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Should the new map be changed?

Babawizwiz
Babawizwiz Member Posts: 347

Just like all licensed maps, it looks incredibly amazing and very similar to the source material.

This map however is insanely big with lots of unsafe and pointless god pallets. However, removing some parts of the map would make it less Resident evil.

Comments

  • grayon444
    grayon444 Member Posts: 757

    I actually saw a decent amount of safe pallets on the new map.

  • AngryKiller
    AngryKiller Member Posts: 66

    They don't wanna change keys, there is no way they would change an entire new map they just released. Even if it's a copy and paste and took no effort on BHVR side.

  • miketheratguy
    miketheratguy Member Posts: 2,719

    No. I absolutely adore the map, and I've lost on it (as survivor) three times now, lol.

    It looks big, and it IS big, but killers' fears that it's too survivor-friendly can be laid to rest. Out of the 3 times I played on it there was an equal 2v2, one match where one person survived, and one match where no one survived. If the ranks are to be believed, one of the ones who were killed was a rank 3.

    It's really not as bad as people make it out to be. It's huge and complex, yes, but that's what makes it unique. I was looking forward to it because I myself love to play stealthy games. That didn't work too well, lol. Seriously, people just need to give it some time, play it for a while like any map, and they'll become accustomed to it. Some will still love it, some will hate it, but it's not an egregiously poor map by any means. Not even close.

  • Northener1907
    Northener1907 Member Posts: 3,012

    They can not change map maybe? Because that is licensed map, so they can change only if Capcom let them do

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    Yep I agree it's balanced because, pallets are so hard to find and far from each other (usually) hallways are tight so no room for dodging, honestly a great map for ranged killers

  • miketheratguy
    miketheratguy Member Posts: 2,719

    Right. There was a lot of confusion as to where pallets and generators were when I played. I also run Bond and that might as well have been nerfed because it didn't help at all to see distant survivors go down or get hooked and have no way to reach them. Similarly killers will have trouble getting to all the generators with how spread out they are. Aside from a (small) third floor the map isn't really much different from your typical outdoor map in size, it's just that instead of weaving around trees and car piles and other obstacles you're weaving in and out of rooms or around corners, hallways (nothing like the super long Midwich hallways), a couple of wide open areas, etc. The map can't be described as any one type, it's got something for every playstyle.

    And yes, certain killers will work better on the map than others. Ranged killers will enjoy it, and Wraith is going to own it. Given how many areas and vantage points there are a sneaky killer like Ghostface will also do well. Freddy and Plague will have an absolute field day given the need for their victims to run away and find objects to heal themselves. This was, naturally, the case with Nemesis as well.

    If I, a 90% solo survivor main, can lose every one of the matches I played on the map and still say that I had fun, then it's a good map to me. It wasn't so huge and overly complex that everyone was just utterly lost and running in circles, nor was it so dark with so many hiding spots that the team just hid. It was competitive. 2 or 3 gens done, now here comes the pain. Same as most of the maps that I've experienced losses on.

  • Noz
    Noz Member Posts: 176

    Ranged killers will hate it because the ranged part of their power is useless. Blight will hate it because using his power will be a detriment.

    Stealth killers will love it.

    New survivors will be extremely confused by the layout and will wander around aimlessly trying to find gens.


    The usual indoor crap map.

  • miketheratguy
    miketheratguy Member Posts: 2,719

    Ranged powers will be useless? As the previous poster said, the number of very narrow hallways makes landing ranged attacks almost a certainty.

    Again though, yes, some killers will be better on it than others. That's the same with many maps. This map is Trapper's dream. Nurses will be able to go nuts. Meanwhile Spirit will be a bit restricted, and Hillbilly won't have the long lanes that he might on an outdoor map.

    I don't think it's a crap map, it's just not perfect for everybody. I can't think of a map that is. Not everything should be outside and with loads of wide open spaces (though there's some of that on this map too).

  • Noz
    Noz Member Posts: 176

    If you think this map is good for ranged killers you have never played as a range killer on that map. Yes there are narrow hallways where the shots are easy, that is also true for all other indoor maps and every ranged killer hates those maps. Why? Because there are so many LOS-blockers everywhere that you have to be basically at lunge distance to hit anyone. So much for being "ranged". Survivors are usually not in hallways, but in siderooms or are navigating in between.

