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Worst survivor perk?

GannTM
GannTM Member Posts: 10,893


Worst survivor perk? 79 votes

Buckle Up
15%
AdelooMidori_21KeezoRoboMojoCornHubAwkward_FiendMadLordJackglitchboixtr4mePookalookieHighwayCatalystmilkyplain 12 votes
Boil Over
2%
WexlerWendigoOG_Bambi 2 votes
This Is Not Happening
5%
HorsePowerFFirebranddryseterionDwightyTighties190 4 votes
No Mither
41%
WeederickGibberishkodiakyTapeKnotNicktehSaltTheRockstarKnightMrPenguinNemmy_WemmyDr_LoomisMrsGhostfaceCriticalWeasel2060GlamourousLeviathanRothlontazerling7953SteahLumionestySpookyPumpkinPiezLusiem9Rattius 33 votes
Technician
2%
Betrayed_TalionTheArbiter 2 votes
Sole Survivor
13%
RavenTheWraithCheeseAntonGannTMDistortedDreambowoGuiltiiPSPNathan13[Deleted User]TrickstaaaaaHasoony_ 11 votes
Poised
1%
AnchorTea 1 vote
Solidarity
1%
Titohzv 1 vote
Deja Vu
12%
joao943TaigaGeneralV[Deleted User]HannonSMitchell8QwQwKarao_KeGazgemauchLiterallyweezing 10 votes
Other
3%
PlantCollectorMarc_go_soloSOMENINJANAME 3 votes

Comments

  • Karao_Ke
    Karao_Ke Member Posts: 1,221
    edited June 2021
    Deja Vu

    Deja Vu is so unbelievably bad and I don't remember if I've ever even used it in my 1.5k+ hours. It's just a weaker version of Visionary imo and advocates for not 3-genning yourself although you and your team wouldn't do that anyway if any of you had half a brain.

    ...and I can't forget to mention No Mither, because whenever someone puts on that perk the killer tunnels them out of the game because it's an easy kill. Oh yeah, they usually have the least amount of BP since they have to pretty much be stealth all game. Give me a break.

  • CriticalWeasel
    CriticalWeasel Member Posts: 378
    edited June 2021
    No Mither

    Disagreed, I cannot fathom how many times there was 3 generators left but no one is doing the third one.

    Then it ends up delaying the game too long and everyone is practically on their last hook.

    Your "Team" is a wild card if your a solo survivor, you don't know what they know. Your teammates might 3 gen the match without realizing it.

    If you play SWF you don't need it at all, Deja Vu is criminally underrated. Even Otz agrees about this.


    Also this perk is a "Investment" strategy, each time you fix one of those generators you always will increase the distance between the closest generators. Which makes it harder for the killer to move between them.


    With Visionary you can know where the gens are but you don't know if these generators are the closest together.

  • GeneralV
    GeneralV Member Posts: 11,715
    edited June 2021
    Deja Vu

    Deja Vu is so bad that it hurts...but it always was.

    Edit: Straight from the DBD Wiki:

    "Déjà Vu was generally mocked as being the weakest/least useful Perk in the Game for Survivors, not seeing any use with experienced Players and very little with newer Players."


  • Nathan13
    Nathan13 Member Posts: 6,721
    Sole Survivor

    sole survivor is such a waste...

  • Karao_Ke
    Karao_Ke Member Posts: 1,221
    Deja Vu

    I understand where you're coming from but I couldn't ever see myself using this perk and I still think it's an absolute waste of a perk slot. Sure, your team isn't guaranteed to know if they're 3-genning or not but that's just one of the many disadvantages with solo queue.

  • bowo
    bowo Member Posts: 121
    Sole Survivor

    no mither is worse if you're just trying to win, but it has great meme value. sole survivor is just really boring.

  • CriticalWeasel
    CriticalWeasel Member Posts: 378
    edited June 2021
    No Mither

    Ewwww Old Deja Vu

    Your kind of pulling from super old data, that's from literally version 1.0.

    The meta changed super hard, remember when everyone used to use self care in every match?

  • GeneralV
    GeneralV Member Posts: 11,715
    Deja Vu

    Deja Vu changed from that to the perk we know today. I am showing that it always was one of the worst perks in the game, if not THE worst.

    "remember when everyone used to use self care in every match?"

    An Old Freddy main can't forget that.

  • CheeseAnton
    CheeseAnton Member Posts: 882
    Sole Survivor

    The perk only activates when a teammate (presumably, you want alive) dies, and even then the effect isn't really even good enough to warrant the outlandish condition of team mates dying.

