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Remove the Additional Regression Penalty From Technician

notstarboard
notstarboard Member Posts: 3,903
edited September 2024 in Feedback and Suggestions

Technician is a very beginner-focused perk, perhaps moreso than any other survivor perk in the game. Experienced players will seldom be missing skill checks, so it makes little sense to bring a perk for this reason. There is no risk of abuse at high rank by removing the additional 3% regression penalty, even in niche builds, because you still eat the base 10% regression penalty. If the killer already knew you were on a given gen, or if your teammates are in worse shape hook-state-wise than you are, or if the killer won't be able to investigate the notification for a while (perhaps because they're in a chase across the map), or if survivors have been making use of perks like Red Herring and Diversion so that killers can't really trust loud noise notifications, the added 3% penalty makes Technician a straight up downgrade over an empty perk slot.

Ask yourself this question: Would Technician be a strong perk and worth running over many other perks with no additional penalty? The answer is a clear "no" for almost all players. It's weak and geared towards new players either way. Removing the penalty would just put it in a state where players aren't being punished for using their perk. As is, either you're hardly using it or you're using it heavily and the regression penalties are really stacking up. In both cases it is terrible. The reduced range for gen repair noises is all but irrelevant because killers can still hear how much progress is on the gen and know if it's worth investigating.

Removing the additional regression penalty would at least make it a perk I could comfortably recommend to new players and people playing on Stadia (because good luck with those skill checks). There would be no downside in running it besides the perk slot it occupies, but for people who are struggling to hit skill checks it would prevent them from constantly having the killer on them and getting killed quickly. To get good value out of this perk, even with no additional penalty, you need to be missing a ton of skill checks, which means you're already really hurting your team by stacking up huge regression penalties (10% per failed skill check). There is no situation, rank 20 matches or otherwise, in which it would be strong.

As is, it's nothing more than a desperation option for people who are brand new to the game that is simultaneously locked behind DLC for most players until they've been playing long enough not to need it. I can't even use it for the heck of it because I would rather blow up the gen in most cases than waste an additional 3% gen progress. Running it is just a horrible feeling right now.

TL;DR There's no reason to add downsides to using weak perks. Remove the additional 3% regression penalty from Technician.

Post edited by EQWashu on

Comments

  • Saltjar34
    Saltjar34 Member Posts: 766

    Problem is Technician is supposed to only be good for newer survivors. If they remove the penalty, there's really no point in them getting better. It reminds me of that one person who claims to never take of Visionary from their build. An in-game penalty is required so that they're encouraged to stop missing skill-checks

    Also, isn't Doctor's chapter bought with shards? That means Technician isn't P2P

  • notstarboard
    notstarboard Member Posts: 3,903
    edited May 2021

    If they remove the added penalty they still have a massive incentive to get better in the form of the base 10% regression penalty from missing a skill check.

    Doctor's chapter is bought with shards, but by the time you learn Technician exists and grind for it you'll have played for long enough that you should be reliably hitting your skill checks anyway. Removing the penalty at least makes it usable for more experienced players. It wouldn't be good by any means, but it would be an upgrade over an empty perk slot. That's not necessarily the case nowadays; just depends on the situations in which you miss your skill checks.

  • Masterninja
    Masterninja Member Posts: 443

    I agree, the extra regression is dumb.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    I would like to see technician get changes in all directions. Make it so that great skill checks grant 2 percent skill progress, keep the missed skill checks the same and reduce the distance where the sounds that you're making on a generator are removed entirely. This makes the perk more risk/reward based and encourages new players to learn to hit greats. And having it reduce the sounds of you working on generators out right allows you to actually use this for stealth.

  • notstarboard
    notstarboard Member Posts: 3,903

    I like the idea of removing the repair sounds entirely! Since the killer can still hear the gen progress I don't think this would make the perk that much stronger, but it might allow for some cheeky repairs with the killer nearby.

    I think 2% progress for great skill check progress is too much, though. Combine it with Stake Out and you're going to be absolutely spamming out gens against non-stealth killers; it'd be 4% bonus progression for great skill checks and your great skill checks would be extra easy to land due to Stake Out. With a toolbox you now get a skill check every 2.5 seconds on average, while for normal repair it's every 12.5 seconds. Even for normal repair, then, you have a good opportunity for a bonus 4% progression every time you complete roughly 15.6% of the generator (12.5 seconds of repair progress). So, even without a toolbox, people who can hit their skill checks would be repairing gens ~25% faster with this perk combination. That's a pretty substantial effect for two survivor perk slots, especially when you consider the amount this hurts the value killers can get out of perks like Pop and Ruin.

    I could support something like a modest increase in the great skill check success zone size, or something, but I don't think this perk really needs it. Silent repairs and no gen explosions on missed skill checks with no strings attached would be perfect imo.

  • Antero
    Antero Member, Alpha Surveyor Posts: 39

    Hmmm I feel like the perk in it's current form is like a new player training wheel and the problem is that perk is teachable from a dlc character. Maybe in some way Technician could move to the base perks and make it unlockable for all players immediately like This is not happening. Not sure how to do it maybe just move it to the base game and give Feng a new perk, just an idea ;)

  • Saltjar34
    Saltjar34 Member Posts: 766

    Now this is an idea I can get by. Reward them for succeeding instead of outright removing the penalty. Makes it better for veteran players though due to how fast gen speeds are, I would make it so it only gives 1.5% on gen skill checks

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    This is solved by making it a non-stacking bonus. And I'm not suggesting an additional 2 percent, just a flat 2 percent.

  • notstarboard
    notstarboard Member Posts: 3,903

    A flat 2% as in a 1% bonus, so like the same thing as Stake Out, except they can't stack with each other? That would be fine and balanced. I'd really prefer just a simple "no explosions + no repair noise" perk, but so long as it doesn't actively penalize you like it does now I'm happy.

This discussion has been closed.