Why Decisive Strike Isn't OP
I've never understood the complaining. These were Rank 1 Survivors.
4th perk is optional. Enduring is the way to go.
Comments
-
Watching a bad situation DS moment along with a survivor being stupid doesn't show us anything. Enduring had nothing to do with the outcome there either.
9 -
@Blueberry said:
Watching a bad situation DS moment along with a survivor being stupid doesn't show us anything. Enduring had nothing to do with the outcome there either.No, no, no....you can't say that.
If you say every time someone downs is because it was situational, then that isn't the perks problem, it's the crappy player or the crappy survivors.
The perk itself isn't a problem.2 -
If the survivor was smarter she would've ran to the window and looped around that pallet fir a while therefore prolonging the chase. However at that point it didnt really matter as 1 was already dead2
-
@PhantomMask20763 said:
If the survivor was smarter she would've ran to the window and looped around that pallet fir a while therefore prolonging the chase. However at that point it didnt really matter as 1 was already deadThen it isn't the perks problem.
As you can see, the perk was used against me AND the outcome was to my favor.0 -
@ReneAensland said:
@Blueberry said:
Watching a bad situation DS moment along with a survivor being stupid doesn't show us anything. Enduring had nothing to do with the outcome there either.No, no, no....you can't say that.
If you say every time someone downs is because it was situational, then that isn't the perks problem, it's the crappy player or the crappy survivors.
The perk itself isn't a problem.If we assume both the killer and survivor are playing optimally and it's abusable to where it's an issue, that is how we know it's a problem. We don't balance things with the assumption of people being stupid. The perk didn't help him because he played that in a stupid way, a survivor not playing dumb would have got away there and looped you for a while.
1 -
@ReneAensland said:
@PhantomMask20763 said:
If the survivor was smarter she would've ran to the window and looped around that pallet fir a while therefore prolonging the chase. However at that point it didnt really matter as 1 was already deadThen it isn't the perks problem.
As you can see, the perk was used against me AND the outcome was to my favor.Because he was dumb, not because the perk isn't broken.
0 -
I see a clueless survivor who didn't go for a window or a pallet and then ran back and forth because he couldn't decide which way he should go, therefore didn't waste any of your time
2 -
1 ds is not such a big deal, more then one is, mostly because you don't know that they have it
1 -
If all survivors are willing to unquestionably equip Small Game to deal with NOED, Distortion for BBQ, Unbreakable against slugging and BT against camping and tunneling without exception then we perhaps can consider that equiping Enduring to deal with 1 of 16 Surv perks is something that somewhat resembles an argument when looked at through very thick fog, by a blind person.
If not, you are just hypocrits and i will dismiss you like that.1 -
DS is a wasted perk as a survivor. I never run it. As a killer, which I play 70% of the time, DS does not bother me that much. Maybe if all 4 have it and are good at hitting it, sure, but 1-2 having it is a joke. I like the wasted perk slot.
0 -
And the killers still complains about the BT change XDDDD
1 -
@ChesterTheMolester said:
If all survivors are willing to unquestionably equip Small Game to deal with NOED, Distortion for BBQ, Unbreakable against slugging and BT against camping and tunneling without exception then we perhaps can consider that equiping Enduring to deal with 1 of 16 Surv perks is something that somewhat resembles an argument when looked at through very thick fog, by a blind person.If not, you are just hypocrites* and i will dismiss you like that.
Fixed.
0 -
@ReneAensland said:
@ChesterTheMolester said:
If all survivors are willing to unquestionably equip Small Game to deal with NOED, Distortion for BBQ, Unbreakable against slugging and BT against camping and tunneling without exception then we perhaps can consider that equiping Enduring to deal with 1 of 16 Surv perks is something that somewhat resembles an argument when looked at through very thick fog, by a blind person.If not, you are just hypocrites* and i will dismiss you like that.
Fixed.
Total falacy of logic. Enduring is something I love running and I am not doing it for DS. Enduring is great for stuns in general. You are talking about having survivors run 4 perks to specifically counter gameplay, yet you make a weak comparison with Enduring? lol
DS should be limited to one person per match. That is how you fix it. That, or make it so anyone with DS merely slows the killer's movement by 20% when being carried. Means you hit a hamstring or something. Fixed.