    This map also isn't Trapper's dream, you would only think that if you never played as Trapper on that map. Trapper has no map pressure and yes it is nice that he can set up some traps that survivors will have to disarm, but that's it. His power pales in comparison to the size of the map.

    Nurse is great on this map, but you know who cares, she is already the best killer in the game, she doesn't need help.

    And you are right i forgot hillbilly, another killer who will alt-f4 if he says an offering for this map, because he is, as blight, not going to use his power on this map.

  • nursewannabe
    nursewannabe Member Posts: 1,075

    I wish they'd just quit making indoors maps for goodness sake

    It looks cool but the gameplay is sleeper

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    Disagree , great map for trickster, did very well the games I played with him, huntress I've never played before but I still got some hatchet throws, deathslinger was just so fun on this map it was amazing...

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    How can you have an unsafe and pointless god pallet.

    There's a few weak ones in the central area but the outer hallways have multiple completely unmindgameable very strong pallets.

  • Babawizwiz
    Babawizwiz Member Posts: 347

    That's what i mean, unsafe weak pallets, and god pallets

  • Babawizwiz
    Babawizwiz Member Posts: 347

    i don't think it works that way. They could (not saying they should) cut down some areas of the map, it will still be RPD, just less of it

  • Babawizwiz
    Babawizwiz Member Posts: 347

    Midwich while bad, isn't as big as RPD. Also i think with licensing, the devs get the rights to locations (midwich, hawkins, RPD). So the license holders don't play in the designing of the map, besides ofc giving the source material for referencing

  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274

    I actually feel like the map variations concept (last used with Badham) could be used as a possible solution to the RPD being too large.

    Just have each variation open/block certain portions of the map with the RPD Main Hall as the one constant.

    This wouldn't even be out of character for the RPD, due to how it changed between different gameplay scenarios. Leon, Claire, and Hunk/Tofu all used different routes through the station based on the blockage of certain access points or the availability of some key items.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    The hell do you mean copy and paste- have you ever played either of the remakes?? There's so many corridoors that've been opened, some closed, rooms have been edited so they can have loops in, all of the blighted ######### around the map- how the hell could you think it was just a simple copy paste??

  • Moundshroud
    Moundshroud Member Posts: 4,458

    You beat me to this. The guy doesn't know what he is talking about. A massive amount of work went into that map. Some people can only feel important by tearing others down.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    A year later, and I still haven't fully mastered the structure of Midwich. But the last few licenced maps (RCPD, Midwich and Hawkins) have been all rather large.

  • jester20k
    jester20k Member Posts: 827
    edited May 2021

    There's no way they are changing anything about a brand new map, that's work

  • Predated
    Predated Member Posts: 2,976


    Except you're wrong on both accounts: they are changing keys(its just that outside the 1v3 with 1 gen, keys arent that powerful, just annoying at best as someone is removed from the game). The map, while the design is copied(in fact, it's been purchased for use), they did have to recreate it themselves entirely. Have you ever recreated an entire map? Takes a ton of effort alone.


    Besides, they will definitely make some changes. Funnily enough, breakable walls would solve a lot of issues that the map has(you cannot simply add holes in the wall everywhere, as it would either allow survivors to gain massive pressure or killers to gain very easy kills, breakable walls are kinda that sweet spot where the killer would have access to very easy kills if he invests 2 seconds while survivors cannot gain any pressure at all because they cant break down walls).

  • Predated
    Predated Member Posts: 2,976
  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    It's basically resigned to its fate as a pretty map that is also the absolute worst mix of why indoor maps are not good.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    It think it's the two floors and multiple layering etc. All seems like a hike.

  • Predated
    Predated Member Posts: 2,976

    I mean, in terms of pathing, it's still the smallest. Dead Dawg Saloon has more total surface than Hawkins and Dead Dawg is the smallest map in the game. If anything, I think it's due to the wall and floor design being pretty much equal everywhere, it can be disorienting, making it feel much bigger than it really is.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    I wish they would block off certain areas because the map is just one giant clusterfuck of areas. I can't even figure out how to get to a gen most of the time because the path I think is taking me to one splits off in the other direction and loops back around where I came from. It's super annoying.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723
    edited May 2021

    I wish they would block off certain areas because the map is just one giant cluster [BAD WORD] of areas. I can't even figure out how to get to a gen most of the time because the path I think is taking me to one splits off in the other direction and loops back around where I came from. It's super annoying.

