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I wish BBQ was never a perk, and simply built into Bubba’s power.
I’m really tired of this perk.
The only reason it was originally implemented was because it was clear how strong Bubba’s power works for hook camping, so let’s give him a more attractive incentive to leave it.
The whole “but BBQ prevents hook camping” is moot at best. The very idea that we would see more hook camping without BBQ is laughable. A killer is either going to camp, or they won’t. Let the idiots hurt their rank and BP gains. It’s irritating how little skill investment killers need to put into hunting/tracking because of a popular perk like BBQ.
It’s lazy. And it can be very frustrating as a survivor, very often, even when attempting to do the right things against BBQ.
Comments
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No. I dont typically camp but I absolutely will if I have no sense of direction on where to go. I NEED the aura reveal to leave the hook otherwise I'll check the closest gens but I'm absolutely not going too far.
BBQ is not a problematic perk. Go hide in a locker, behind a gen, or get good in chases.
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uh, my king, u good?
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I’m just frustrated. I really hate BBQ. I do (or attempt to do) the right things: reach a locker in time, reposition myself on the generator, try to get within BBQ’s blind spot range, get myself near a loop with a pallet ready for the killer.
But quite often I’m quickly screwed or cucked. I’m tired of the idea that somebody ELSE losing their chase punishes other players. And the part where so many killers are putting in zero mental effort to find survivors.
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I agree that the BBQ aura reveal should be a Bubba passive. More killers should have passive effects that help dictate the flow of the game in a way unique to them. Like how Nemesis has the passive zombies or Freddy passively puts people to sleep or Huntress has a gigantic lullaby. Just being "run around and sometimes fire a hadouken" is bad killer design.
Each killer should warp the game in some way unique to them such that the survivors are feeling their effects when when not being actively chased. Bake (a weaker) Ruin into Hag or self-setting traps into Trapper or an infection 'aura' into Plague or random patches of Torment spawn for Pyramid Head. Each game needs to feel like it's the killer's playground, not just another round of drag-and-drop "generic man with stick and stone run after you"
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Your majesty, I love me Bubba, but I don't think BBQ being in his kit would discourage facecampers enough.
EDIT: nvm I realized this was a complaint thread about BBQ
Post edited by glitchboi on2 -
You do realize that it's not for tracking. People only run it for BP. If they switched the BP bonus to a perk like Monstrous Shrine, everyone would be running that instead.
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I mean, I wouldn't be surprised.
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Give me +100% BP as basekit and I won't use BBQ ever again
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That's a hot take and a half.
You only get aura reading from hooking, which means the perk is rewarding you for doing good, and even then it is a short duration with no other gameplay effect. If lockers are hard to get to, pull a fake-out and run one way for 4 seconds then turn back or even hide your aura behind a gen. It really isn't hard to avoid BBQ, and it's useful for getting into the fun part of the game faster, that being chases.
But this has to be bait, I don't see how people can see BBQ as problematic.
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Not really.
BBQ is certainly ran because it has the bp bonus on it, but it's also a generally useful perk with the aura reading. You move the bonus bp onto a perk that is basically useless and you won't see it ran anymore than it already is.
All moving the bp bonus would do is make perks like thrilling tremors ran more.
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Not any MORE, but that perk would have the same usage a BBQ does now.
Most players don't run BBQ for tracking.
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BBQ and Thrilling probably takes the most amount of effort to to trigger, because you need to down and hook a survivor compared to Tinker, Whispers, or Discordance that you just get. Besides, a lot of perks for both killer and survivor can be described as "lazy and skill less"
And then there's the strongest tracking perk IMO, Infectious Fright. If you're teammates are struggling with bbq aura's, they have no chance against IF.
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"BBQ prevents hook camping is moot at best"
Shockingly, saying something does not make it true. If i have no idea where anyone is after i hook someone, why should i leave?
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Heres an idea, don't bother hiding. Who cares, even if the killer comes for you that's a very, very good thing. And yeah, there's absolutely loads of counterplay that's pretty easy to do but also.... You should be getting chased and hooked. That's absolutely the right play, hooks need to be spread out.