0 -
@Warlock_2020 said:
@ReneAensland said:
@ChesterTheMolester said:
If all survivors are willing to unquestionably equip Small Game to deal with NOED, Distortion for BBQ, Unbreakable against slugging and BT against camping and tunneling without exception then we perhaps can consider that equiping Enduring to deal with 1 of 16 Surv perks is something that somewhat resembles an argument when looked at through very thick fog, by a blind person.If not, you are just hypocrites* and i will dismiss you like that.
Fixed.
Total falacy of logic. Enduring is something I love running and I am not doing it for DS. Enduring is great for stuns in general. You are talking about having survivors run 4 perks to specifically counter gameplay, yet you make a weak comparison with Enduring? lol
DS should be limited to one person per match. That is how you fix it. That, or make it so anyone with DS merely slows the killer's movement by 20% when being carried. Means you hit a hamstring or something. Fixed.
Flawed logic. In a 4 man Solo Play, who and what decides only 1 person can carry DS? And why would that be fair?
Enduring stuns me for 1 second, instead of 4 seconds with Decisive Strike.
Same with Flashlight Stuns, Pallet Stuns, wiggle free stuns.
I don't have a problem with DS nor I've ever encountered one.0 -
If we’re basing the effectiveness on perks on how scrub players use them then there are no problems with any perks.
Of course that becomes a problem when you hit high rank and play good players and in particular SWF.0 -
@Well_Placed_HexTotem said:
If we’re basing the effectiveness on perks on how scrub players use them then there are no problems with any perks.Of course that becomes a problem when you hit high rank and play good players and in particular SWF.
This team was Rank 1. And so am I.
I'm merely stating Decisive Strike hasn't been a problem for me, ever.0 -
You seriously need to learn what "logic" means. lol
Whether the 1 DS per match is a good idea game-wise or not has zero to do with Logic. Myself, I don't care about DS. I am just tired of hearing people cry about it.
0 -
DS is Op, because you need a other perk to counter it.
1 -
Isn't it generally known ranks matter little with skill?
I meet Survs at rank 9 way smarter than this chick.1 -
@Boss said:
Isn't it generally known ranks matter little with skill?
I meet Survs at rank 9 way smarter than this chick.Agreed.
1 -
Even the developers admitting it's a problem so you're wrong. No debate, you're wrong.
2 -
DS is never OP when the survivor hits it while you have Enduring, runs into a decent loop, gets a freebie on a missed swing + cooldown, doesn't go for the pallet, doesn't go for the window, doesn't go for the exit directly in front of them to start to loop, and runs back towards you for no reason.
I think we're 100% in agreeance in this scenario.
0 -
so you think a perk that gives you a whole free life, at the cost of a perk slot is fine and balanced?
okay.
by that logic i think killers should have devour hope as a default ability without having to charge it first.cuz i dont see how this wouldnt be balanced. i mean, we would sacrifice a perk slot for it, right?
0 -
@ShyN3ko said:
DS is Op, because you need a other perk to counter it.Same thing> @The_Crusader said:
Even the developers admitting it's a problem so you're wrong. No debate, you're wrong.
Oh, you mean the same ones responsible for the new killer? The nerfs, the perks, the mending?
The same ones?
Cool.0 -
DS has never really been a problem for me either and I'm currently rank 12 as killer (my highest was 8), and there is at least one DS every match. I don't really think it's OP, it's more "annoying" in my opinion, because it's one of the many "second chance perks" that the survivors have, but there are ways to counter it.3
-
@MartiH said:
DS has never really been a problem for me either and I'm currently rank 12 as killer (my highest was 8), and there is at least one DS every match. I don't really think it's OP, it's more "annoying" in my opinion, because it's one of the many "second chance perks" that the survivors have, but there are ways to counter it.sadly, ther eis no real way to counter it, which is the biggest problem in my opinion.
all killers have is soft counters, like enduring to reduce the effects, or unnerving presence to make it harder to hit. yet, none of these actually nullify the effect of the perk itself.
the survivor always gets a second chance, no matter what.
the only thing that comes close to a counter is a bug called "dribbeling", ehich only works on very close range to a hook.0 -
@Mister_xD said:
@MartiH said:
DS has never really been a problem for me either and I'm currently rank 12 as killer (my highest was 8), and there is at least one DS every match. I don't really think it's OP, it's more "annoying" in my opinion, because it's one of the many "second chance perks" that the survivors have, but there are ways to counter it.sadly, ther eis no real way to counter it, which is the biggest problem in my opinion.
all killers have is soft counters, like enduring to reduce the effects, or unnerving presence to make it harder to hit. yet, none of these actually nullify the effect of the perk itself.
the survivor always gets a second chance, no matter what.
the only thing that comes close to a counter is a bug called "dribbeling", ehich only works on very close range to a hook.I've done a lot of dribbling.
