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What do you think mainly contributed for DBD's success?

grayon444
grayon444 Member Posts: 757

I feel like the feel of the game and the concept of 4 strangers stuck in a forest-like area with some psychopath hunting them down mixed with the interesting chase mechanics and how every match is different than the last one is what makes dbd truly one of the most unique games i have played.

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Comments

  • justbecause
    justbecause Member Posts: 1,521

    Streamers. They keep this game alive till this day

  • grayon444
    grayon444 Member Posts: 757

    Licenses also help but even if you had every horror icon and the gameplay was pure ######### i would not play your game.

  • grayon444
    grayon444 Member Posts: 757

    This too a lot of popular Youtubers jumped on the game when it first came out and gave it a huge start up.

  • justbecause
    justbecause Member Posts: 1,521

    Yes and brought a lot of new ppl to game and gave huge free add for dbd

  • Brokenbones
    Brokenbones Member Posts: 5,217

    Lack of good competition, luck and big name crossovers

    Streamers and content creators do help maintain interest as well, especially when the devs give them free stuff

  • gentacle
    gentacle Member Posts: 260

    I honestly don't know because I only really found out about DBD after WZ pretty much died from dmr meta/hackers, but hey thanks to whatever reason this success occurred hehe.

  • grayon444
    grayon444 Member Posts: 757

    Also, we have been doing the same boring stuff every time.Hold M1.I cant wait when the core mechanics get reworked.

  • GeneralV
    GeneralV Member Posts: 11,700

    Licenses, lack of competition and uniqueness.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,928

    There was no other game at the time that was like dbd when it first came out people did it had potential to be good but then they got Myers and then the game blew up streamers played the game BHVR got bigger and bigger and they also contributed and listened to the fan base. Even though people say they don’t care and they never listen to feedback. That’s not true because if that were true we wouldn’t be here today.

  • Dabihwow
    Dabihwow Member Posts: 3,409

    The only competition they technically have, or what I would consider competition is Hsh, and Dark deception monsters and mortals, especially Dark deception. They literally added three liscenses, Monstrum, SIlent Hill, and three UK content creators ( Dawko, SHB, and 8-bit Ryan) So there is hope, kinda

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Licenced characters

  • DerpyPlayz
    DerpyPlayz Member Posts: 583

    This reply doesn't make sense, what are you replying too?

  • RyRapsYT
    RyRapsYT Member Posts: 299

    Licenses

  • VESSEL
    VESSEL Member Posts: 1,068

    Streamers, Unique Concept, Licensed Characters, frequency of new content

  • grayon444
    grayon444 Member Posts: 757

    HSH is not competition and it never was.Its barely keeping itself on its feet.

    And lets not even talk about Dark Deception.

  • grayon444
    grayon444 Member Posts: 757

    Im sorry i didnt phrase it properly.I ment to say that the games uniqueness is what keeps this game fresh regardless of the boring objective mechanics (Gens).

  • grayon444
    grayon444 Member Posts: 757

    Do you see how quckly this game fell down?

    They used to keep a stable 1k to 2k players a few weeks ago and now they can barely keep a 800.

  • Ryan489x
    Ryan489x Member Posts: 1,503

    It's streamers and the lack of good stable competition. DBD is the only game of it's kind out there right now so it's doing great.


    The licensed characters help too of course it's cool being able to play as some Iconic killers and survivors.

  • DerpyPlayz
    DerpyPlayz Member Posts: 583

    Wouldn't that just be a over simplification of exactly what I said????

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    HsH was barely alive when it came out, but after BHVR announced the Resident Evil chapter, it's never gonna hit more than 1,000 players ever again. It's a shame because I like HsH's gameplay a lot more, but there's no way this game gets even close to being competition for DbD.

    Streamers would also have to play a big part in getting this game off the ground, but every "big" DbD streamer tried it once and then never played or mentioned it again.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,790

    To be fair, it's a team of 3 people + one guy doing the music. Not to mention that the multiplayer Dark Deception: Monsters & Mortals is not even their "main" project at the moment. They most likely can't afford dedicated servers, so it's rampant with latency shenanigans and blatant hackers.

  • twistedmonkey
    twistedmonkey Member Posts: 4,296

    I would add on a large part was the simple mechanics of the game.

