PLEASE STOP THE BUBBA CAMPING
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Bud, in the OP's discussion it states: Why dont you pause the struggle timer?
Meaning it pauses it, it doesnt specify: "He can die on hook tho while its paused"
So that's what I responded with
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More like survivors abused it until it had to be removed
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I feel like flashbangs will help this issue. Drop a flashbang to make it hard for the bubba to hit anything, then a teammate gets the unhook with BT. Though if you're in the basement, well.. you should've stayed away from the basement as soon as you found out the killer was Bubba. And if they run lightborn, well... yeah. Not much you can do there, but it's one less perk they can dedicate to getting you in the basement.
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There's no hope for you if you managed to get hooked against a bubba bad enough to camp.
And I don't mean that as in you aren't getting saved, I mean that in it's gonna take thousands of hours to get you to even a mediocre skill level.
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Because the survivors have to be close together and barely moving. He's trying to make Bubba seem stronger than he is.
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Exactly this. If survivors didn't consistently play like scumbags, camping wouldn't be a thing.
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Bubba can't really chainsaw camp anymore. They have a tantrum and if they rev enough, they WILL tantrum. Just gotta run towards the hooked to make him rev enough times. I do it all the time lol.
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You act as though keys don't need changes.
Post edited by EQWashu on2 -
The only thing to do when that happens is to get gens done and get out ASAP. You can do 3 gens if the survivor doesn't suicide on hook. Max 2 kills.
I encountered one recently and the survivor he caught had family, so we could all see he was camping in the basement with insidious. We got three gens done by the time stage 2 was nearly over. The mistake was that the other two tried going for a team save, which is impossible with Bubba.
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Because why would the killer walk away? They give the survivors hella pressure for free. And that survivor isn't killing themselves bc they want to win.
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All Hail Lord Bubba!
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Personally I feel that the hook stages should take a bit longer, not much longer. Probably about 5 seconds would be enough, but that would be enough to make face camping a huge penalty.
The other possible fix would be a map wide sound notification when a killer is within 24 meters from the hook. This would provide solo queue with a built in mechanic that encourages them to work on gens while a killer is near the hook.
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Kindred is very useful, but I personally think that relying on perks to fix core mechanic flaws is an issue. It's the same problem that we currently have with generator regression, the game is balanced around it, which makes using anything else actively detrimental.
If as a solo queue survivor I need to run Kindred to avoid a camping killer, Borrowed time to avoid a killer tunneling off of hook, Decisive Strike for when my team mate doesn't run Borrowed time and Dead Hard to extend the chase, then why are killers surprised when all survivors run the exact same build match after match. It's better for perks to counter perks than for perks to counter base game mechanics if that makes sense.
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Even if you wouldnt get skillchecks anymore, other survivor could finish gens and start egc.
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If the killer wants to end the match, he can walk away. So its not holding the game hostage.
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But what if they didnt? Litterally everyone would be stuck in a seemingly eternal match.
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Yh then you could report the 3 survivors.
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It is though. You force him to give up all pressure to end the hostage situation.
That's completely unfair. Either it's too survivor sided, or it literally holds the game hostage. So no.
They can't add that again.
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Ok I watched this again. He hangs Jake at about 5:12. Walks over to the nearest locker and grabs knives. He isn't really out of the vicinity until maybe 5:25 or so- but just to do a short loop around the building. By 5:48 he's already back at the hook (the base of the mound). Jake isn't anywhere near struggle yet. The idea that his teammates "ignored him", sorry I'm not buying it. It's normal that people are working on gens across the map. It can take 10-20 secs to RUN to another part of it. Since Trickster has a wide terror radius (I'm talking the treble of the music), most likely, survivors would walk so as not to leave scratchmarks, and to not run smack into him. This adds time on.
So again, at 5:48 he's back at the hook, and goes up it to stand right beside it. He commences to circle the hill tightly occasionally. Jake goes into second phase (struggle) around 6:17. That means he was right by the hook for 30 seconds BEFORE Jake hit struggle. Then he gets tired of waiting by the hook and jumps down, to see Nea running away.
I'm figuring, Nea had probably been there behind the wall looking for an opening for quite some time. Maybe even that full 30 seconds. But he never left the hook. Nea probably was never out of his terror radius. He chases the Nea, but leaves her to go RIGHT back to the hook. She probably jumped windows to make noise- anything to get him away. But no, he goes back up and stands directly beside Jake, knives raised.
Nea tries AGAIN to bait him away from the hook. Yun Jin is standing by. But once again, he refuses to leave the hook and we all saw the calamity that befell the survivors. He even tunnels Jake down. He hangs Yun Jin, goes get knives, hits only the generators closest to the hook (where he can immediately drop down when he gets the alert), goes back to the hook and stands there with his knives raised.
