The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Anti-haem Syringe and Styptic Agent should also give +1 charge
If you don't know what these add-ons are, they're what we used to call and still do call "insta-heals". The syringe is the pink one and the styptic is the purple one. Now, why would we need these add-ons to give 1 additional charge?
You're probably either saying, "That's so weak a buff, what difference does it make?" or "They're already strong enough."
Here's why I'd make this change. Ideally, you want to use these add-ons alone and on a brown medkit, so that you don't waste any other add-ons, or lose your higher tier medkits, to this add-on. But in order to get a full heal out of your medkit and still be able to use one of these instaheals, you have to hit a great skill check or have Streetwise or something.
Obviously Self-care and Streetwise are terrible to use, and Built to Last is a bit of a waste on a brown medkit, so throw those options out.
Hitting a great skill check allows you to have just enough durability on your medkit to heal once, and then have that little but left over so you can prock the add-on. But sometimes you just can't hit the great skill check, or the game gives you 1 or no skill checks and you screw up the 1 that you get. You either miss the great and get a good skill check, or you miss the skill check entirely because you tried to hit the great too early. In other words, you don't have enough durability left to use the add-on, or you leave yourself a tap off from being fully healed which can be dangerous if you can't immediately find a teammate.
With the +1 durability I suggested, you wouldn't need to hit a great skill check just to use the add-on that you brought. You would just use the medkit normally for 1 heal, and then use the add-on for a second heal/endurance effect.
Here are 2 counterarguments that I anticipate, and my answers to them:
"But if you do this buff, they will be too OP." Aren't they supposed to be very rare and ultra rare add-ons?
"But if you do this buff, you lower the skill cap of using them." Purple and especially pink add-ons are not known for being very skill intensive, so why do the insta-heals deserve an exception? Compare the Syringe to BNP for example: Having to hit a small skill check compared to a "difficult" big one.
If you don't like the insta-heal add-ons, take it up with the devs, not me. This buff would be a quality of life update for survivors that isn't oppressive or anything. It would not improve the occurrence rate of getting these add-ons in the survivors' bloodwebs. It would not improve the power level of these add-ons drastically at all. I see no reason to not make this change.
Comments
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Doesn't seem so bad. Anti-heal like Sloppy would still work against this so it's not that bad
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