    It was easy to pick up and play even for the most casual of gamers yet hard to master for those who stuck with it.

    Many have a love/hate relationship with the game so the devs did something unique no other game released could as something has kept these people playing.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    Because there's licensed killers and there's no other game like it.

  • TAG
    TAG Member Posts: 12,871

    This, pretty much. It really helped that the vast majority of competitors largely sank for one reason or another.

  • glitchboi
    glitchboi Member Posts: 6,023

    Tbh I feel like Myers saved DBD.

  • Beaburd
    Beaburd Member Posts: 998

    Pretty much all of the above.

    Add to the fact that you either hate or love the developers because of their direct and open involvement in the game, and there's not many feeling in-between.

    ---

    Like my old teacher used to say:

    "Hate me or love me, it's easier to reach people who are emotionally invested one way or the other - it's the indifferent ones I worry most about."

  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    Yeah the game mechanics are quite important as well. The horror feel wears off through repition. But it's gameplay still gives you something when it happens.

  • JimboMason
    JimboMason Member Posts: 759

    Licensing's from big franchises and lack of competition

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    Honestly I would say any game similar either being complete ######### or dying

  • TMCalypso
    TMCalypso Member Posts: 336

    It isn't any one thing in particular as many aspects contributed to its success. But, IMO...the main one is the fact that it is fun to watch. Which in turn allows streamers and youtubers to make videos and such revolving around DBD. This gives the game free advertisement and allows people to see, not only how the gameplay actually is...but what characters are in the game as well. Which, in turn, freely advertises all the licensed content that is available as well. Any fan of horror who sees Michael Myers, Freddy Krueger, Ghost face, Pyramid Head, and (now) Nemesis all in the same game would instantly have some interest in giving it a try. They get to play as their favorite horror icons and are then introduced to all of the original DBD characters which are just as fun and interesting as the iconic ones. Plus, the devs are always trying their best to keep the game updated, patched, and balanced. Keyword, trying. They might not always succeed in their attempts...but they are still honestly trying which can't be said for quite a few games out there. Their constant attempts and such show the game has a lot of life to it which can be a pretty big draw itself for newcomers.


    In short. It is fun to watch, which draws in streamers who want to entertain their fans and viewers, who then want to try the game or specific character for themselves, who then convince their friends to give it a try.

  • SkeletalElite
    SkeletalElite Member Posts: 2,713
    edited May 2021

    Streamers and a lack of good competition. No other game has managed to be polished and grant the same experience that DBD does, except for maybe Evolve IMO. Evolve got shut down by it's publisher even though it had potential to be great with the right attention from it's devs though.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    It hit in with the idea of recalling those slasher movies and allowing people to actuqlly play out those scenarios. That was a big thing that's kept with it.

    On top of that, various streamers and YouTubers helped build its popularity. Moreover, the adding of licences greatly helped. You can now have a full video game-themed survivor group of Bill, Cheryl, Leon and Jill vs a legendary movie slasher like Myers.

    Nowadays, it's established itself as the leader of this type of gameplay and the annual plans and such has guaranteed its future for quite a while yet. At some point it'll lose the sparkle, as any franchise would, but there's nothing stopping it for now.

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    The fact that they put in classic horror icons and let you play as them.

    The Halloween chapter in particular is really what made this game. They may have made the most painfully unfair and unbalanced chapter in the entire game, but it was all in the name of being true to the idea of making the story that develops over the course of the match as close as possible to the story and feel of the movie.

    I honestly wish they kept more of that in the later licensed chapters. I mean, can you really say that playing against Bubba feels like Texas Chainsaw Massacre, or that facing Pyramid Head feels like Silent Hills at all? Myers was great because he gave off the exact same vibe as the movie. You actually felt like you were playing as (or against) Haddonfield's Boogeyman, and he's picking the survivors off one by one, and saving their real target for last.

  • CriticalWeasel
    CriticalWeasel Member Posts: 378

    1: Licensed Character Chapters

    2: One of the greatest newbie experiences in the horror asymmetrical


    I noticed the major failures of the other games who attempted this genre, they always had BAD STARTER experiences.

