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What do you guys think of Pyramid Head's power level?

gendoss
gendoss Member Posts: 2,270

Where do you think Pyramid Head stacks up on the tier list? Is he too OP, not good enough, or just right? He's a killer that seems to be very controversial and everybody has different opinions.

Comments

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    He has weak add ons but base power is still strong, pretty balanced killer right now imo.

    Also this is the first time hearing he is somehow controversial

  • gendoss
    gendoss Member Posts: 2,270

    Controversial as in some people think he's OP and some people think he's weak/mid-tier

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited May 2021

    He's OK. He's simple. He still pretty much gets a free hit in any Pallet/Vault situation so he's in no way bad.

    Not every killer needs to be Spirit tier. His add ons are lame af though I agree on that. Haven't played him in a while but I genuinly don't remember any being particularly useful.

  • SilentHillOnDvD
    SilentHillOnDvD Member Posts: 487

    Trash addons but good base power

  • Northener1907
    Northener1907 Member Posts: 3,012

    Pretty weak.

    He is good at chases but survivors learned him powers. So hitting with m2 is pretty hard when survivors are smart. So you are gonna hit them with m1 and he is turning standart m1 killer. Cages are good but also you can not see them. So when someone go to save, you can not see. He has not map mobility.

    There is so much killer stronger than him.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Disagree, PH is definitely in the upper echelon of killer powers.

    It doesn't matter how good a survivor is, if you drop that pallet or vault that window you ARE getting hit by PH. That alone makes him stronger than half the roster.

    Then there's the time save from cages. You probably spend well over a minute or even two a match carrying to hooks and picking up.

  • aroell
    aroell Member Posts: 477

    One of my favorite killers to play as/against. Most people don’t play him good honestly but he is one of the best imo

  • Northener1907
    Northener1907 Member Posts: 3,012

    Huntress is stronger, she can also hit you behind pallet or when you jump windows. Problem about PH, him power can dodge so easyly. He is clearly m1 killer, sometimes m2 helps him that's all. He still has not map mobility, so he can lose generators so fast. So i do not think he is so strong, avarage killer. There is so much killers stronger than him. For example Spirit, Nurse, Hag, Freddy, Oni, Huntress etc

  • Phasmamain
    Phasmamain Member Posts: 11,534

    The cage always spawns them at the farthest point from the PH. If you’re good with him you’ll know where they are

  • Northener1907
    Northener1907 Member Posts: 3,012

    So go to cage and ignore generators? Other killers can hook middle of generators. So you can check generators and hook same time. I know PH is also can do that but this meaning he has to ignore cage powers. So cages are not giving him advantage, i know you will say cages ignoring so much survivor perks but also you can not use Pop. So still i do not think he is one of the strongest killers, he is avarage.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited May 2021

    Huntress is arguable. As time goes on map reworks make her worse and worse like with Junkyards new loops. Huntress' playstyle is compleley different than PHs, they aren't comparable. She still has insane potential on a map like Shelter woods or something, but reworked loops like the pickup truck on Azarov's have screwed her anti loop.

    PH is an M1 killer with free hits on animation locks, and a faster hooking mechanic. Because of this he can excel on any map that has pallets or windows. Huntress is screwed on a large map with lots of LOS breakers or spread out lockers. He can even scare bad loopers into dead zones by just leaving a trail in a pallet.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    The power of ph’s cages comes from his choice. He can choose which is better for the right situation.

    Not to mention how his potd can make pallet play very risky for survivors since animation locks can make for easy hits.

  • Northener1907
    Northener1907 Member Posts: 3,012

    I played as him so much and actually i still playing sometimes, he is fun. But he was not felt me stronger like when i play Freddy, Hag or Huntress. I wish they would take back him nerfs, he was not op. I do not know why he got nerf.

  •  Antares2332
    Antares2332 Member Posts: 1,088

    Weak.

  • Regulus47
    Regulus47 Member Posts: 450

    One of the strongest killers in the game. He's got no counterplay and gets free hits at every window and every pallet without any way to prevent this, and aiming his laser beam takes no effort or skill whatsoever. You could train a monkey to do it. Not only that, but his cages let him tunnel extremely easily and kill somebody in under a minute. His add-ons are also not terrible, he's got some really cool and interesting ones like the undetectable one and the aura reading one, not to mention overpowered ones like the range add-ons that remove his one weakness, getting out of range of his laser.

