http://dbd.game/killswitch
Auto-ban system...?
Hi devs! Congrats on the 5 years! The anniversary stream was fun, the PTB looks great, the new map is gorgeous, the new killer and the perks seem really interesting. However there's one thing you talked about that kind of sounds worrying to me: The upcoming auto-ban feature. I know it still must be an early work-in-progress idea, since you haven't given us much details about it, but I hope you realize that potentially this system could be very abusable by people who just simply didn't like the way the person played whom they are about to report. I mean... Nowadays people report for ANYTHING. Camping, tunneling, slugging, using certain perks, t-bagging, flashlight clicking... Anything. Let's just say: A killer encounters a 4-man team, and they die at 5 gens because they played bad, or it's a very aggressive killer who can snowball really quickly if survivors are careless. However, our fellow survivors don't wanna accept the fact that they lost :) and they just decide to report the killer for it. Now this killer has 4 reports. The question is, how many more reports does it take for the auto-ban system to say bye bye to this killer? I hope you see what I mean. You guys should really reconsider implementing this feature, or maybe give us more details about how it works in the near future. Thank you.
Comments
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The auto ban system should be based not off a certain number of reports, but on a consistent weekly number of reports that show bad behavior. That way, if you have a bad opponent who abused the system, it will only show up as a random spike in the data analysis as opposed to a regular higher than average number of complaints.
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We don't have information to share about this yet, I am sure that everything is being looked into carefully as of course we don't want people who have done nothing wrong to be punished. As soon as we have more information to share we will, which will hopefully belay your fears.
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Everyone keep posting about this until they scrap the idea. Because it IS the worst idea ever announced in the history of DBD.
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That's literally the same thing. How could one person abuse the system anyways?
The problem with this system is ANYBODY who plays killer consistently and is good and gets 4ks is going to be reported DAILY. Survivors will also be reported I just think not AS often.
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They should, Likely, have telemetry for what happens in the game. What are even reportable killer behaviors? Saying mean things in post game chat, chat logs can be searched, purposely stalling the game, the game can detect how many drop, pickup, drop pickup, drop, pick up, until survivor is on their feet. Given how basically every game with reporting and automated ban systems don't factor in evidencless reports, i think it's little silly to assume that behavior will just be like "they get reported every time they win with no evidence to back it up from our servers, guess we'll ban them". Also I know games like leagues system start throwing peoples reports out for false reporting. IE "this survivor reports every time their team loses" start ignoring that players reports.
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Right, but an average threshold of disgruntled survivor reporting can be tracked, and an average created. It would be when abnormal consistent levels of discontent are created over a period of time, and then an investigation or autobahn is triggered. In many other games in times past, you could get a guy banned by grouping and spamming bad reviews. Time is the great delineator in this equation. The algorithms must demonstrate abnormal activity, not just survivors who are mad at good killers.
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Yet the developers have never fixed the auto ban feature when a switch battery dies or it closes because of an unknown error it still gives you DC penalties. I will absolutely not be surprised if DBD jumps over this feedback.
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