Or killers could use any of the far better, less recognisable and far less counterable tracking perks available at the cost of their own BP. After all, DbD isn't a hide-and-seek game. If it was, there would be ways of making stealth somewhat difficult that didn't involve perks.
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Or simply Thrilling tremors and discordance. But I am a BP slave and therefore BBQ is part of every build on every killer I play, even PH
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No it wouldn't.
You are fooling yourself if you think most players only run bbq for bp. The aura reading is a useful effect that makes it worth using. It might not be someone's main motive to using but the aura reading is certainly a factor.
Monstrous Shrine with the bp effect would never have anywhere close to the same usage as current bbq because it is a useless perk itself.
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People regularly run BBQ on the trapper.
A killer who has no effective way of ever using the aura reading making it useless on him.
This means people are literally playing with 3 effective perk slots to get the BP gain bonus
Heck as for your example to the trapper moving the BP to Monstrous shrine would be a buff to it with him with BBQ.
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If we are going to talk about Barbecue & Chili, we should talk about all Aura reading and "tells" on both sides. Why do we have a Terror Radius, a Red Stain, or any ability to get warning other than our own eyes? I'm not advocating removing Barbeque & Chili (or anything really) only saying that singling any of them out is hypocritical. They either ALL go or we shouldn't complain.
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Trapper can’t get the max bonus BP unless he hooks all 4 survivors.
Is he just waiting for the other 3 to come to him after his first hook?!
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Also, anybody that believes Blight, Nurse, Spirit, Billy, Freddy, Demo, or Oni are only using BBQ for the bonus BP are not being honest with themselves.
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Any killer that says they only run it for BP is lying I've seen killers running it in red ranks they always spin round and look where the survivors are then go off towards them and spirit is the worst culprit of that exact play style hook, check phase repeat. It's boring and unfun for survivors sure hide in a locker but most maps have dead zones where lockers never spawn and when you're there you are guaranteed to be caught with BBQ.
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I only run it for BP. Do I look around when I hook someone? Of course lmao, aura reading is a part of that perk and it would be stupid not to use it when you have it.
But I equip it only for BP. Give me the same bonus BP and I will run Thrilling tremors over BBQ anyday
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BBQ was introduced because survivors had abysmal long queues shortly after the release of David King with WGLF. Most killer mains switched to survivor, because they suddenly could get way more points as hook bombing survivor (WGLF gave a 200% bloodpoint bonus back then)
In order to also reduce camping (since hook bombing gave so much points, the killers could just stay there), they gave the hooking requirements/aura reading.
Please login to the correct account next time. This is disturbing.
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LMFAO NOT TRUE
If I wanted tracking I'd run Thrilling or Whispers.
Learn how to get chased. BBQ isn't a problematic perk, and it's weaker than WGLF.
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If it doesnt change anything, then why do you want it as a built in power?
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Is this what we're coming to? Is the aura reading useful? It can be, (wich makes it healthy for the game weather you want to believe it or not) and so what of it? A PERK is designed by defenition to give you something, some kind of advantage at a certain time or situation.
Plus It has many counters, but let's not talk about that right? The killers are lazy.....
Reminds me of the time i was playing with a friend, told him to counter bbq (this was just before a hook) but he decided to run at me like a headless chicken and getting us both caught.... Of course he then resumed to complain about BBQ... But sure. Its time to make people feel bad or less of a player for not wanting to put the effort to learn how to avoid something you don't like.
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Imagine complainting about bbq
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If a Killer uses BBQ and sees no Auras after hooking - the Killer should camp since Survivors are nearby and ready to quickly unhook
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You can go in a locker or run a perk or crouch behind a generator or.. be within 40m of the killer. Pick one and you just countered bbq.
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I agree with you.
BBQ should encourage Killers to go for other Survivors, but it does a poor job doing so. The problem is that a Killer can still camp and tunnel one Survivor out of the game and will still be able to gain 4 Stacks of BBQ - this is like offering a little child a reward for behaving nicely, but giving the reward anyway when it does not behave.