0 -
@Mister_xD said:
@MartiH said:
DS has never really been a problem for me either and I'm currently rank 12 as killer (my highest was 8), and there is at least one DS every match. I don't really think it's OP, it's more "annoying" in my opinion, because it's one of the many "second chance perks" that the survivors have, but there are ways to counter it.sadly, ther eis no real way to counter it, which is the biggest problem in my opinion.
all killers have is soft counters, like enduring to reduce the effects, or unnerving presence to make it harder to hit. yet, none of these actually nullify the effect of the perk itself.
the survivor always gets a second chance, no matter what.
the only thing that comes close to a counter is a bug called "dribbeling", ehich only works on very close range to a hook.Dribbling is not a bug, it's an actual, intended mechanic.
2 -
@Orion said:
@Mister_xD said:
@MartiH said:
DS has never really been a problem for me either and I'm currently rank 12 as killer (my highest was 8), and there is at least one DS every match. I don't really think it's OP, it's more "annoying" in my opinion, because it's one of the many "second chance perks" that the survivors have, but there are ways to counter it.sadly, ther eis no real way to counter it, which is the biggest problem in my opinion.
all killers have is soft counters, like enduring to reduce the effects, or unnerving presence to make it harder to hit. yet, none of these actually nullify the effect of the perk itself.
the survivor always gets a second chance, no matter what.
the only thing that comes close to a counter is a bug called "dribbeling", ehich only works on very close range to a hook.Dribbling is not a bug, it's an actual, intended mechanic.
like many stuff (e.g. gentapping) dribbling started as a bug, but, when acknowledged by the devs, was made an official strategy.
the devs didnt intend dribbling to be a possibility to do. they didnt create DS and thought, hey! if the killer could simply drop and pickup the survivor repeatedly, they can reach a close by hook to avoid this perk!
in my eyes, it will always stay an "exploid" or "bug", not an "intended mechanic".
but as ive said in a different post, im okay with it as long as DS has not gotten nerfed.0 -
@ReneAensland said:
@Mister_xD said:
@MartiH said:
DS has never really been a problem for me either and I'm currently rank 12 as killer (my highest was 8), and there is at least one DS every match. I don't really think it's OP, it's more "annoying" in my opinion, because it's one of the many "second chance perks" that the survivors have, but there are ways to counter it.sadly, ther eis no real way to counter it, which is the biggest problem in my opinion.
all killers have is soft counters, like enduring to reduce the effects, or unnerving presence to make it harder to hit. yet, none of these actually nullify the effect of the perk itself.
the survivor always gets a second chance, no matter what.
the only thing that comes close to a counter is a bug called "dribbeling", ehich only works on very close range to a hook.I've done a lot of dribbling.
still doesnt proof that this perk is fine.
0 -
DStrike is overpowered lol.
A free get off is always overpowered considering the survivor is able to loop properly.
Also even if you are near a hook, you have a second chance when getting downed the second time.0 -
@Mister_xD said:
@Orion said:
@Mister_xD said:
@MartiH said:
DS has never really been a problem for me either and I'm currently rank 12 as killer (my highest was 8), and there is at least one DS every match. I don't really think it's OP, it's more "annoying" in my opinion, because it's one of the many "second chance perks" that the survivors have, but there are ways to counter it.sadly, ther eis no real way to counter it, which is the biggest problem in my opinion.
all killers have is soft counters, like enduring to reduce the effects, or unnerving presence to make it harder to hit. yet, none of these actually nullify the effect of the perk itself.
the survivor always gets a second chance, no matter what.
the only thing that comes close to a counter is a bug called "dribbeling", ehich only works on very close range to a hook.Dribbling is not a bug, it's an actual, intended mechanic.
like many stuff (e.g. gentapping) dribbling started as a bug, but, when acknowledged by the devs, was made an official strategy.
the devs didnt intend dribbling to be a possibility to do. they didnt create DS and thought, hey! if the killer could simply drop and pickup the survivor repeatedly, they can reach a close by hook to avoid this perk!
in my eyes, it will always stay an "exploid" or "bug", not an "intended mechanic".
but as ive said in a different post, im okay with it as long as DS has not gotten nerfed.The bug/exploit was that it would use up DS even if the stun never occurred. That has since been fixed, resulting in the intended mechanic that we have now.
