You can buff solos all you want but it wont do anything except make balanced games unbalanced.

EntitySpawn
EntitySpawn Member Posts: 4,233

I'm sorry but it doesnt matter if you give these players 80 perks instead of 4... if they already refused to do gens, tend to hide round the corner of the map and cant look behind them let alone lead on a chase the perks wont make a difference.

These players are why solo Q is awful, when you have players that physically cannot play the game especially the basics at the rank they're at that's the real issue.

Getting 12hooks at 5 gens isn't because they're solo Q its because they wont be doing gens or belong anywhere near that rank.

Ranking is the issue not solo Q. Solos playing with some what of an understanding is the most balanced part of dbd. Solo Q doesnt stop you jumping on a gen or being able to loop.

Comments

  • I_am_Negan
    I_am_Negan Member Posts: 3,755

    Remove the safety pip.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    So run kindred? It gives a bunch of info and is a great perk, not everything should be freely given. If every survivor was efficient killers wouldn't stand a chance. Atm though we have survivors that wont even touch a gen, that's a huge issue.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Either that or reduce the emblems in altruism and Escaping. Feel objective and chaser are the core components of good players. But I'd take that

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747

    Its a balance to make the team closer to SWFs and it only works on that survivor. Everyone is trying to balance the game so everyone has a fair shot, whether solo or not and base Kindred or commands to say what you're doing is the only true way of doing it without adding built in comms into the game.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    I think the games fine in this regard. No-one gives credit to the other side when they make good plays.

    Theres lame mechanics but it’s usually lack of situational awareness that undoes a player. Either side.

  • WiiFitTrainer
    WiiFitTrainer Member Posts: 788
    edited June 2021

    I disagree and I'll explain why.

    Solo needs Kindred, ds, and bt as basekit. Possiblly bond as well.

    Right there would solve a tremendous amount of issues with solo queue.

    A lot of solo queue problems stem from not knowing where and what your team is doing and killers who aren't punished from tunneling one or two people out of the game asap.

    Having those perks basekit will moat likely enable solo survivors to make better gameplay choices because they have more and better information to work with.

    Edit: another major problem is obviously the rank system. Red ranks is polluted with way to many people who should not be there but are because they play the game a lot but aren't nessesarly good at top ranks.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,941

    Which is why we also buff killers and their mechanics, do keep up.

  • supersonic853
    supersonic853 Member Posts: 5,879

    Yo imagine all the cool stuff killers could get if every game was like a 4man swf level. Teleporting myers when lol.

  • aroell
    aroell Member Posts: 477

    They just need to add voice chat and buff every killer, done. Now solos are the same as swf

  • TheMadCat
    TheMadCat Member Posts: 2,203

    I agree with Kindred being base kit (without the Killer's aura, I think it'll be a bit too OP), but DS and BT base kit?

    I don't know. As you said, it's about knowledge. At this point, just give us a free escape each time we enter a trial.

    BT is fine as a perk, DS is fine as perk. If we have too much as base kit, I wouldn't see the point of running perks anymore. The issue is the decisions players make. You'll always have someone who decide to unhook you in front of the Killer is the best idea of the world.

    I've been against an Insidious Doctor today. Been in the basement. I ran Kindred. The others saw that the Killer disappeared in the basement... They should understand what was happening.

    But guess what. The three of them came to save me. Together. Even with the best tools, the real issue is the decision we make.

    I don't think we need too much base kit power.

  • Wazzup
    Wazzup Member Posts: 88

    Just gives solos Kindred, perhaps without the vision of killer, and Empathy or Bond. This would help so much as a lot of the disadvantage of solo players compared to SWF is figuring out if you are the best person to go for a hook save and healing/covering injured teammates. Also a communication wheel or ping system would be very helpful too.

    If BHVR had actually wanted this to be a true horror experience with no communication they would only have had solo play and they certainly wouldn't have channels in their own Discord for SWF groups.

  • WiiFitTrainer
    WiiFitTrainer Member Posts: 788

    The amount of times I've had a killer proxy camp someone to tunnel them out asap is extremely common, thats why I suggest bt and or ds (both may be to much perhaps). Kindred alone won't stop that from happening because they'll be just out of range of it.

    In a solo squad, one person out early due to tunneling is pretty much a lose. Yes you can technically make a come back and I've seem it but it's extremely rare.

  • Crowman
    Crowman Member Posts: 10,228

    I don't see how that is a problem that would justify making two strong survivor perks basekit.

    I get you may not like tunneling and/or camping, but they are still valid strategies.

  • Carnagetheory
    Carnagetheory Member Posts: 56

    Even with those changes, I still doubt that solo self-caring Claudette in the corner with Left Behind is going to actually play the game.