    Post edited by EQWashu on
  • A_Skinny_Legend
    A_Skinny_Legend Member Posts: 919

    No, the only change needed is to open up the door from the second floor of the library, where the licker was and there were a bunch of boxes and a prison cell or something.

    Unless I saw wrong, but it was closed.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    No, the map is fine as it is for now. If they want to change a map, Haddonfield comes to mind. This one will need about six months minimum before it should even be considered for a looking at. What we find out is a short week simply isn't enough time. Everyone seems to be an expert and says "this and that," but it takes time.

  • Rivyn
    Rivyn Member Posts: 3,022

    I've only seen it via streamers, but it looks absolutely massive. Would be nice if they could tone it down a bit.

  • DwightFairfield
    DwightFairfield Member Posts: 1,246

    It essentially a rip from the remakes, so if they did it would be unfaithful to the source material and might go against their agreement with Capcom

  • MiniPixels
    MiniPixels Member Posts: 536

    They should definitely cut down the size a bit and open up some of the rooms if they can. More then this though I think they need to take a hint and stop making indoor maps. Every indoor map is either heavily disliked or considered "decent". I'm all for trying things again but they tried reworking the game, it failed, they tried an entirely new indoor map, it failed. The team needs to understand that this game does not cater to indoor maps and they clearly don't have the skill to magically make it work.

  • Haddix
    Haddix Member Posts: 1,048

    I think they just need to adjust some of the crazy windows/pallets, make a few of the useless pallets a little more useful, and MOST importantly, tighten the gen spread.

    I love this map visually, and I think it'd be really lame if parts of it were cut off because it IS really ######### cool to traverse a map of this size in DBD (and it being the RPD makes it even better), but the gen spread can be crazy considering how big it is and how many floors there are with a limited way to travel to them.

  • miketheratguy
    miketheratguy Member Posts: 2,719

    Really? How so? I would think that she'd be able to traverse this map and get the jump on survivors with ease. Hard to defend against a character who can float through all the walls, you know? That's what I assumed, at least.

    Please no. I love all of the indoor maps. I hate when people say to take away something that others like just because they themselves don't like it. More variety is good. A lot of people (again, killers mainly) seem to hate the indoor maps, primarily because of the pallet crap. But there are a lot of people who love them, and I see both sides doing just fine on them.

    Some people hate Midwich but it's very distinct, there's no other map like it. Same with Lery's, same with Hawkins lab. I despise the saloon but at least recognize that it's unique, I'd never call for it to be removed. Similarly I can't imagine how anyone could enjoy the swamp maps - they're ugly, dull, boring, annoying for killers and tedious for survivors, at least in my opinion - but again, I wouldn't say "get rid of it and never make anything like it again". I don't like speaking for everyone else because not everyone likes the same thing. There are like 5 or 6 indoor maps and 30 outdoor ones. That's more than a fair number for people who hate indoor maps.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I’ll never understand why more players aren’t willing to use WoO/Visionary/Zanshin when a new map drops....

    They’re seriously super helpful.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    I like the map right now but ask me again after a blight game there

  • Grimmy_Bluues
    Grimmy_Bluues Member Posts: 354

    I love how faithful it is and how dbd put their own spin on it. However, it is very large with a LOT of very safe pallets, so I believe they should split it into 2 separate maps, with one being Main Hall + East Side and the other being Main Hall + West Side.

  • kylerabdcgamer10
    kylerabdcgamer10 Member Posts: 279

    there should never be "safe loops/pallets" it's incredibly boring to be guaranteed a free escape or not getting hit by default. all pallets should be mind-gameable by both sides making the victor of a chase uncertain and reliant on pure skill.

  • kylerabdcgamer10
    kylerabdcgamer10 Member Posts: 279

    How? Midwich is an incredibly simple layout to remember since the layout never changes, its just a square with predefined locations loops and etc.

  • CLB198
    CLB198 Member Posts: 315

    I belive the map should be split into multiple maps in the same realm. like what happened with coldwind farm. like one for jills, leons, and clairs paths