This is my biggest problem so far with this Perk, Killers get way too much BPs for scummy playstyles, because BBQ rewards them. (E.g. I once went against a Wraith, camped every Survivor and morid them (old Ebony Mori)... He used Silent Bell, purple All-Seeing and the Ebony, had an investment of 20k BPs but still had a profit of around 18k, because he had 4 Hooks with BBQ and got more than any Survivor in the Trial...)
But, I dont know a suitable solution for that. I was thinking about only awarding stacks as long as all Survivors are alive, but there would be the need of something which avoids Survivors suiciding to prevent stacks.
In general, I think that the super-high BP-gain of Killers compared to Survivors is not justified anymore. The game became easier and easier for Killer and still they get around 30-50% more BPs at Base, have an easier access to double BPs, have less stuff in the Bloodweb (aka more chance to get what they want) and have less Perks to learn (I think with the next Chapter it will be 9 Perks less).
But BBQ is the one that grinds my gears from time to time, since it does a poor Job in encouraging people to not play scummy.
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I remember the WGLF problem. It was atrocious.
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You-....you're tired of the idea that you as a TEAM OF 4 get punished as a result of your TEAMMATES being caught? I'm dying to know what you think of Devour Hope, or Oni as a killer in general lmao.
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Well they've said everything for me already.
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I'm sorry were you in my matches I've seen killers using the aura reading with my own eyes so before you start calling me a liar remember my experiences are different to yours.
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Than you probably don't mind to put the survivors aura reading perks as a build in power for the according survivor from who the perk is? 🤔
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Wow.
That's like you saying someone has taken a multi-purpose tool for the explicit purpose of using it as a screwdriver but when the opportunity arises to use it in a different way they take it.
Of course they're going to use the aura reading but that isn't the main purpose of the perk for a lot of people. The reason people use BBQ on Hag or Trapper or PH is literally for points because perks like Thrilling are just better on them.
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Saying BBQ is op is saying WGLF is op.
WGLF lets you pick up downed survivors faster that's just straight up broken bhvr pls nerf
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I dont understand how an experienced player could say that bbq is problematic.
It seriously sounds like a new player who only wants to hide and he doesnt know the counterplay to bbq. But thats not the case right here. You do know the counterplay and you can probably loop. Or what are you doing against the doctor? DC?
The only thing what i can understand is the 2×BP for camper. But does someone need BP anyway if his plan is to camp? Addonless Bubba can do it all day.
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Speaking of which, if you added the Aura flash to Bubba's basic Power, what would you take away? Drop him to a 110% Killer before Tantrum? You can't give him freebies without taking something away.
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I disagree with you on this one, my friend. BBQ is probably one of the best designed perks in the game, if not THE best. Using it on killer, paired with WGLF on survivor, can literally cut the grind in half, and that is huge.
Not to mention, it tells you where survivors are so you don't have to camp. It doesn't exactly give you an incentive, but it gives an alternative to camping. Besides, most people run it for the BP anyway. The aura-reading is a nice bonus.
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"Why must killer see me because someone went down" Because you need to reward killer for doing their objective. The time Killer spent chasing someone, hitting them twice and hooking them already gave your selfish ass enough time to do something aswell. Your Team mate got caught but gave you time, alot of time or not enough time doesn't matter. Save them and try again. Trade hooks if needed, the more hooks spread the worse it is for killer, he won't have anyone dead early and you're all still able to finish gens as a team. You have plenty of time and distance from the Killer if he sees you with BBQ to react and plan a route to escape or waste as much of killers time as possible, you're not meant to escape the killer forever despite the fact that it is still entirely possible within certian conditions, you have 2 free hook states, use them...
SoloQ Survivor Mains are the most selfish people in this game, you don't want SoloQ to be fixed for the sake of the game, you want SoloQ tailor made so you can win without having to play with team mates, what you want is already coming, the Tutorial Survivor match with Bot Killer, you'll escape everytime you want and prove your skill. I
You cry when team mates go down and don't do gens but then won't save them from hook, you cry cause team mate is doing gens and not rescuing when you are hooked, you cry because killer isn't chasing when it's favorable to you but you cry when killer chases you anyway because eventually you will go down. You launch yourself towards killer with BT but then cries when killer doesn't take the bait and if killer ends up downing anyway you cry Tunneler.