It's unrealistic to blame the team mates in this particular scenario, and doubtful they were ignoring Jake. If I were in that match, I might be tempted to just do generators and try to get out (optimal camping strategy for survivors). Yun Jin just killed herself probably because it was BS for her.
He posted sounding incredulous that the survivors labeled him a Camper. Alas, he was classic Camping lol (I mean, again, to each their own, but that's what it is).
I'm not sure why you're taking such offense to my posts. Everything can be observed in the video. Or else, maybe you can tell me what you think they should have done? Asking genuinely.
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No
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I dont know what you want to argue. Holding the game hostage is a bannable offense and what you describe has nothing to do with that.
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This has two ways it can go and one is the game being held hostage.
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Which one?
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Okay, it takes 10-20 seconds to get to the person. They knew he went down at 5:00. So let's be generous and say it takes them 40 seconds to get there. They still would have gotten the unhook before Trickster got back. I don't accept you're "it's trickster so they have to walk" argument. Unhooking someone brings some inherent danger. If people want to slowly mosey their way over to the hook, that's on them.
I don't know why you think I take offense to your posts. I just don't like when people get hook defense and camping confused. Camping is the killer wasting their time sitting by the hook. Hook defense is when the survivors make decisions to make leaving the hook a bad idea.
You also never answered my question. You want the killer to run off when he has 3 survivors occupied, a bad decision that would make them less likely to win. You implied that they don't consider other players when they play this way. So what do you do? What do you do to help the killer out? What do you do to erase their mistakes? Give them second chances? That's what you're asking for here. You want the killer to intentionally misplay when the survivors play too passively.
You are the equivalent of the killers who complain that survivors holding down m1 is "gen-rushing".
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If killers don’t play like scumbags you won’t see discussion like this
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Not all bubba are like that, sure you have those people who do this all the time with bubba, bit most of them just go of doing their business after they hooked you.
And yes I know in certain ranks it happens more than at other ranks, just bite through it at try not to get caught in the open.
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If I had a cent every time that trash "the hook meter stops if the killer is near" idea has been suggested I'd be a billionaire by now.
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Fair point. But it wouldn't be a problem if survivors didn't abuse the game mechanics against it.
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Either the killer goes and gives a free save and gives up a bunch of pressure, or the game is held hostage.
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Who holds whom hostage?
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Both. The killer not leaving, and the survivors keeping the killer there. They hold each other hostage.
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Holding hostage doesnt work like that. Its just a stalemate like old hatch.
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A lot of it was obvious camping. Not all of it, but a great deal of it. The Nea tried to save the Jake. He chased Nea twice but not far and returned to the hook. He said it himself, that he expected and exchange on the hook. He expected to hook the saviour. It was part of his plan. I think most people understand this type of play against sweaty SWF's who are being ridiculous, or if gens are flying by and there's only one left. But at 4 generators,no one should be surprised if people call the Killer a camper.
Play however you want to play. I still think it's unreasonable to expect Solo survivors to instantly organize the moment someone is downed and do an unhook in a tiny 10 second window, or else it's camp city. But again-whatever floats your boat.
What do I do for a Killer? I don't play like a scumbag. I don't teabag, I don't click a flashlight, I don't body block, I don't act like a little moron. If I'm at the gate and it seems whatever survivors left are getting out? I leave immediately instead of hanging around, or being one of those jerks who wait for the Killer to blind him one last time. I've often sent messages to Killers even when I die and tell them thanks for the good game (if it was fun). I know all the above actions are irritating (having been on the receiving end). And most people who play also know that camping/tunnel annoys people because a quick Google will show tons of threads and posts all over the internet about it. I think we have at least 2 going on the forums any given day.
We just disagree. I'm fine with that.
Post edited by CluelessWanderer on1 -
We tested this years ago and guess what happened? Survivors hook swarmed and forced the killer into a zero sum game of walk away and lose the hook or stay which gave the survivors infinite time to save each other and what? Still lose the hook. It was literally one of the worst ideas.
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You're free to play however you like lol. Different people, different interpretations. Hell, maybe I should try that more when I play Killer. I suck at it still. And as I said earlier, the times I've been "nice" and ran into a freshly unhooked survivor and gave them a chance to keep playing, they teabag me at the exit. And I think; "Never again".
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It's being forced to choose between two bad options. One of which doesn't allow the game to end. I'd consider it holding the game hostage.
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Looks like someone is salty 😂
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Camping bubba? That’s one of the most powerful cards in duel monsters!
