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BHVR stop touching Mori's, they're not toxic

konochivu
konochivu Member Posts: 146
edited May 2021 in General Discussions

after watching the stream, I'm shocked... They literally nerfing Mori's again. Don't get me wrong, I'm fine with hooking 2 times a survivor but HOW THAT'S CONSIDERED TOXIC WHEN HE'S ALREADY ON DEATHOOK AND I DOWNED HIM.

https://youtu.be/3aBVRlP5HoU

Post edited by konochivu on

Comments

  • Enlyne
    Enlyne Member Posts: 429

    You don't know yet what's gonna happen to the moris, neither does the rest of the community.

    Talk about it when it actually happens, not before, or we're gonna get panic threads everywhere just for this.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    I can only be a buff, moris legit do nothing now, in fact it is actually for the most part a negative to use them since it takes longer than actually hooking someone. Can't nerf something that already has no game-play effect to begin with.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    I just want BP for those offerings at least. As far as moris go, who cares? They cannot make them anymore useless anyways

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    It's litterly a buff to moris and the bloodweb grind... People so ... Nvm

  • Enlyne
    Enlyne Member Posts: 429

    They talked about key changes in the stream, yet you fail to mention that in the OP, the game isn't all about killers only, and that is not the point of the whole thread.

  • konochivu
    konochivu Member Posts: 146

    Mori's ignore DS, Flashlight save, sabo save, Bodyblock save. If you think that mori's are useless, you're missing the potential Morri offering.

    By the way, if you didn't get the context of the stream, guy stated that Mori's are TOXIC and killer have to EARN them despite the fact that survivor is already on death hook and killing him is somehow toxic???

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,877

    to be fair they also said in that same breath they want to make keys a basekit feature so idk

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    I mean if one is the other kinda be ,2 I think there trying to make keys more of aura reading tools

  • getuy45u4iu
    getuy45u4iu Member Posts: 93

    It was surprising to hear that moris are toxic and killers need to earn it, while there are many toxic and unearned things survivors posses, but all of that was never mentioned for some reason.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Just make the yellow/green one basekit but only on final hook or something.

    Boom, no more crap killers getting free wins by mori camping first hook and killers will actually get to use them while playing normally.

  • RoboMojo
    RoboMojo Member Posts: 1,326

    I mean, as much as I hate keys, I'd personally be ok with keys becoming some kind of base kit feature as long as the Mori buff is more substantial then just making them not need an offering.

  • Shroompy
    Shroompy Member Posts: 6,828

    Moris: becoming basekit

    Some random killer mains: WHY U NERF MORIS??? 😫😫😫

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    It’s literally going to make them much better? As well as keys, players will be rewarded for doing well, which is how it should be.

  • konochivu
    konochivu Member Posts: 146
    edited May 2021

    I guess people are really deaf, so there's a quick recap.

    BHVR: Morri's are toxic, killers have to earn them so they couldn't kill survivors freely (also bunch of words to describe how Morri's are bad and going to be changed because of that and cuz they're toxic etc etc)

    also BHVR: we testing some new features that are gonna be added to the keys. That's all

    If you don't see any problem here, there's no point in discussing it with ignorant people like y'all.

  • konochivu
    konochivu Member Posts: 146

    Me too honestly, but as it seems I gathered a group of survivor mains that don't see any problem with BHVR statement about Morri's *sigh*

  • Laluzi
    Laluzi Member Posts: 6,226

    I'm baffled that they consider moris toxic at this stage. Moris are just cosmetic. They can avoid a DS or a flashlight/pallet/sabo save - all of which a smart killer can avoid anyway, just with additional time or effort. Other than that, they have no effect on the game; if you can be moried, you were dead anyway.

    Though if they remove moris, they'll create an achievement that's unobtainable. With moonlight offerings gone, ebony moris are the only remaining iridescent offering. They're certainly not worth being an iri at this stage, but the fact remains that they're the last one standing.

  • CLB198
    CLB198 Member Posts: 315

    They also said that if the survivor does not want to be Moried they cannot be.

  • Laluzi
    Laluzi Member Posts: 6,226

    The hell does that mean, though? It's not like the killer needs the survivor's permission to camp them or tunnel them or remove them from the game at 5 gens, and I care way more about that than I do the killer doing a cool death cam on me. Why should it matter what the survivor wants? The only reason for a survivor to deny a killer a mori is to try and prevent them from getting an achievement, or force them to pick them up because they have a perk they can use to get out of the situation.

    That whole part of the stream was just bizarre. I am not following their understanding and design philosophy of moris at all.

  • deckyr
    deckyr Member Posts: 799
    edited May 2021

    the way they phrased it makes it sound like survivors will be getting a new objective in order to prevent you being able to mori, rather than you needing to do a secondary objective to gain it.

    specifically they said that survivors will have a choice to engage in that part of the game or not.

    so with that in mind, take a deep breath and wait for more information. i have a sneaking suspicion that this is going to be a two way survivor nerf coupled with whatever changes they have planned for keys.

  • deckyr
    deckyr Member Posts: 799
    edited May 2021

    it means that, by taking their finger off of generators and completing a secondary objective, they cannot be mori'd afterwards.

    if the survivor is just gens gens gens gens gens all game, you can kill 'em.

    it's not like "oh, well, while i'm on the floor, i'll just choose not to get mori'd and make you destroy a hook" and more like "well, because i did this thing earlier, i'm protected from the mori, so now you have to destroy a hook instead". deathhook survivors are going to get off gens and do whatever the mori objective is, which means an adaptable killer may choose to let them remain in the game longer to apply pressure to survivors that actually are doing the gens.

    basically, it's new gen slowdown. now every killer gets to be pig. i'd be excited.

