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What do you think mainly contributed for DBD's success?
I feel like the feel of the game and the concept of 4 strangers stuck in a forest-like area with some psychopath hunting them down mixed with the interesting chase mechanics and how every match is different than the last one is what makes dbd truly one of the most unique games i have played.
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Liscenced Chapters(They got Myers as their 2nd Chapter),without them DBD would not have been Succesful
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Streamers. They keep this game alive till this day
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Licenses also help but even if you had every horror icon and the gameplay was pure ######### i would not play your game.
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The lack of genuine competition in a competitive market I think would most strongly be the main reason.
I can not recall many games that are like DBD at all, and those that I can typically make DBD's broken balance seem balanced or have died for other reasons.
Its like GTA5 (ignoring it is piggy backing off of the franchises fame), it started with little but I don't even recall any game that can capture the feel of GTA5 besides saints row and by the time the things in the game are less unique due to clones or mechanical implementation in other games, it already grew to be the super power in that unique genre.
I think this makes alot of sense too because DBD was even less balanced back in the day, so those players who stayed there likely did because DBD had unique features.
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This too a lot of popular Youtubers jumped on the game when it first came out and gave it a huge start up.
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Yes and brought a lot of new ppl to game and gave huge free add for dbd
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Lack of good competition, luck and big name crossovers
Streamers and content creators do help maintain interest as well, especially when the devs give them free stuff
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I honestly don't know because I only really found out about DBD after WZ pretty much died from dmr meta/hackers, but hey thanks to whatever reason this success occurred hehe.
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Also, we have been doing the same boring stuff every time.Hold M1.I cant wait when the core mechanics get reworked.
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Licenses, lack of competition and uniqueness.
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There was no other game at the time that was like dbd when it first came out people did it had potential to be good but then they got Myers and then the game blew up streamers played the game BHVR got bigger and bigger and they also contributed and listened to the fan base. Even though people say they don’t care and they never listen to feedback. That’s not true because if that were true we wouldn’t be here today.
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The only competition they technically have, or what I would consider competition is Hsh, and Dark deception monsters and mortals, especially Dark deception. They literally added three liscenses, Monstrum, SIlent Hill, and three UK content creators ( Dawko, SHB, and 8-bit Ryan) So there is hope, kinda
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Licenced characters
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This reply doesn't make sense, what are you replying too?
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Licenses
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Streamers, Unique Concept, Licensed Characters, frequency of new content
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HSH is not competition and it never was.Its barely keeping itself on its feet.
And lets not even talk about Dark Deception.
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Im sorry i didnt phrase it properly.I ment to say that the games uniqueness is what keeps this game fresh regardless of the boring objective mechanics (Gens).
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Uh, why?
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Do you see how quckly this game fell down?
They used to keep a stable 1k to 2k players a few weeks ago and now they can barely keep a 800.
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It's streamers and the lack of good stable competition. DBD is the only game of it's kind out there right now so it's doing great.
The licensed characters help too of course it's cool being able to play as some Iconic killers and survivors.
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Wouldn't that just be a over simplification of exactly what I said????
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HsH was barely alive when it came out, but after BHVR announced the Resident Evil chapter, it's never gonna hit more than 1,000 players ever again. It's a shame because I like HsH's gameplay a lot more, but there's no way this game gets even close to being competition for DbD.
Streamers would also have to play a big part in getting this game off the ground, but every "big" DbD streamer tried it once and then never played or mentioned it again.
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To be fair, it's a team of 3 people + one guy doing the music. Not to mention that the multiplayer Dark Deception: Monsters & Mortals is not even their "main" project at the moment. They most likely can't afford dedicated servers, so it's rampant with latency shenanigans and blatant hackers.
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I would add on a large part was the simple mechanics of the game.
It was easy to pick up and play even for the most casual of gamers yet hard to master for those who stuck with it.
Many have a love/hate relationship with the game so the devs did something unique no other game released could as something has kept these people playing.
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Because there's licensed killers and there's no other game like it.
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This, pretty much. It really helped that the vast majority of competitors largely sank for one reason or another.
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Tbh I feel like Myers saved DBD.
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Pretty much all of the above.
Add to the fact that you either hate or love the developers because of their direct and open involvement in the game, and there's not many feeling in-between.
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Like my old teacher used to say:
"Hate me or love me, it's easier to reach people who are emotionally invested one way or the other - it's the indifferent ones I worry most about."
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Yeah the game mechanics are quite important as well. The horror feel wears off through repition. But it's gameplay still gives you something when it happens.
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Licensing's from big franchises and lack of competition
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Honestly I would say any game similar either being complete ######### or dying
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It isn't any one thing in particular as many aspects contributed to its success. But, IMO...the main one is the fact that it is fun to watch. Which in turn allows streamers and youtubers to make videos and such revolving around DBD. This gives the game free advertisement and allows people to see, not only how the gameplay actually is...but what characters are in the game as well. Which, in turn, freely advertises all the licensed content that is available as well. Any fan of horror who sees Michael Myers, Freddy Krueger, Ghost face, Pyramid Head, and (now) Nemesis all in the same game would instantly have some interest in giving it a try. They get to play as their favorite horror icons and are then introduced to all of the original DBD characters which are just as fun and interesting as the iconic ones. Plus, the devs are always trying their best to keep the game updated, patched, and balanced. Keyword, trying. They might not always succeed in their attempts...but they are still honestly trying which can't be said for quite a few games out there. Their constant attempts and such show the game has a lot of life to it which can be a pretty big draw itself for newcomers.