    He needs a full rework, or at least a nerf. At the VERY LEAST he either needs to be 4.4m/s, or the laser needs to not go through walls. The laser not going through walls is probably the less controversial one, because it would kind of fix the guaranteed death.

    Pyramid Head is like old Legion. You WILL get downed very quickly and there's nothing you can do about it, and the only reason it's not complained about more is that killers rarely play him for some reason.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    He was nerfed because he could force a lose/lose situation for survivors at every single pallet or vault. It wasn't healthy.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398
    edited May 2021

    If you think that Pyramid Head's power is bad because it's slow and reactable, you're definitely not playing him correctly. Whether it's slow or not doesn't make a difference when you play him right, the survivor's gonna get hit almost every time regardless of what they do, which is why people put him in the higher tiers and why he's one of the best killers in the game.

  • Laluzi
    Laluzi Member Posts: 6,226

    All I have to say to this is... have you played Pyramid Head? He sounds stronger on paper than he is in your control. Aiming Punishment of the Damned is way harder than it looks. It's telegraphed and narrow. Survivors can juke the hell out of it and you get your hits with it either by doing it when they're locked into an animation, or when you predict what they're going to do. And if you run for windows and throw pallets while PH is right behind you, it's your own fault as a survivor for not correctly recognizing the strengths of the killer you're up against. It's like trying to pallet camp a Nurse or Prove Thyself against a Legion.

    His cages mainly counter a perk that isn't meta anymore and give would-be tunneled survivors a very good chance to get away by spawning far away from where he caged them and not showing PH where they are. I cannot even begin to count the number of times PH caged someone and they spawned right next to my gen. The distance alone makes your 'under a minute' situation virtually impossible unless survivors just stay and heal at the cage location each time, then don't try to run away when he shows up on the scene.

    His addons don't help him much. The range increase is his best, imo. The aura and undetectable are both fiddly to set up and rarely give you any value. Same with the increased killer instinct or anything pertaining to his trails; they're all lackluster.

  • Northener1907
    Northener1907 Member Posts: 3,012

    Generator times are not healthy, totem spawn areas not healthy, most maps are not healthy. Did they fixed any of this? No. But when we have fun killer, lets nerf it. So no, PH was never unhealthy.


    He is good killer but he is not "top level" that is different. He is avarage. And new Wraith is stronger than him with map mobility. New meta supporting fast map mobility., not fast chases. He is good at chases but he has not good map mobility. That is reason of he is not top level and possibly he will never be.

    And you can win as him so many matches because most survivors potato but againts good survivors PH will go to cry. I will not choice PH between PH and map mobility killers if i had to do that.

    And that is unrespectul dude. I am saying my opinion and for that you are saying "you're definitely did not played right". I do not know how i prove but i played as him so much, i have him Steam achievements and i have so much 4K as him. But i have better killers, i am just saying that.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398
    edited May 2021

    Didn't mean to come off as disrespectful I just wanted to get my point across. Mobility is definitely favoured over chase power for most killers but some of them don't really need to move fast. Deathslinger is similar to PH in this regard imo. Their chase powers are so ridiculously strong that you can get away with not having good mobility if you can consistently down people, and imo Slinger and PH are in the top 5 killers next to Blight, Spirit and Nurse. Without the recharge add-ons, Nurse has slower map mobility than a 115 killer but she's the best killer in the game because she's broken in a chase. Doctor can hold a 3 gen really well, if you do this on indoor maps you can't really lose.

  • NMCKE
    NMCKE Member Posts: 8,243

    Pyramid Head is pretty weak in terms of what he has to offer. Other killers can easily bring more to the table than what he can.

    I believe the only thing he has going for him is to avoid DS and BT, his ranged attack can be decent at times.

    He needs some sort of buff in my opinion. Not by much.

  • Northener1907
    Northener1907 Member Posts: 3,012

    They both are strong and you can win games so much games with them. But i do not think they are top 5.

    Blight, Nurse and Spirit are Top 3.

    Hag is 4 because her traps are so strong. You can camp generators and hooks same time. She is 110% but that does not matter. She is nearly S-Tier.

    Freddy is 5 because he is also so strong. First he is good at chases, he can stop good loops with snares. He is 115%. And best part, he can teleport generators, so he can make survivors really slow. Great map mobility.

