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How would you nerf the power of just holding W.
Like just holding W on a big map wastes so much of a killers time mainly if you are playing a 110. Like I had a game that got down to 1 gen despite none of the survivors making any attempt to loop me. 5 windows were vaulted and 1 pallet was dropped. Every single time I would get anywhere near a gen all 4 of them have SB. They would literally just run in a straight like from one end of Mothers Dwelling to the other. I mean I was running no slowdown and it was 3 commodus with spool and socket and 1 engineer with spool and scraps probably didnt help with the gen speed. 4 out of their 5 vault they literally vaulted into me and I wasnt even trying to do any mindgames. They had no clue how to loop and every time they attempted too they would fail miserably and end up just giving a free hit.
I just feel holding W with SB or Lithe just wastes way too much of a killers time since unless you are a certain killer like billy or blight there is nothing you can do but continue holding W or just ditching the chase because of the rediculous head start they got. Even though ditching the chase works well in most games if survivors are all doing this it just becomes an absolute chore to play.
Comments
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Remove the W key.
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Couple of options:
- Decrease map sizes
- Use a stamina bar similar to HSH that fills back up if the survivor gets hit, stuns killer, drops pallets, vaults, etc.
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######### now all the survivors are just holding the S key and moonwalking :'(
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Put maps on par with Coal Tower and Wrecker’s Yard.
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Make maps more Square like with tiles set in a way that allow the killer to actually cut off survivors instead of long rectangular ones you just run down the long side.
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Either smaller maps or something similar to Home Sweet Home's version of bloodlust where the killer ramps up in speed over time until they get stunned, blinded, use an ability, or hit someone.
They'd have to add more deactivation conditions to the "bloodlust" to stop killers from being the ones that mindlessly hold W but it could be interesting.
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Wouldn’t change it at all. Killers hold w as much as survivors, some of them will commit to five minute chases with little mindgames and then complain about being genrushed.
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Teach killers to actually use their damn power instead of immediately going to the forums to complain.
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Not every killer is nurse or spirit who can counter holding w.
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Unsure, but I do understand your frustrations. That's why I've started playing Blight more recently.
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Really just need smaller maps. Can't hold W if you're at a wall of the map.
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I had that as Doctor on Rotten Fields not too long ago.
Survivors would all be working together, and as soon as my TR touched them, they'd scatter in all directions. If I committed to one of them, I could maybe get one hit on them after a 60s chase, at which point they get another sprint burst and repeat, while one or even 2 gens popped. There was no chance.
"Just use my power?" Yeah, I could, I even managed to T3 a lot of them. So I pretty much always knew where most of them were at any given time, but there was no way I was catching up with any of them long enough to get a hook without also giving away 2 gens at the same time.
There's nothing that can be done about it of course. It's entirely valid play. Survivors are allowed to run away if they get scared, that's the game. But in this case, you know it's because they're a red rank SWF who have the game mechanics all worked out and know they have an unstoppable strategy.
It's tunnelling for survivors, basically.
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I mean yeah let me just use pigs power to counter holding W
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Yeah blight is my favourite killer rn just cause he counters this.
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Its a problem with map design. They could surely add a stamina bar or something similar but that would create more balancing problems. So they should just change problematic maps.
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God, nothing is more depressing then crouch walking up to a survivor only to realise they already took off early. Sometimes I wonder if I'm better off just throwing out the stealth entirely and playing as an m1 killer.
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Yeah let me just use Myer's power which slows me down to catch the sprinting survivor.
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This is why Sprint burst is more annoying for me than Dead Hard.
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You cant hold W against a killer you cant see coming and last time I checked, the W key doesn't prevent the Reverse-Bear-Trap from exploding.
Oh, and the charge attack is faster than sprint burst.
Let's also ignore Wraith's 150% movement speed, Billy's 230% speed power, Nurse and Blight in their entirety, Freddy and Demo's teleport powers, Deathslinger's ability to reel you in, Clown's slowing ability that also reduces vault speed, Oni's 195% speed power, Huntress' bus sized ability to gain a ranged hit from across the map.