In short. It is fun to watch, which draws in streamers who want to entertain their fans and viewers, who then want to try the game or specific character for themselves, who then convince their friends to give it a try.
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Streamers and a lack of good competition. No other game has managed to be polished and grant the same experience that DBD does, except for maybe Evolve IMO. Evolve got shut down by it's publisher even though it had potential to be great with the right attention from it's devs though.
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It hit in with the idea of recalling those slasher movies and allowing people to actuqlly play out those scenarios. That was a big thing that's kept with it.
On top of that, various streamers and YouTubers helped build its popularity. Moreover, the adding of licences greatly helped. You can now have a full video game-themed survivor group of Bill, Cheryl, Leon and Jill vs a legendary movie slasher like Myers.
Nowadays, it's established itself as the leader of this type of gameplay and the annual plans and such has guaranteed its future for quite a while yet. At some point it'll lose the sparkle, as any franchise would, but there's nothing stopping it for now.
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The fact that they put in classic horror icons and let you play as them.
The Halloween chapter in particular is really what made this game. They may have made the most painfully unfair and unbalanced chapter in the entire game, but it was all in the name of being true to the idea of making the story that develops over the course of the match as close as possible to the story and feel of the movie.
I honestly wish they kept more of that in the later licensed chapters. I mean, can you really say that playing against Bubba feels like Texas Chainsaw Massacre, or that facing Pyramid Head feels like Silent Hills at all? Myers was great because he gave off the exact same vibe as the movie. You actually felt like you were playing as (or against) Haddonfield's Boogeyman, and he's picking the survivors off one by one, and saving their real target for last.
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1: Licensed Character Chapters
2: One of the greatest newbie experiences in the horror asymmetrical
I noticed the major failures of the other games who attempted this genre, they always had BAD STARTER experiences.
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Streamers, used to have weekly and fortnightly developer streams, dedicated player base, the grind, FUN game, very unique and one of the most important things: constant updates. Whether perks are being updated or there's a new killer, survivor, map, item, bugs (chainsaw myers, space program billy), skins, rift, UI update, graphical overhauls etc there's always something happening. That's a major part of the fun and what keeps people coming back.
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First, the addictive gameplay. If the game didn't have that, no one would still be playing it.
Second, the variety. The sheer number of characters, perks and maps makes every game a new chance to have fun (or, if you're sweaty, rush out a cheap win at all possible costs).
Third, the flexibility. Lots of different people can play this game lots of different ways, and "losing" doesn't necessarily mean what it does in most other games.
Finally, great ambiance. Cool settings, great sound effects, good score, etc.
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After the Halloween license tbh. Where else could you play as Micheal during that time? Then the other licenses started pouring in.
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Originally the game started off well because it is comepletely unique with nothing simalar. The main thing that keeps it going though is liscences. Even if a game that was DBD but better balanced and more fun in every concivable way DBD still wouldnt die becuase of its liscences.
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I mean, F13 the Game kinda contradicts your statement
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Licenses and streamers.
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Nah, it was a very solid game back then, growing steadily, Myers just was the first reason DBD broke the barrier from "niche horror game that was made in response to F13"(they say its due to the bear, which is partially true too, but F13 gave them a lot of inspiration), into "solid standalone game that keeps adding new content".
If anything, the new content keeps DBD fresh, it keeps the game modern, it keeps the game playable. All DBD needs now, is a total revamp of their original coding so that a lot of bugs that occur due to ancient coding or old coding just screwing with newer coding. Because technically, entity blocking could one day bug out and never block windows due to them never blocking the windows early on. People say they have removed old coding from the games, but I've seen too many bugs being eerily similar to old game mechanics(even a pallet vacuum bug) that make me think its actually still there.
They need a solid core with solid coding, one that barely breaks itself, so they wont have to look into older coding ever again when new bugs appear.
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It was a very successful game but died because of the no content(caused by Lawsuit)
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2 things helped Dbd.
1. Content Creators.
2. Licence DLC's
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The fact that survivors can't attack the killer. Sure, they have some offensive actions, but there's nothing that they can do to kill or even do long-term damage to the killer. It feels like every game that has that mechanic eventually loses all of the horror aspect. Granted, dbd loses most of the horror aspect after a while, but I think not being able to damage the killer makes sure there's at least a speck of horror in the game.
It also keeps the killer base up because no matter how frustrating survivors can be, it doesn't come anywhere close to how frustrating it is to have them actually be able to kill you.
The only other game I can think of that does this is Identity V and that's really just a dbd clone anyway.
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Lack of decent competition from other games in the horror multiplayer genre.
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exactly, which is why the frequently updating content is what keeps DBD popular. Its not amazing content, but it's fresh. You could quit for 9 months and the changes would actually be noticable and nice. It's just that the process of updating is so clunky. I mean, not even 5 months ago, DS was universally hated due to it's annoyance. Not even 8 months ago, Undying was hated for respawning Ruin at 100% power(it would have been semi fine if ruin grew weaker with each respawn). Not even 1 year ago, Bubba was massively disliked to play as.
Sure, some things have changed for the worse. But in general? Everytime you leave, it will always be better when you come back. It's why old players keep returning, its why new players keep joining.
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HSH:S actually has quite a decent combo where you can kill the killer, but only if you are actually better than the killer. If only their matchmaking was a tiny bit more consistent. You would never die as a killer if survivors are equally matched with you.
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