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An idea for breakout

ShamelessPigMain
ShamelessPigMain Member Posts: 1,878
edited May 2021 in Feedback and Suggestions

As of now, breakout doesn't stack (because a 60% increase to wiggle speed would set the wiggle time at 10 second, even worse if it grows compounded). For SWF, this is fine, since you can coordinate with the survivor who has breakout and organize a plan, but in solo queue, you don't have that luxury, and if you brought breakout, you risk another survivor having breakout and your perk just being plain useless.

So what if we had breakout stack, but have it so that subsequent stacks don't grant you a full 25% bonus? If we had it so that stacked instances of breakout only apply at 50 or so percent of other instances, meaning that one instance gives you 20%, two instances gives you 30%, three instances gives you 45%, which makes the time to wiggle out 13.3, 12.3, and 11 seconds respectively. Having two instances of breakout would shave off 1 seconds than with just one, and having three would shave off 2.3 seconds than with just one. That 2.3 second difference isn't too big where it can consistently screw over the killer, but can still be enough to make a meaningful difference if some bodyblocking occurs. Also keep in mind that this means that all survivors will be off of generators and must be in the proximity of the killer.

With 3 stacks of breakout, you shave off 5 seconds, from 16 to 11. Successful hits incur a 3 second basic attack cooldown, and missed attacks incur a 1.5 second cooldown. If you pick up at the hook, if all survivors are healthy (which is not likely), then you can still afford to hit all three of them to injured, have 2 seconds to spare. If one of them tries to bodyblock further, you just trade downs, and now that everybody's injured, it's still a net loss for survivors. It would still be situational, but if it ever does become a serious issue, we have mad grit and agitation to deal with it.

Comments

  • Saltjar34
    Saltjar34 Member Posts: 766

    So in other words, the stack gets smaller and smaller for every Breakout user?

    Personally all this trouble could be avoided if we could see each other's perks in the start of the match. That way I can let the sabo breakout body-blocker do his thing and run another build

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Breakout is fine as is. If you buff it any further it’ll be broken.

  • Masterninja
    Masterninja Member Posts: 461

    No. There is another good day to Buff it:

    Increase the activation radius from 6 to 8m, and the movement speed from 7 to 10%.

  • Masterninja
    Masterninja Member Posts: 461

    Way I mean.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878

    Well that's why I gave multiple stacks a harshly reduced bonus to speed. Plus, the 2.3 seconds between 13.3 seconds and 11 seconds isn't going to be all that noticeable when to get that 2.3 second bonus requires that all survivors be alive and within the immediate proximity of the killer, assuming that they don't slug in the first place.

  • Saltjar34
    Saltjar34 Member Posts: 766

    Also another thing is that the haste doesn't kick in until you're close to the killer meaning there's a period of time when Breakout's effect isn't active

    Though I would prefer if all wiggle perks besides Mad Grit aren't revealed. They usually result in either the survivor giving up wiggling or the killer putting down the survivor they're carrying

  • Saltjar34
    Saltjar34 Member Posts: 766

    The problem with Breakout isn't its strength, it's the coordination. It's like performing a save, if multiple people attempt it, they're wasting their time