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Exhaustion Perk Tier List
the definitive list.
S Tier- Exhaustion Perks that are universally good.
A Tier- Exhaustion Perks that can be run with other exhaustion perks and get massive value when they proc
B Tier- Exhaustion Perks that can be horrible or amazing depending on the map and the tile being looped.
C Tier- Exhaustion Perk thats basically an add-on for exhaustion perks.
Memes- Head On is just for memes.
Comments
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I know what Vigil does, but it's still not an exhaustion perk. 🤔
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Vigil isn't really an exhaustion perk though, it's just a perk that makes recovering from status effects faster.
I'd probably swap Smash Hit and Lithe. Other than that, I agree with this list.
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Lithe is better than Smash Hit but most i agree.
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Do you think Head-On could go up a tier given its use for killing zombies now?
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Landing Smash Hit is always beneficial when you land it.
Using Lithe is sometimes a waste on loops that have a strong vault because you don't want to leave the loop its more powerful to run it normally than make a Lithe play.
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It didn't go up a tier when it killed Victor
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I'd expect Nemesis to get more play than the Twins, but maybe it won't last that long
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I'd have to disagree with Lithe's placement. There are a lot of windows a pallets around so it's pretty much an on-demand sprintburst, with some map RNG thrown in.
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The power of Sprint Burst is that you can use it in deadzones. Lithe requires a window to proc and 9/10 times that means you aren't in a deadzone anyways. You also can't integrate it in to looping either since you need to leave the area to get value out of it. Lithe is very niche.
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I don't get why sprintburst is tier S.
I think I don't use it right.
I have to walk all the time so I don't waste it or run constantly when I have 1 or 2 seconds left to re-charge which bothers me because it's running all the time, also the killer knows you've spent it when they first see you kinda thing.
Lithe is more on demand and it's harder for the killer to work out when you're going to use it.
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@Idontknowtbh It's the same for Dead Hard, Head-On, Lithe, Balanced Landing... The Killer notices quickly enough which one you have.
I started to use Sprint Burst once again today. I don't like it because I feel I have to walk everywhere... But actually, I just run when I need to. Sprint Burst is not only to gain distance to me, it's also a way to jump from a generator to another faster, to go unhooking someone faster, etc. It's not a waste not using it only for chase. I've seen people using Dead Hard to reach the Killer and get a flashlight save, for instance.
If you have Fixated, you can use it to walk faster and save your Sprint Burst if really you prefer to keep it to make distance when the Killer comes to you.
But I understand how you feel about it.
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