. Currently they instant hit you with barely time to react.

    In honestly, I feel like they can also increase Zombie number, but give Survivor more way to kill, and easier to dodge when not in chase.

  • Mooks
    Mooks Member Posts: 14,841

    the autoban will very likely not go live like that. Pretty much everyone face negative feedback on that.

    zombies have plenty of counterplay. They are super slow, pallets, flashlights, baiting for them to attack and use the regen Phase to pass through, they only injure when contaminated. AI is also something that can be improved/adjusted in later updates. It’s really not as bad. I played against Nemesis several times and.. even on Midwich the Zombies weren’t a big problem.

    Moris and Keys were/are some of the most unhealthy thing in the current game (for Moris not anymore, but they were and killer players now say mostly they are useless), so some kind of rework is necessary! You are just assuming you won’t like it (and with your attitude right now, I am pretty sure you will complain about the change no matter what)

    Boon totems can go either way as well, why the assumption it will be good but other stuff will be bad when you have nothing to backup these assumptions?

    For the map, I haven’t played on it and as it’s an indoor map, I can see that it will have similar problems as Midwich, Lerys etc. And I can see how one consider this negative. But there is plenty of positive stuff in this stream and not liking the map is just a really subjective take on it.

  • ad19970
    ad19970 Member Posts: 6,464

    They only don't have counterplay when you are in a chase and they block off a loop. Which is very rare. Generally speaking they are pretty damn weak.

    Perhaps if they hit you while you are injured, they shouldn't down you, but instead just incapacitate you for like 6 to 10 seconds or so. Otherwise I feel they are fine. I don't mind a bit of rng that is created by them, they definitely shake up the gameplay.

    I do wish that killing them with a pallet would let you reset the pallet though. Otherwise in lower ranks survivors might end up with deadzones very fast.

  • dollidahlia
    dollidahlia Member Posts: 343

    How is it unfair? You can stun the zombie, they are slow, and they can’t even hurt you as long as you aren’t infected

  • TicTac
    TicTac Member Posts: 2,426

    I want more zombies and a way to destroy them without pallets, items or perks. So if you dont take the time to destroy them you get a problem later. But then they should respawn slower and not be a hindrance when you are chased.

  • FrndlyChnswSalzmn
    FrndlyChnswSalzmn Member Posts: 705

    'Changes' means 'nerfs'. They need to be a non-threat or Survivors won't stand for it. Make them useless, BHVR!


    And btw idk what y'all are doing; mine have been deadly on every single map.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    They're slow in speed. Explain why they're so weak in open map & annoying when they're close to a Gen, hook or Hex.

    They have high attack speed. Explain why they're much more dangerous in indoor map. Yes you can bait but very hard, you may prefer to take a another path rather than baiting them attack to avoid.

    They should make Zombie less map dependent.

  • lucid4444
    lucid4444 Member Posts: 682

    Frankly it's one of the worst things ever.

    A concept ripped off from Fela Kuti (but stripped of it's politcal punch) and sung by a dying ostrich.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Damn you are like the most negative person ever, this chapter will go down as a very positive chapter, introducing AI training matches, the anniversary giving players a lot of free stuff and chances to get much more perks to help with the grind, a killer with a completely new ability and idea into the game, and a new map that while most probably won't enjoy, you still have to admit it is a beautiful map, and you really think the PTB is bad just because you don't like the map? The killer is finally for once a pretty good killer that just needs a little buffs to a couple things and finally isn't broken. I bet you are someone that thinks the Twins are the worst killer ever added because the game was buggy for a bit. People like you are the reason the devs don't listen to the community as much anymore, they worked very hard on a lot of new introductions and people like you call it trash before barely a week passes on the PTB. Get off sweetheart 😘

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    Needs a few buffs? Nemesis would easily be D-tier without the zombies. That means the zombies need nerfed a significant amount and Nemesis himself needs buffed a significant amount.

    The anniversary is panning out to be a re-run of the 4th year. Crowns will once again be the main gimmick, something nobody even wears anymore. There isn't much that will be given out for free. You will be getting a free character, sure, but you will undoubtedly have to earn that free ticket, and it will only be for non-licensed characters. Any player that has stuck with the game for a couple months probably has all of the characters they want, non-licensed speaking. The only other notable thing is the shrine will reset like every day and the perks will be 500 shards. That's cool and all, but the devs mentioned that this year they will focus on the 5th year and Halloween. Clearly the 5th year has no love or effort going into it if it's just the 4th year with some extra goodies.

    Worst killer is still, and will most likely always be Legion.

    The devs stopped listening to the community pretty much after Ash released and Mettle of Man got gutted. Ghost Face hasn't been fixed for two years, after all, and the only perfect chapter we've had since the 3rd year was Cursed Legacy or Shattered Bloodline. Whichever of the two included Oni and Yui.

  • Grimmy_Bluues
    Grimmy_Bluues Member Posts: 354

    The zombies feel sort of like Pig's traps. They are either frustratingly powerful, or borderline useless (The zombies are still more useful on average though).

    They really struggle on open maps, since they are far too slow to do much and can only be helpful with giving an idea of survivor locations. If you're lucky, they'll guard a gen or zone a surv out of a tile.

    Strength aside, it isn't really rewarding to see a survivor get downed or infected by them, since zombie infections don't add to your power, and they require 0 input from the killer, which makes them especially frustrating for survivors.

    I hope they make the zombies actually pay attention to sound when the chapter launches, so perks that make survs scream would be more useful and they wouldn't ignore people running behind them. I'd like to see an addon that adds another zombie or just give an extra at tier 3 instead, but I have heard they won't be doing that. My main wish is that they'll give you some way to influence/control the zombies so you can actually use them as part of your power instead of them feeling like mobile Trapper traps you ignore.