The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Why do people believe that a power role exists in DBD?
There is no power role (unless you count a comp SWF team) due to how RNG the game is. If four solo survivors gets dead dawg saloon against a Spirit with Rundying + tinkerer + strong addons then of course the game is going to be heavily Killer sided. Likewise, if a Trapper gets matched up against a four man SWF on the game while using brown addons then yes, the game is going to be heavily survivor sided. But no side in this game ever consistently has an advantage over the other side, it just doesn't exist and every single time I do see someone say that X side is the power role they always end up saying that they only play the opposite role.
Point is neither side is consistently stronger than the other. Both sides have strong things and unfair things that make you feel cheated.
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4 man SWF is the power role, 2 mans are equal to the killer and solos are at the bottom of the pack.
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Big bad killer man exists=must be the power role clearly.
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It is an asymmetrical game where two sides face each other. Regardless of how balanced it would be it would never be totally equal and therefore one side is stronger than the other. There are different compositions available and based on those factor the balance is shifted one way or the other.
At low levels the killer is the power role the higher the level of play and the coordination the more it shifts to survivors.
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By definition of what an asymmetrical game is: one side has the numbers, the other side has the power.
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Tru3ta1ent used to go on and on about power roles, I don't know if he started it but he certainly helped spread it. I'd never heard of the notion in DbD.
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Most people misuse the term, but by design of being an asymetrical 4v1 scenario, there is a number role ( survivors) against a power role ( killer).
Most people complain that the supposed number role is too strong.
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He was right.
By definition, asymmetrical games have a numbers role and a power role. He often complained that the numbers role (Survivor) was too strong and that the power role (Killer) was too weak.
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Stats show otherwise though. 70% killrate in red ranks is definitely not too weak, it's too strong.
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Those stats cannot be used in arguments as they are given without ANY context.
It was also confirmed that the games sampled were not with Red Ranked Survivors only.
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Power role is a term that got ridiculously muddied over the years.
What it actually means is that it's the role that is stronger then the other individuals aka killer. So that to overcome that the number role aka survivor needs to work together.
Over the years the term has been wrongly used to tell who the stronger of the 2 roles is.
Killer is the power role. As they are the singular role that faces of against multiple weaker ones.
How overpowered or underpowered in terms of balance is complete irrelivent to what role they are
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No, he's not, there is no such thing as a "power role" in a PvP game. The "power role" is the role that is in charge and dictates the flow of game itself, a good example being DM's. No side in any PvP game is supposed to control the other, assymetrical or otherwise, which is where the entire concept of "balance" comes in.
You are not supposed to have a power trip playing killer.
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You cant use the stat gor that the dev said they are not accurate. 3 and 4 man swf are the power role. Killer are just above a full solo squad.
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You have no context of what I'm referring to.
The power role is supposed to be at a slight disadvantage during the 4v1 section but become progressively stronger as the game goes on.
The numbers role is supposed to be at a slight advantage during the 4v1 but become weaker as the game continues.
Power, in this case, simply means the role which can compete with 4 others.
As for Tru3, he was saying this at a time when Survivors held a much larger advantage over Killers than they do today, making them both the power and numbers role. If he still maintains the same belief today, I think he's wrong.
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Precisely. I think TydeTyme also mentioned this some time ago.
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So what you're telling me is that there is a completely incorrect usage of the term "power role" that I have never heard of in all my years as a gamer or in my time in game development that people think Tru3ta1ent has been using whilst he complains that killers should be in control and survivors should be terrified?
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Can you re-phrase that?
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The term "power role" refers to the one in control. I have never heard it used for anything else. Tru3ta1ent was certainly using it to mean "killers should be in control", I know because I was one of those annoying whiny killer mains back then and I watched his streams daily.
Power = control. Power role = the one in control. PvP games ≠ power roles. Assymetrical or otherwise, you cannot have one side be powerful and thereby in control. Control is supposed to be fought over, which is where the "v" in "PvP" comes from.
But apparently peeople have corrupted the term "power role" to mean "the side in assymetrical games that's individually stronger". This makes no sense whatsoever.
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"Power role" is a term that long predates asymmetrical games like DBD, so this notion of "there's a numbers role and a power role" is something completely different.
"Power role" is the role that has the most control over the flow of the game.
With going against solos who aren't working together, that generally goes to the killer, as they can work to head off survivors, herd them into unsafe loops, set up a 3-gen, etc.
Against a 4-man SWF who are working efficiently, the survivors are the power role. The killer has limited choices, and they NEED to get their hooks and kills to turn the game back in their favour. SWF knows this, and can herd the killer through teamwork, baiting chases, wasting killers time while convenient gens are repaired, setting up for flashlight blinds, head-on stuns, etc. It's easier for a SWF team to predict the actions of one single killer, than it is for a killer to predict the actions of 4 separate people, and if you can predict your opponent better than they can predict you, you have the upper hand.
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The power role exists. The issue in DbD is the meaning that some assign to that notion.
Killers are the power role, in the sense that they're stronger than a single survivor. Survivors make up for it with numbers. At the macro level, the desired outcome is that both roles should be balanced, as it should be in a PvP.
The issue in DbD arises when very often power role is used intending that if you select killer in the menu, that alone should make you invincible. Then proceed to make ludicrous suggestions based on that. I call that the power-tripping role.
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Personally I think it's a little hard to accurately determine a true power role in this game, only because of how broken the matchmaking system is in the game. Like someone said earlier, the power role can shift drastically towards being one sided if the killer has only one perk with either just brown or no add-ons. Same applies to the survivors which includes SWF comps, if one of their teammates is a potato, then that potato is gonna get rolled pretty easy. Now here's the other thing, the survivors while they are supposed to be a team, and teamwork is encouraged and rewarded, they are graded individually rather than as a team, which I think should be fixed and it would make things easier to kinda help look at things- but that's a different conversation.
Either way with the lack of any kind of MMR right now, and as long as we have potatoes on both sides fighting sweaty red ranks just out of the blue and getting completely rolled, we can't really accurately determine which side is more lopsided in the power category. But that's just how I see it.
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Dead by Daylight is an asymmetrical game where the killer is the power role. That's how it's designed to work. Obviously try-hard 4-man SWFs can take the power role at times but the power will always lie with the killer in every other situation.
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This, if you think that outside of absolute top level play (which is simply not a thing in pubs), or the rare 1/50 matches (maybe rarer) 4 man toolbox/prove thyself gang that survivors hold the advantage you're probably just very bad at killer or got screwed by the RNG that goes both ways.
Before people jump down my throat I DO agree that at top level the game is absurdly busted in one sides favour, but that problem can't be fixed easily, its a fundamental problem with how the game is designed and the lack of ranked/unranked tuning, and not enough players actively play at that level for the devs to consider it to be a problem. Though that is because the game was never designed to be as competitive as players treat it.
Killer is meant to be harder, when survivors work together. That's a tentpole of Asym game design.
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