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Which perk needs a rework, and why?

papichulo
papichulo Member Posts: 271

I want to bring a custom-fanmade rework to a specific perk which one? Is it weak? Too strong? Tell me.

Which perk needs a rework, and why? 27 votes

Other (Comments)
11%
TapeKnotDbdswitchisokNathan13 3 votes
Coup de Grace
22%
kodiakyBlueberryMadLordJackRyRapsYTHex_AverageStudentDwightyTighties190 6 votes
Empathy
7%
idcRavenTheWraith 2 votes
Hex: Blood Favor
48%
SkeletalEliteMrsGhostfaceGlamourousLeviathanRiku_OdayakaAwkward_Fiendglitchboixtr4meFobbobowopiggygooikBadonkadonk[Deleted User]Pyramid_head_main 13 votes
Desperate Measures
11%
ShamelessPigMainash13HaunterofShadows 3 votes

Comments

  • LazyPayday
    LazyPayday Member Posts: 420

    Unrelenting, it's literally a perk for newbies alone.

  • Blueberry
    Blueberry Member Posts: 13,671
    Coup de Grace

    Blood Favor just needs the cooldown removed, not a rework.

    Coup De Grace actually needs a rework to function differently.

  • jester20k
    jester20k Member Posts: 827

    I personally feel that monstrous shrine is the very worst perk in the game

  • MadLordJack
    MadLordJack Member Posts: 8,814
    Coup de Grace

    I want it buffed to become the killer's Dead Hard.

  • Nathan13
    Nathan13 Member Posts: 6,721
    Other (Comments)

    I don't know the difference between a rework and nerf but DH could use a change. I just get annoyed when I'm chasing a survivor and they DH to a window or pallet where I would've downed them.

  • TapeKnot
    TapeKnot Member Posts: 248
    Other (Comments)

    None of them need a rework imo, but most of them could use some buffs.

  • Dbdswitchisok
    Dbdswitchisok Member Posts: 30
    Other (Comments)

    I think Babysitter. It just does not help in certain situations. It's like a perk if you don't have borrowed time. It also doesn't provide to the person being unhooked, they just leave no blood trails and scratch marks for 8 seconds. That does not do a lot.

  • RyRapsYT
    RyRapsYT Member Posts: 299
    Coup de Grace

    Coup De Grace is just not great. The thing how u can only get 5 tokens is annoying. Plus each token is a gen finishing.

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    Hex: Blood Favor

    This perk would be bad even if it wasn't a totem AND if it didn't have a cooldown. The best thing to do after getting hit is usually to bolt and make as much distance as possible, which entirely removes the purpose of this perk.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    where is Up the Ante on this list?

  • glitchboi
    glitchboi Member Posts: 6,023
    Hex: Blood Favor

    Please make this perk Hex worthy. Make it affect special attacks idk, increase its range to 24 or 32 metres. Just make it powerful enough to be considered a Hex perk.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878
    edited May 2021
    Desperate Measures

    You need three people injured before desperate measures can overshadow Botany Knowledge. An increase to 16% per injured survivor, having it on-par with botany at two injured survivors and even better when everybody's injured, would really bring it into the healing meta. The only time healing needs to become a priority is to reset, and that usually happens when a lot of people are injured.

    If I had the choice, I'd give it a secondary modifier; for every survivor on the hook or on the ground, gain a 5/6/7% increase to healing/unhooking speeds, in addition to the regular base 16% increase. It gives you healing at the time when you most need it.

    And of course, an 85% increase to healing speeds (16x4+7x3) may seem mind-boggling, especially when used in conjunction with perks like botany, WGLF, or even resurgence, but that only happens in situations where you're already injured and everybody else is either slugged or hooked. It only steps up to these incredibly high values when it is most necessary. When you're desperate, you could say.