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Changing and balancing survivor perks for the better (Part 2)
Hello I'm back again to help buff and balance survivor perks to make them better lets jump into it
Dance With Me: increase the time you leave no scratch marks from 3 seconds to 4 seconds and lower the cooldown to 20 seconds
Dark Sense: Increase the aura read from 5 seconds to 7 seconds. After the last generator is completed you see the killers aura from 10 seconds to 14 seconds.
Dead Hard: put it on a token system. 2 or 3 tokens total. When a token is used you get the exhaustion status effect for 40 seconds. After all the tokens are consumed you permanently suffer from the exhaustion status effect.
Deception: Increase scratch marks time from 3 seconds to 4 or 5 seconds. Lower cooldown to 30 seconds.
Decisive Strike: Its fine now
Deja vu: No change
Deliverance: Decrease broken time from 60 seconds to 50 seconds.
Desperate Measures: Increase healing and unhooking speeds from 14 to 15%
Detectives Hunch: Increase time revel from 10 seconds to 12 seconds. Show the timer count down on the perk.
Distortion: keep current effect. Increase number of tokens from 3 to 4. You gain back tokens every time you are unhooked
Diversion: Keep the current effect. Lower the time need to be in killers terror radius from 30 to 25 seconds. Make be able to activate while in a chase.
Empathy; Make it back unlimited range
Fast Track: increase number of tokens from 3 to 4.
Fixated: No change
Flip Flop: Along with current effect show the auras of hooks while in the dying state
For the people: Decrease broken time from 90 seconds to 75 seconds.
Head On: No Change
Hope: Along with current effect every generator completed you gain a 7% haste status effect for 3 seconds. Does not activate when in a chase and activates the moment you escape a chase.
Inner Strength: No change
Iron will: make breathing sounds still work and decrease grunts of pain from 100% to 80% (This is assuming stridor is getting changed)
Kindred: No change
Leader: increase speeds from 25% to 30% and increase range from 8 to 12 meters.
Left Behind: Along with current effect when your the last survivor left in the trial you gain a 7% haste status effect.
Lightweight: Along with the current effect decrease footsteps sounds 25% and you don't make sounds in the grass when walking through them.
Lithe: No change
Lucky Break: Increase time from 45 seconds to 60 seconds. Timer pause while healing. Increase grunts of pain by 20% to compensate.
Ok so how are these changes? Please let me know and again if you disagree and have a better change please say.
Comments
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Why people ignored this post? These rework/balance ideas are incredibly good :0
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Dead hard changes would be great on all exhaustion perk.
Iron will should be 20/40/60% but this is my opinion.
Lucky break change is fine except for the 20%.
Fast track changes I don't like but I don't like the perk in general. But if I would keep the buff, I would Also make it that it work on all that have great skill checks.
Also from part 1 appraisal change to be silence when unlocking and rummaging the chest would make pharmacy a weaker perk since it also has the affect to lessen the volume/audio of unlocking a chest (don't know about if it affects rummaging).
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For pharmacy I'm thinking about it having a completely different effect instead of lowering the sound when unlocking the chest.
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I'm glad you like it
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