  • Laluzi
    Laluzi Member Posts: 6,226
    edited May 2021

    That just sounds like it's going to make getting Evil Incarnate and Blood On Your Face even more difficult than they currently are. No matter how well you play and plan, survivors have the ability to hard block you out of spite. And spite motivates much of the decisionmaking once a team has realized they're going to lose.

    Unless this change is somehow going to buff moris so they're more impactful than they currently are - like returning the 1-hook requirement, which I can't see or want them doing - this just doesn't make any sense to give survivors more of an ability to deny it. There's nothing about it that needs denying. It's a death hook, just cooler, and I completely fail to see why survivors should get any choice in whether they die to a hook or the Clown getting a McFinger.

    Unless it's just meant to wreck Devour Hope, now that I think about it. If you can't find the totem, just run off and do your anti-mori thing, now it doesn't matter if the killer gets more stacks or not.

    Editing to your more recent post, destroying a hook is almost inconsequential unless it's right next to the gates or the survivors used petrified oak and you're in a particularly bad area. I have over 1k hours in the game and I can count on one hand the number of times a broken hook from a previous sacrifice has prevented me from hooking someone. (It's twice. That's it.) Moris do not have an impact on the game that merits allowing survivors to prevent them.

  • deckyr
    deckyr Member Posts: 799

    just to double check, are you aware that this change will also make moris basekit? they'll be present in every match no matter what your offering is, which is the big part of why survivors are being given the secondary objective to do.

    also, i don't think this is going to affect Devour Hope at all. DH doesn't "enable the ability to mori", it "allows you to kill survivors by your own hand". so i wouldn't worry about DH in all this. well, i would, but that's because of counterforce, not because of the upcoming mori change.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,378

    As long as they stay weak, I am totally fine with the changes they plan, when Moris become Basekit.

    They should just not affect the game in any way, because this would be bad - having something strong Basekit AND a Offering-Slot free for even more BPs.

  • konochivu
    konochivu Member Posts: 146

    Mmm... No... If the killer has the opportunity to turn the game from 1 vs 4 to 1 vs 3, there's not any particular reason not to do that, you're removing survivor's pressure by decreasing their number + there's no way killer wouldn't ignore weaker links. The whole point of the Morri's is freely killing survivors when they're about to die anyway, it's an Iri offering after all and they simply removing the whole concept by letting survivors guard themselves against Morri's because hey that's apparently toxic. The only reason not to kill a survivor is when the killer using obsession perk but other than that there's no reason to keep survivors alive.

  • Laluzi
    Laluzi Member Posts: 6,226

    But a mori is killing by your own hand. Like, that's what it is. That's the description of every mori, that's the interaction it opens. A mori offering lets you do this after two hooks and the survivor's downed, Devour Hope lets you do it when you have five stacks and the survivor's downed, Tombstone Myers lets you do it when you're in tier 3 and the survivor is not downed.

    I'm not seeing the evidence that moris are going to work the way you're postulating - this is extrapolation based on context clues. Making them basekit isn't the problem, it's this allowing survivors to deny it if they don't want it business that has me confused and concerned. I fundamentally do not see why survivors should get a say in this, seeing as they don't get a say in anything else the killer does. Nor do I see why survivors would want to do any distraction activity to prevent a mori unless moris themselves were more impactful than they are now.

    I can't stress this enough. Moris in their current state barely do anything. You haven't been addressing this at all. There's no incentive for the kind of slowdown you're suggesting. Even if I'm running DS, or Flip-Flop/Power Struggle, the odds that I'll end up in a situation where these perks could have saved me if I was picked up are low and unlikely to justify taking action unless that action is so quick and conveniently located that it's not a significant detriment to gens, whereupon the slowdown factor doesn't exist.

  • deckyr
    deckyr Member Posts: 799

    Moris in their current state barely do anything. You haven't been addressing this at all.

    that's, purposeful. i don't know what their plan is for moris and i literally do not have the answers for you. all i know is that they're planning on making moris basekit, and then giving the survivors a side objective they can do to prevent you using the basekit mori. i don't know more than that and i just do not have the answers for you.

    i could try to speculate, but that would just be a waste of everybody's time. the fact is we don't know and the smart money is on waiting and seeing.

  • Volfawott
    Volfawott Member Posts: 3,893

    They also can essentially waste more time then just picking up the survivor and hooking them.

    Also if you suspect a flashlight save leaving them on the ground and getting rid of the flashlight saver actually could be a lot better for you because you create more pressure.

    Even if you just immediately down to someone right after they got off struggle. You still save more time just picking them up and hooking them worst case scenario you miss out on maybe 300 extra bloodpoints

  • Guest1567432
    Guest1567432 Member Posts: 728

    Yep put em base kit and get them out of the blood web.

  • ryzen0849
    ryzen0849 Member Posts: 143

    Having moris base kit means I can use the offering slot for something else. While they were vague, they implied that survivors have some kind of risk if they want to not get mori'd. Though they should at the very least compensate us for the soon-to-be useless mori offerings.

  • konochivu
    konochivu Member Posts: 146

    Even if it's long I take my chances to kill survivor NOW rather risking a chance that 1~3 survivor bodyblock with breakout happens, although that doesn't happen very often but this still should be considered which is why I'm fine with current Morri's.

  • BlueFang
    BlueFang Member Posts: 1,379

    That memento Mori's really pink, I don't know about y'all but I don't think that's edible


    Yeah Moris at the moment do exist in a bit of a vacuum, I imagine further tweaks to them is coming soon. BHVR still clearly values them given how much goes into the killer animations