Nothing will satisfy them, that's the difference between SoloQ and SWF and most Killer players, SWF does everything to help each other while SoloQ's refuse to help each other most of the time because they have real life experience where they can't trust other people. SoloQ's want easy wins, most Killers just want to be able to play the game, we enjoy chasing we don't enjoy standing next to hooks, we enjoy chasing we enjoy mindgames and making predictions, we enjoy setting up scenarios where we make the killer work precisely as they are intended, be it putting down traps and leading survivors there by conditioning their paths, be it stalk them for 1 shots when they don't expect it, be it predicting their path way and teleport there and hit them, be it preventing them from looping, be it slowing them down, be it whatever, while SoloQ Mains only care about being a God who can't possibly lose.
Post edited by Gay Myers (Luzi) on1 -
Thank the entity for bbq!
two thousand hours it’s taken to get all killers and 6 survivors p3 all perks. If it wasn’t for bbq it’d be four thousand! and you get aura reading.
I run it on every killer the grind is too real and getting the info on where to go is a godsend from the spider thing in the sky!
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Tbh whispers is pretty bad, the only killer it is good on is Doctor.
Whispers light up, bam use static blast.
But on other killers it is pretty useless as it has a 32m radius and you'll spend a lot of time searching for a survivor.
Should that person have urban or that Nancy perk where you walk faster, then you're gonna have a hard time finding them quickly.
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I don't understand how BBQ would cause this much frustration.
A killer running BBQ is something I actually like to see. Rather it than other perks.
Plus if he finds me then it means I can be chased while the other survivors do their gens or get unhooks.
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Initially all Bubba was good at is camping - He's still decent at camping but ultimately any insta-down character can camp and because of his rework less Bubba's camp because their power is useful outside of camping and breathing down someone else's neck now. BBQ was a good addition but it's not necessarily discouraging camping as it is promoting getting as many BP as possible even if worst case scenarios. The grind in the game is awful and most people just want that juicy BP. BP gains for survivors and killers should be increased from 8k per category to 10k at least and more perks should give some sort of BP bonus. In fact dare I say every character in the game should have at least one perk with a BP bonus tacked on it. There should also be BP bonuses for only using a characters three perks.
If you make BP gains easier for everyone you see less BBQ. In regards to BBQ's strengths honestly you'd see its usage drop if it didn't have the BP gains. It's not even that great on most killers and the ones that it is good on they're already pretty strong as is and tracking perks simply amplify their power more because the mobility killers don't need more killing power usually.
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Ok if your complaining about BP gain that killers have your just being spiteful.
The amount of BP killers gain is irrelevant to the survivors and there is no reason other then pure SPITE to try to get the BP part nerfed.
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I mean, I have read it often enough that Killers get more BPs because it is harder. But it has become easier over time and there is not really the need to get average 30%-50% more per game and have easier access to double BPs at this point.
I mean, sure, you can throw a game to get 4 WGLF-Stacks, but then again, Killers only have to play for their 4 BBQ-Stacks. And they can do that in the most scummy way and still get rewarded for it.
IMO the higher BPs are no longer justified for Killers, yes, it is a bit harder than Survivor, but not that hard that you can have basically 1-2 Bloodwebs worth of BPs each Match (if you are using a Pudding as well).
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Ok first your really trying too hard to justify your spite against killers as killers BP is irrelevant to survivors and how scummy killers play is irrelevant to BBQ as the perk actively discourages it with the aura reveals.
Secondly if WGLF is too hard to stack then make it easier to stack instead of nerfing BBQ.
I mean the developers said they were adding in new stack generations to WGLF but never actually did.
They only updated the text box to include the previously unstated but always there ways to get stacks.
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Bbq is perfectly fine
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Its a team game though for survivors. No matter what a survivor going down is gonna hurt the team, by this logic wouldn't your feelings around IF be the same? Also I'd be totally okay with making the BP stacking base kit and removing it from BBQ but as a tracking perk its fine, I wouldn't even but it in the top tier category.
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