Plague just needs to infect you at any amount and then she can move onto a new target if you're truly too far away
You also have Trapper and Hag which are supposed to be area control, as well as Doctor but his is done differently and is high range. The spider doesn't need to leave its web.
If you want i'll even throw in Victor's 150% move speed.
That leaves Michael, Ghostface, and Bubba. They one-shot, so you have one chance to live, and two of them have Undetectable.
You can call Legion and Trickster weak if you want to, but Pyramid Head is all you.
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Map design
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Holding W in a chase is symptom of two other problems.
1) Safe pallets
2) Health states
I mean one way to fix it is to makes pallets unsafe so killers are not force to break pallets although that's a lot harder when your looking at pallets like shack pallet. Another way is to increase base-pallet breaking speed so its less damaging but there is brutal strength and fire-up...
One of the reason why killers often camp when exit gates are open and 4 survivors are alive is that if a killer hits a healthy survivor, they suffer huge cooldown and survivor gets huge speed boost. its so large that you can go from one side of the map to another. Awhile back, they reduced the speed of healing to weaken self-care, but self-caring was never the problem, it was how powerful speed-boost-slowdown is and how much it wastes time. now a day's healing is very time consuming but is very rewarding. Maybe it would be better if it was less of speed boost but faster healing? not sure.
Either way you can play stronger killers like Spirit or Blight to band aid fix that.
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I wouldn't, because let's be honest. In solo queue, most survivors don't know how to do anything other than hold W or Hide. And then they'd just hide instead. I'd buff base regression a little, maybe, to help killers out. Then give other buffs to killers to bring them closer to B Tier.
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You fix the hold W issue by decreasing map size. The real issue causing hold W to be a counter is the problem of map size. We still have too many maps that are way too large.
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If you think "spider doesn't need to leave it's web" is an analogy that applies to Trapper or Doctor, then you have never played either of them.
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Yes because because pig is fully invisable while crouched and spinechill doesnt exist.
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make survivors only move at 100% speed when within a certain distance of the killer
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I'd reply to this question with two questions: 1) Are you looking to nerf "holding W", or are you looking to nerf Sprint Burst and Lithe. 2) Why do you feel 110% killers need help with this? 110% killers pretty much across the board chase extremely well and are not effectively countered by holding W. Spirit and Deathslinger have some of the strongest chases in the game. Same goes for Nurse, who is of course less than 110%, but still. Huntress has a ranged attack and can use melee hatchets to counter the ol' M1 + speed boost & hold W. Hag shouldn't be chasing much in the first place unless she can run you into a trap. Trickster is just a weak killer.
Survivors need to have somewhere to sprint to in order for holding W to be effective. If you're working on a gen towards the edge of the map and the killer is approaching from the center of the map, which is usually the case, you don't have a good place to sprint into. If you go off at an angle they can head you off. If you wait for them to enter the loop and then try to zoom away you're just giving up distance as you wait. The best play is probably just to play the tile, potentially after attempting to stealth away depending on the situation. Exhaustion perks don't help very much in that situation. Maybe if there's a safe window facing the center of the map you can Lithe through it and hold W, but you also might want to just loop normally and save your exhaustion perk for later in the chase.
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Too late for map design. One in streaming devs said they want more interaction between survivor and killers (or something similar), and make maps more little with reworks could be a solution. We Know how thing go, and they regret their words (like few days agosto, where said no more new Objects... Where is the promised new thing to substutute erly game thing? They simply say things, change ideas and hope everybody forgets... Nice transparence and credibility). Stamina could be a thing, to make impossibile traverse all the map in chase, and obligate to stop in a loop (problem of wasted resource). Any other idea I dont know, but for devs doesnt matter.
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Just reduce map sizes. Anything over like 150-ish tiles is way too big for any Killer with no speed boost mechanic, or even worse for Killers that have sub-115 speed or mechanics that require them to stop and/or slow themselves.
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Make survivors get slower the longer they run in a straight line without looping around something.
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Exhaustion perks and addons negate ability to run after the power turns off or requires a break before running like your sprint burst away but then need 2-5 seconds depending on tier before you can run normally
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