  • WiiFitTrainer
    WiiFitTrainer Member Posts: 788
    edited June 2021

    Camping isn't a problem...as long as you aren't trying to down and rehook the person on hook as soon as they come off. That's the issue people have with it; people camping to down the hooked person again which is also tunneling.

    Tunneling is just being an a-hole honestly. Sure it's a "strategy" in the same way people will dc to give team mates hatch.

    I play killer about 75% of my time with dbd, and I have yet to find a need to tunnel someone out of the game to ensure a win.

  • Crowman
    Crowman Member Posts: 10,228

    The killers job at the end of the day is to kill people. If someone wants to camp and tunnel a survivor out of the game to kill them, I don't see the actual issue. It's a PvP game. Sometimes you are just going to face opponents that aren't playing "fairly".

  • Hektic3000
    Hektic3000 Member Posts: 674

    Tunneling isn't being an a-hole tho, if a killer can get one person out of the game then why shouldn't they? If someone preforms an unsafe unhook with the killer close by then that's not the killers fault its a survivor issue. DC'ing from the game isn't a "strategy", if it was then there wouldn't be a ban on people that do it frequently. Just because you never feel the need to tunnel someone doesn't mean others cant or shouldn't do it, yeah i get that it sucks to be put out of the game early but that's kinda the thing you sign up for loading up the game. You're never guaranteed to make it out alive.

  • WiiFitTrainer
    WiiFitTrainer Member Posts: 788

    Which is why these threads exist. The pvp game SHOULD be as fair as possible. Solo survivors are people playing the game just like killer and have a right to not get KOed by things they have no control over (tunneling)

  • Crowman
    Crowman Member Posts: 10,228

    If survivors have the right to guarantee to be always safely saved off hook, then it's only fair that killers are guaranteed to get kills.

  • WiiFitTrainer
    WiiFitTrainer Member Posts: 788
    edited June 2021

    So you think it's ok to get unhooked in front of the killer, no ds, no bt, get downed and hooked again? All within the first couple minutes of a match? After waiting in the awful survivor queues 10+ minutes?

    Sounds like a good way to spend my time, hanging in a hook for less time I spent in queue

  • WiiFitTrainer
    WiiFitTrainer Member Posts: 788
  • Crowman
    Crowman Member Posts: 10,228
    edited June 2021

    You want to make it so that regardless of a survivor's or killer's action, that a hooked survivor will be safely unhooked and can't be tunneled. Because somehow it's unfair to punish misplays or a killer deciding on a strategy to help them win the game.

  • Carnagetheory
    Carnagetheory Member Posts: 56

    Great game, much fun. I still don't get tunneling and camping. I leave the game thinking, "Man, that individual's got some real deep psychological issues."

  • WiiFitTrainer
    WiiFitTrainer Member Posts: 788

    How on earth is it a misplay by being unhooked by another survivor? The rescued person was already punished by being hooked the first time. They should NOT be double punished (tunneled) by simply rescued.

    Do you play survivor? I find it hard to believe someone is defending tunneling people if they've experienced it before.

  • Crowman
    Crowman Member Posts: 10,228

    Unhooking a survivor with the killer close is a risky move. If the survivor unhook you fails to body block for you and keep the killer from just immediately redowning you, that is a misplay.

    It may not feel good when it happens to you, but there is absolutely nothing wrong with bad unhooks being punished.

    Also yes I do play survivor. I mostly play solo queue and I've certainly had games where I got tunneled or camped. But those games are few and far between, because it's simply not that common.

  • WiiFitTrainer
    WiiFitTrainer Member Posts: 788
    edited June 2021

    Let's agree to disagree then.

    I've played about 25 solo survivor games in the past 3 days and I can attest that I've personally been tunneled out asap for about a quarter of them. About another quarter I've seen it happen to my other team mates. Maybe its a regional thing, I don't know, but this is certainly not a rare occurance in my near 2000 hours

  • Hektic3000
    Hektic3000 Member Posts: 674

    Whatever happens between the survivor team isn't my fault nor anything I should concern myself with as a killer. If the team is playing bad and allows me to punish them for doing it then I should have every right to do that. Yes I get that it sucks for the survivor on the hook but again its not my fault they were unsafely saved.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    So still waiting for someone to explain how giving perks to people that dont do gens or cant do chases will change that..... bad players will be bad players regardless of basekits...

  • MadLordJack
    MadLordJack Member Posts: 8,814

    I've said it before and I'll say it again, if I want an easy win I'll take a 5000 hour group of solo's over a 200 hour swf any day.

    Solo's have weaker perks by necessity, they can't trust their teammates, they don't know how each other plays, they have near-zero realistic co-ordination, they have to make wild guesses and assumptions that can and will lose entire trials, they regularly trip over each others feet, they take inherently longer doing gens and totems because they have to search what's already been searched...