  • DoritoHead
    DoritoHead Member Posts: 3,546
    edited June 2021
    No Mither

    The other perks are bad because they have no effect, No Mither literally actively puts you at a disadvantage.

  • DistortedDream
    DistortedDream Member Posts: 672
    Sole Survivor

    Definitely Sole Survivor.

  • Keezo
    Keezo Member Posts: 454
    edited June 2021
    Buckle Up

    Of this list, Buckle Up is the only perk that doesn't actively do anything, even for a new player, as the first time you are ever downed onward, you should have an idea on how much someone has recovered.

    Boil Over can occasionally get you off the killer's shoulder for free if they get caught on a door or something

    This Is Not Happening is a flat buff to gen speed, a VERY weak one, but still technically does something, and does it with no downside

    No Mither can cuck Twins & can potentially force a killer to stop a snowball if they down you, since they know they cant slug you

    Technician... I mean, it is detrimental, BUT the detriment serves a positive purpose, it adds more encouragement for new players using it to hit skillchecks

    Sole Survivor, like This Is Not Happening, is an outright flat buff with no downside

    Poised is a niche perk, but not bad

    Solidarity, same as Poised

    Deja Vu, like Technician holds value as a learning perk, it teaches you to not 3 gen yourself & also helps you learn map layouts

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    Buckle Up

    I would say No Mither, but since Buckle Up is completely insulting, I'll choose that. Poised, Sole Survivor, TiNH, Solidarity, and Deja Vu at least have some niche purposes, while Technician is useful for new players.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    Buckle Up

    Buckle Up does basically nothing useful.

    No Mither has its place, especially if everyone's using it in the party. Sabo Squads use it to make themselves unhookable even in current DbD. Sole Survivor has the very slight, borderline useless lose-less effect that some people use it for instead of leaving their team to die. Deja Vu is a very good perk and pops up a lot in tournaments. But Buckle Up? The only time you would get vaguely consistent use out of it is in a SWF... But a SWF team would just say when they're ready!!!!

  • Kirkylad
    Kirkylad Member Posts: 1,927
    No Mither

    No mither because you're always injured and the only upside is you can pick yourself up when the majority of killers know this and won't leave you slugged.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347
    Other

    Slippery Meat has been as useful as real-life slippery meat. 6 friggin' attempts to get to the second stage of a bloody hook, whilst that arse over on another hook jumps off first try, and didn't need any escape perk! Why not have Slippery Meat reduce the time the killer has to take you to the hook or something.

    Also, Deja Vu is much more useful than it's given credit for. It practically guarantees no 3-gen issues and with proper planning causes killers no end of grief.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446
    This Is Not Happening

    I say This Is Not Happening.

    Especially after Ruin changed and Great skill checks were nerfed, hitting great skill checks just isn't that important. Add to that, Resilience has the same activation requirements and is just flat out better in every conceivable way... Yeah... It's the worst.

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867
    Boil Over

    Why is Deja Vu here over Visionary? It’s really not bad at all. Also, No Mither is no doubt the worst, but I think it’s more fun to ignore it since it’s a meme. Boil over is trash, it literally does nothing.

  • gilgamer
    gilgamer Member Posts: 2,209
    No Mither

    Literally just hard mode, its massive downsides are in now way made up by its meh buffs. They could take away the ability to get yourself up and remove the broken status effect and I'd say its a pretty good perk but not even top tier.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703
    edited June 2021
    No Mither

    You make groans...it's noisy...you are down in one...you are a burden on your team...you instantly contribute to some killer perks...the killer knows you can keep getting up...it's a trash perk.

  • GannTM
    GannTM Member Posts: 10,893
    Sole Survivor

    I honestly kind of find it funny that someone with a No Mither pfp is shaming No Mither.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703
    No Mither

    There's a reason I use No Mither as an avatar:

    A couple of years ago, I kept enquiring about the then-broken 'Wounded Healer' (heal other survivors whilst injured) trophy on PS4. After several months and minimal feedback, it got fixed.

    In order to qualify for the injured state, I would equip No Mither. It made for several tedious matches, many of which didn't count due to the bug. But finally...it got sorted.

    I kept No Mither as my avatar as a reminder of my intrepid quest.

  • ryseterion
    ryseterion Member Posts: 445
    This Is Not Happening

    The reason why no mither isnt the answer is because, it has a use. Its not a good perk at all, but any means necessary is straight up useless. 30 percent bigger great skill check zones while injured is by far the dumbest perk idea in the game and it should have been reworked years ago