0 -
ReneAensland said:
@Well_Placed_HexTotem said:
If we’re basing the effectiveness on perks on how scrub players use them then there are no problems with any perks.Of course that becomes a problem when you hit high rank and play good players and in particular SWF.
This team was Rank 1. And so am I.
I'm merely stating Decisive Strike hasn't been a problem for me, ever.
And if this is your typical DS experience then it’s no wonder it’s not an issue.0 -
@Well_Placed_HexTotem said:
ReneAensland said:@Well_Placed_HexTotem said:
If we’re basing the effectiveness on perks on how scrub players use them then there are no problems with any perks.
Of course that becomes a problem when you hit high rank and play good players and in particular SWF.
This team was Rank 1. And so am I.
I'm merely stating Decisive Strike hasn't been a problem for me, ever.
Rank is irrelevant.
And if this is your typical DS experience then it’s no wonder it’s not an issue.
It's typical.
1 -
Survivor hits it while you have Enduring, runs into a decent loop, gets a freebie on a missed swing + cooldown, doesn't go for the pallet, doesn't go for the window, doesn't go for the exit directly in front of them to start to loop, and runs back towards you for no reason
If that's your typical DS experience, buy a lottery ticket.
2 -
@Raccoon said:
Survivor hits it while you have Enduring, runs into a decent loop, gets a freebie on a missed swing + cooldown, doesn't go for the pallet, doesn't go for the window, doesn't go for the exit directly in front of them to start to loop, and runs back towards you for no reasonIf that's your typical DS experience, buy a lottery ticket.
lol I'll keep posting.
0 -
One thing that bothers me is that genrush (Yes, it's an actual thing) profits greatly from the current DS.
Even if you always get them within 10 seconds, there's 4 Survivors who can run it, adding up to 40 seconds.
And that's not counting pick up time and not counting walking time with non-Obsessions.40 seconds.
Is NOT.
A small amount.Dribbling is not always an option either: When chasing them and there's no hook nearby, you have to either let them go and down them somewhere else if you want to dribble, or take the hit.
I'd prefer for them to look at genrush first. (And no, not just more gentime, that's boring asf.)
If DS is fine after that, then fine. I'd still despise DS, but i'd tolerate it for balance.
But with a DS nerf, they'll just rush at the same rate.0 -
ReneAensland said:
@Well_Placed_HexTotem said:
ReneAensland said:@Well_Placed_HexTotem said:
If we’re basing the effectiveness on perks on how scrub players use them then there are no problems with any perks.
Of course that becomes a problem when you hit high rank and play good players and in particular SWF.
This team was Rank 1. And so am I.
I'm merely stating Decisive Strike hasn't been a problem for me, ever.
Rank is irrelevant.
And if this is your typical DS experience then it’s no wonder it’s not an issue.
It's typical.
0 -
@Well_Placed_HexTotem said:
ReneAensland said:@Well_Placed_HexTotem said:
ReneAensland said:
@Well_Placed_HexTotem said: If we’re basing the effectiveness on perks on how scrub players use them then there are no problems with any perks. Of course that becomes a problem when you hit high rank and play good players and in particular SWF. This team was Rank 1. And so am I. I'm merely stating Decisive Strike hasn't been a problem for me, ever. Rank is irrelevant.
And if this is your typical DS experience then it’s no wonder it’s not an issue.
It's typical.
Then you play cupcakes.
Then it's not the perks problem.
0 -
ReneAensland said:
@Well_Placed_HexTotem said:
ReneAensland said:@Well_Placed_HexTotem said:
ReneAensland said:
@Well_Placed_HexTotem said: If we’re basing the effectiveness on perks on how scrub players use them then there are no problems with any perks. Of course that becomes a problem when you hit high rank and play good players and in particular SWF. This team was Rank 1. And so am I. I'm merely stating Decisive Strike hasn't been a problem for me, ever. Rank is irrelevant.
And if this is your typical DS experience then it’s no wonder it’s not an issue.
It's typical.
Then you play cupcakes.
Then it's not the perks problem.
0