    4 amazing solo players randomly loading into a trial are relying on pure luck to win. 4 amazing survivors, that have played together and know each other, even without comms, can at least trust each other.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    I'm at the point where I don't even want to play solo anymore. I mainly stick to killer.

    Still waiting on those solo "buffs" that are supposed to level the playing field to make killer balance easier...

  • _VTK_
    _VTK_ Member Posts: 383

    Blah blah. What balance are you talking about? 2 escapes out of 10 games? Look up "Balance" in Wikipedia.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited June 2021

    Luckily, I play on AU servers, so the ######### awful climate that makes me want to play nothing but ######### Blight and Spirit just so I don't have to play stupidly perfect just to stand the slightest arseholing chance agaisnt the ######### insanity that is a ######### 4 minute stupid arseholing gen speed average that makes me want to beat all the ######### entitled wankers around the head with the stupid MMR system so this idiotic game isn't so bloody frustrating even when it's ######### balanced because then everyone has to suffer my pain and we can get some basic QoL buffs makes solo que actually quite pleasant because I usually get matched with a competent SWF team and we do the gens in decent time and have a solid experience.

    Unfortunately, it also means I often wait half an hour for a survivor trial. I wonder ######### why.

    Edit: To clarify, that's AU servers at peak times.

  • gilgamer
    gilgamer Member Posts: 2,209

    I literally just want a way to communicate to other people on my team the current 2 animations you can do in the game are practically useless and designated primarily to memeing and animation cancelling at the exit gates so you dont accidently get flung away from the exit as your sitting there t-bagging the killer

  • solidhex
    solidhex Member Posts: 950

    While there are some main differences that have been discussed already, i think one of the main issues is that most of the random solo survivors don't know how to loop. No swf of the world can help you if you go down after 5 seconds everytime. Sure, to know where that gen is which have been worked on, or that someone found a key or a lit totem, or that the killer is chasing you, is valuable info. But if solo's would stick to some rules:

    1. learn how to waste the killers time efficiently

    2. do gens whenever you can, but think about which gens you should do (prevent 3-genning)

    3. play it safe, don't do stupid BS like taking hits for no reason 2 metres next to a hook, don't wait at a gen till the killer can grab you because you thought you may could finish it

    ...the solo experience would be much better. It still won't be the same but playing against 4 good solos or 2x2 teams that stick to this rules is still a challenge for every killer.

    Another thing that should be mentioned are the Tome / Archive missions. While they're active, i found killer games are much easier because survivors need to go out of their way to finish these, while most of the killer challenges are just the stuff that you would do by default.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Well that's the point of my post which no one is actually replying to. People just say solos need a buff but not one person has told me how giving the people that cant do chases at all and dont touch gens more perks is going to change that play style..

  • Laluzi
    Laluzi Member Posts: 6,233
    edited June 2021


    Being in a SWF doesn't make players automatically good at looping, though. Sure, death squads will pick players who are all gods at the game to be their teammates, but a casual SWF outperforms casual solos by dint of information. You can communicate your intentions and plans to your teammates; if someone is playing stupid, you can tell them that. "Stop looping near my hook, someone else is trying to save me." "He's camping." "Come and get me now - he's busy hooking the other guy, but he's going to come back as soon as he's done, so don't crouch behind that bush, make a run for me!" "That totem has to be Haunted Ground, don't touch it!" Plus all the performance you get off of knowing when and where the killer is occupied, where totems and partially completed gens are, where your teammates are working on gens, etc.

    Buffing solos by giving them stuff like BT basekit is stupid, but buffing solos by giving them Kindred actually addresses the disparity.

  • OopsAllHexes
    OopsAllHexes Member Posts: 624

    No, maybe, not necessary, sweeping generalization, also wrong game sense exists, wrong, not if you focus on gens.

    Yeah, and that trust results in the Killer losing because they'll all be slamming 3 gens at a time because they know their friend is looping the Killer.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited June 2021

    What you're saying is that solo que is fine because once in a hundred games you get a good team that doesn't need babysitting.

    Edit: and that solo doesn't need to waste slots on info perks, which is objectively wrong.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Here's a thought, how about you provide some actual evidence for your denials that doesn't rely on luck?

  • OopsAllHexes
    OopsAllHexes Member Posts: 624

    Don't double post at me, please. You already edited your reply, refresh the page or check a different topic and then do it again if you need to.

    The only info perk you ideally "need" is Kindred. Solves two major issues (three with revealing the Killer's aura) in solo queue just by bringing it with plenty of room for BT, DS and DH. Still don't really need it anyways.

    You're also asking me to disprove something that would require I have access to BHVR's stats. Also, don't flip the burden of proof, you're the one making these massive claims, if you want to start demanding evidence now, you need to present your proof first.