  • Pepsidot
    Pepsidot Member Posts: 1,662

    Streamers, used to have weekly and fortnightly developer streams, dedicated player base, the grind, FUN game, very unique and one of the most important things: constant updates. Whether perks are being updated or there's a new killer, survivor, map, item, bugs (chainsaw myers, space program billy), skins, rift, UI update, graphical overhauls etc there's always something happening. That's a major part of the fun and what keeps people coming back.

  • miketheratguy
    miketheratguy Member Posts: 2,719

    First, the addictive gameplay. If the game didn't have that, no one would still be playing it.

    Second, the variety. The sheer number of characters, perks and maps makes every game a new chance to have fun (or, if you're sweaty, rush out a cheap win at all possible costs).

    Third, the flexibility. Lots of different people can play this game lots of different ways, and "losing" doesn't necessarily mean what it does in most other games.

    Finally, great ambiance. Cool settings, great sound effects, good score, etc.

  • Unifall
    Unifall Member Posts: 747

    After the Halloween license tbh. Where else could you play as Micheal during that time? Then the other licenses started pouring in.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Originally the game started off well because it is comepletely unique with nothing simalar. The main thing that keeps it going though is liscences. Even if a game that was DBD but better balanced and more fun in every concivable way DBD still wouldnt die becuase of its liscences.

  • Predated
    Predated Member Posts: 2,976

    I mean, F13 the Game kinda contradicts your statement

  • Boss
    Boss Member Posts: 13,616

    Licenses and streamers.

  • Predated
    Predated Member Posts: 2,976

    Nah, it was a very solid game back then, growing steadily, Myers just was the first reason DBD broke the barrier from "niche horror game that was made in response to F13"(they say its due to the bear, which is partially true too, but F13 gave them a lot of inspiration), into "solid standalone game that keeps adding new content".


    If anything, the new content keeps DBD fresh, it keeps the game modern, it keeps the game playable. All DBD needs now, is a total revamp of their original coding so that a lot of bugs that occur due to ancient coding or old coding just screwing with newer coding. Because technically, entity blocking could one day bug out and never block windows due to them never blocking the windows early on. People say they have removed old coding from the games, but I've seen too many bugs being eerily similar to old game mechanics(even a pallet vacuum bug) that make me think its actually still there.

    They need a solid core with solid coding, one that barely breaks itself, so they wont have to look into older coding ever again when new bugs appear.

  • DarkMagik
    DarkMagik Member Posts: 822

    It was a very successful game but died because of the no content(caused by Lawsuit)

  • OGlilSPOOK20
    OGlilSPOOK20 Member Posts: 716

    2 things helped Dbd.

    1. Content Creators.

    2. Licence DLC's

  • BuddhaBing
    BuddhaBing Member Posts: 248
    edited May 2021

    The fact that survivors can't attack the killer. Sure, they have some offensive actions, but there's nothing that they can do to kill or even do long-term damage to the killer. It feels like every game that has that mechanic eventually loses all of the horror aspect. Granted, dbd loses most of the horror aspect after a while, but I think not being able to damage the killer makes sure there's at least a speck of horror in the game.

    It also keeps the killer base up because no matter how frustrating survivors can be, it doesn't come anywhere close to how frustrating it is to have them actually be able to kill you.

    The only other game I can think of that does this is Identity V and that's really just a dbd clone anyway.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    Lack of decent competition from other games in the horror multiplayer genre.

  • Predated
    Predated Member Posts: 2,976

    exactly, which is why the frequently updating content is what keeps DBD popular. Its not amazing content, but it's fresh. You could quit for 9 months and the changes would actually be noticable and nice. It's just that the process of updating is so clunky. I mean, not even 5 months ago, DS was universally hated due to it's annoyance. Not even 8 months ago, Undying was hated for respawning Ruin at 100% power(it would have been semi fine if ruin grew weaker with each respawn). Not even 1 year ago, Bubba was massively disliked to play as.

    Sure, some things have changed for the worse. But in general? Everytime you leave, it will always be better when you come back. It's why old players keep returning, its why new players keep joining.

  • Predated
    Predated Member Posts: 2,976

    HSH:S actually has quite a decent combo where you can kill the killer, but only if you are actually better than the killer. If only their matchmaking was a tiny bit more consistent. You would never die as a killer if survivors are equally matched with you.