What does this game need to be balanced?
For me, removal of breakable walls, nerfing keys so they only show killer auras and don't open hatches, buffing killers, nerfing loops so they are mindgamable, no compeltely safe pallets, adding six perks to killers, and in general balancing around high ranks and SWFs.
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You had me until you said that you wanted Killers to have 6 perks. I mean... What? Just imagine a sweaty Nurse with surge, ruin, pop, tinkerer, corrupt and either undying or oppression. Would be borderline impossible to escape from, especially if Survivors are still stuck at 4 perks.
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But he proves a point. Game balance should never be completely in the hands of the community. People really are asking for ridiculous stuff.
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Better maps. Some maps are a pain, sometimes i think they dont understand maps and every good map was just an accident.
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A rework to generators that encourages player interaction, such as fetching parts or gas, so as to reduce the gap between normal and mobile killers and also to drastically nerf genrushing without impacting the average trials balance.
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