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Face camping bubba is peak dbd wdym?
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"Hook defense"? That's a thing? The dude is camping badly, that's it, no need to hold a discussion. Like Cluelesswanderer say, that's his right. Every gamer play like he wants to.
He ruining the game for Jake and Yu Jin. You can call that a strategy and I can get it that some survivors can be toxic and lake of respect in endgame with useless ans unecessary tbaging. Almost every game I play the killer camp and/or tunnel and I won't go tbag someone who play correctly. I even go talk to them to THANK THEM for not doing it. That's how screw up the situation is. You go and thanks someone who play for fun now.
It's jus a game. You win, you lose... Go to the next game. But no, some killers just want a 4 kills and are ready to do, litterally, anything to suceed. Even ruined the fun for every ont else in the process.
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Everything I saw and all you said is reasonable behavior for a Killer in that circumstance. My god, can you survivor mains ever admit to just getting plain outplayed? He won because he played better. There are no dumb arbitrary rules because you think playing the actual game is too hard.
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Survivors demand concessions and second chances but give only insults. Never never never go easy on them. They do not appreciate it.
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The mechanics to have the game not just counter tunneling, camping and slugging are ALL there. But by all means, it'd would piss off paying customers, especially some big name streamers if they were implemented, so we get statements like 'its a fair and legit tactic', 'it's sometimes necessary' or 'we tested and it didn't work' instead...
(so far NO ONE has been able to name a situation in which any of that would be 'necessary' that isn't someone whining about their incapability to take a loss, left alone having any willingness to learn how to play well)
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Yeah, I think we just set the bar at a different place. Obviously someone who facecamps for the two full minutes is camping and someone who never gets near the hook again isn't camping, but there's that gray area in the middle. On the flip side, I don't consider body blocking to be toxic at all, it's a completely valid strat and I respect it. Last night I played a game where the survivors bodyblocked and managed to save someone I thought I could've hooked and I gave them a "nice play" in chat afterward because it was a good use of the tools they had available.
I guess I only see these things as a problem when the intent is to ruin the other players' experiences. I don't like when players get judged for playing the game in what I see to be an honest way, but playing in an honest way is just really subjective and I think everyone has a different standard for it.
For the record, the way the killer played in the video isn't really the way I play, just a way I'm willing to defend. I'm super impatient, so I probably would have chased the Nea immediately for the fun of it.
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I don't really get how getting someone to take one extra hook state is "ruining the game" for them. It's not like they don't get a chance to play. They got to play before the hook and after, they just got one less hook state to play around with. I'm sorry if you're getting camped and tunneled, but if you say that happens almost every game, I'm guessing you've made the definitions of those tactics so broad that you can use them to explain any loss. You said, "It's just a game. You win, you lose." Why is it that you judge the killer for not taking the loss, but you seem completely unwilling to accept a loss, yourself?
Good on you for not teabagging, but that basically brings to the level of a killer who won't slug people until they bleed out for the fun of it. Not teabagging is different from intentionally throwing the game to give the survivors another chance.
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And as the survivors cried out "please stop camping" the killer whispered "no."
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Just for discussion sake though, isn't it a no brainer that 2-3 survivors will be occupied if a Killer camps the hook? That's the whole reason so many Killers camp in the first place. Survivors often are altruistic, and try to make the save. Then it snowballs. The only other scenario is if they all ignored the hook and did generators. Which is what most people declare is the answer to camping.
Like, we all KNOW someone will try to make a save. That's one of the main objectives. In this way, it just seems like you're using Camping as the strategy.
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*title question*
No ?
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Basically, my only right is to accept being camped and tunneled just because the killer don't want to play? that's it?
I'm not some tryhard dude who loop over and over, who stay hidden in every bush or so. I made mistake, I get chase, I finish on the hook. I's fair game. And then, the ugly part start. The killer stay put or leave for... 5-10meters. If someone come unhook me or if he sees some oher survivor he pretend to chase him et come back to me just after without event me a second to run.
So, no, you don' play "AFTER" getting hooked. Some killers even stay glu to you a few seconds to counter the perk when you are unhook in their radius (sorry, don't have the name in english).
When the killer playing toxic as hell and ruining your game, i's no about accepting a loss at all. If you can't understand that, we wasting our time each other.
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Okay. Just clutch onto your personal rulebook to give you emotional support when you lose. I'm sure that will help you improve.
What do you even mean you don't "loop over and over"? That's what you're supposed to be doing, getting away from the killer. I'm starting to think that you're so caught up in the rules you've created that you've forgotten how the game actually works.
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