    After this killers Oni, PH, DS, Huntress coming.

  • Grimzy
    Grimzy Member Posts: 219

    I think it depends on whos playing him. If a smart person play him hes is pretty strong and OP. If a less experienced person plays him, you get a fail and dead hard complain topics in forums.

  • konochivu
    konochivu Member Posts: 146

    Down unhooked survivor with trail on torment on and put him on second stage or even kill them while also ignoring DS, flashlight save, pallet save, bodyblock, sabo save. Pyramid head is very strong once you master him and he's a bit easier to master than nurse.

  • TheStabbiNAngeL
    TheStabbiNAngeL Member Posts: 1,264

    I think Nurse's only problem is her speed as long as you can M1 survivors when you make a mistake ,you can recover time but with out matchbook ,playing her can be a drag on console.

  • konochivu
    konochivu Member Posts: 146

    also M2 cancelling is a thing + P-head power powerful in tight corners where you can't move to left or right in order to avoid him...

  • Phasmamain
    Phasmamain Member Posts: 11,534

    He was op back then since he could turn every window and pallet into a free hit

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878

    He has massive potential to shut down looping, because of his ability to hit through walls, pallets, and everything else. Unfortunately, since we can't see through walls, your skill with him is limited to your ability to predict where the survivors are.

    His cages are pretty nifty if you want to cut down on transit time and are a nice way to skip over survivor's hook perks, but not much else.

  • musstang62
    musstang62 Member Posts: 517

    I'm biased, but I think A tier is right around where he belongs. Not S tier, as he can still get dumpstered by a good SWF slamming gens, unfortunately

    But otherwise, if played well, he can be a monster in chase. The nerf/rework was annoying but 90% of the time you can still force a lose/lose situation for survivors by bodyblocking pallets/windows, it just means it takes slightly longer to pull off due to the new cooldown

  • Beaburd
    Beaburd Member Posts: 998
    edited May 2021

    I'd say he's near the top of the pyramid.

    However there are a couple of girls sitting on top of him.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    Overrated killer that stands no chance against decent survivors who are luckily extremely rare.

  • Momentosis
    Momentosis Member Posts: 824

    Tiers

    S - Nurse

    *Huge gap*

    A - Spirit

    *Another gap*

    B - Blight, PH, Oni, etc.

  • Avilgus
    Avilgus Member Posts: 1,261

    In a good spot, but he need an addon pass.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    Pyramid Head is a strong killer that has decent balance, strong powers with counterplay and a genuinely daunting appearance. Also, he's not at Spirit level, but his strength makes him very viable at higher levels.

    I don't believe he needs any changes. He can be beaten, but against a good one you can consider you played well if you escaped.

  • OGlilSPOOK20
    OGlilSPOOK20 Member Posts: 716

    He's A tier. Perfectly fine good killer that has counters and fun to play.

  • Grimmy_Bluues
    Grimmy_Bluues Member Posts: 354

    He is in a pretty good spot right now, but could use some tweaks to his addons and they should make his power less clunky.

    He has by far one of the clunkiest powers in the game, with super sudden slowdown when using his power and an extremely hard to hit ranged attack. I'd love if they smoothed out the changes in speed when using your power, because it sucks that you get punished for leaving batches of non-lethal hazards that vanish after 75 seconds and are limited in how many you can place.

    His ranged attack basically requires you to wait until they are locked in animation or in a tight corridor because of how slow and hard to hit it is, so it's essentially a zoning tool most of the time if survivors are smart. I feel it would be good if it either became longer based on how much power you have left or it left a dissipating damage zone where you shot it.

    His cages are pretty good, since you can save a hefty amount of time with them and either force survs to enter a deadzone to save, or put them next to gens you wanna defend.

  • Rougual
    Rougual Member Posts: 526

    Give him a buff just for the heck of it.

  • Avignon
    Avignon Member Posts: 133

    Hmmm i dono about power level specifically but PH (and Oni) i feel are superbly designed killers that strike a nice balance between killer and survivor skill levels. On PH knowing how to bait people into getting tormented, when to hook , when to cage, when to zone with your power , when to let it go, when to hail marry it through a wall are all great (and you can counter Unbreak-a-Bill and DS, BT to but you'll fairly rarely be camping cages)